Player Matchup

Charybdis
Charybdis
IsRaaeeLLx
Charybdis
Level 157
God Stats
5W - 7L
1,601 SR
Queue Stats
516W - 530L
1,480 Elo+
Solo
Hun Batz
Hun Batz
MANDO-_7
Hun Batz
Level 127
God Stats
9W - 4L
1,606 SR
Queue Stats
173W - 158L
1,558 Elo+
Solo
Sobek
Sobek
MinorInsanity
Sobek
Level 106
God Stats
2W - 0L
1,414 SR
Queue Stats
14W - 16L
1,443 Elo+
Party 1
Anubis
Anubis
SuperStomper2000
Anubis
Level 31
God Stats
65W - 46L
1,697 SR
Queue Stats
111W - 108L
1,618 Elo+
Solo
Ganesha
Ganesha
lilxyo
Ganesha
Level 157
God Stats
2W - 1L
1,714 SR
Queue Stats
158W - 170L
1,593 Elo+
Party 1
Team Averages
Level 116
1,606 SR
1,538 Elo+

VS

Team Averages
Level 91
1,568 SR
1,610 Elo+
Neith
Neith
DontSaucetheBoss
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,716 Elo+
Party 3
Hel
Hel
Marethyu1337
Hel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,716 Elo+
Party 3
Ra
Ra
SaluteUncleSam
Ra
Level 119
God Stats
26W - 18L
1,607 SR
Queue Stats
137W - 141L
1,454 Elo+
Party 2
Sylvanus
Sylvanus
VereorKnoxx
Sylvanus
Level 69
God Stats
1W - 2L
1,703 SR
Queue Stats
21W - 21L
1,536 Elo+
Solo
Fenrir
Fenrir
Vinnycamo
Fenrir
Level 122
God Stats
13W - 14L
1,529 SR
Queue Stats
176W - 152L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IsRaaeeLLx
Charybdis
10
6 / 2 / 4
6,280
628
5,180
5,582
1,448
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
MANDO-_7
Hun Batz
10
2 / 1 / 5
5,890
589
5,856
6,331
1,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 0 / 6
5,813
581
2,744
7,860
5,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
5 / 1 / 1
6,411
641
4,361
4,409
1,604
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ganesha
lilxyo
Ganesha
11
2 / 0 / 1
6,547
655
3,193
4,741
3,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 6 / 1
5,056
506
3,941
5,914
1,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
0 / 2 / 0
5,735
574
1,520
5,152
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 6 / 1
5,051
505
1,935
5,566
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
VereorKnoxx
Sylvanus
5
0 / 3 / 2
4,218
422
3,219
7,459
4,057
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Vinnycamo
Fenrir
8
2 / 1 / 0
5,352
535
2,104
5,715
1,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
18
Kills
4
4
Deaths
18
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
Charybdis
IsRaaeeLLx
Charybdis
6
2
4
4
W
Hun Batz
MANDO-_7
Hun Batz
2
1
5
4.5
L
0
2
0
0
W
3
0
6
6
L
0
6
1
0.08
W
5
1
1
5.5
L
Sylvanus
VereorKnoxx
Sylvanus
0
3
2
0.33
L
Fenrir
Vinnycamo
Fenrir
2
1
0
2
W
Ganesha
lilxyo
Ganesha
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,334
Damage
12,719
28,923
Taken
29,806
13,589
Mitigated
9,784
13,332
Healing
8,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,941
1,678
0
191
5,914
1,653
0
749
5,165
0
15,413
W
Charybdis
IsRaaeeLLx
Charybdis
5,180
3,153
0
2,439
5,582
1,448
986
1,075
4,507
0
30,177
W
Hun Batz
MANDO-_7
Hun Batz
5,856
2,038
0
2,699
6,331
1,790
0
1,034
5,297
0
32,981
L
1,520
399
0
2,652
5,152
1,347
62
2,354
2,426
36,710
0
W
2,744
646
179
4,401
7,860
5,420
0
1,652
6,208
11,029
0
L
1,935
188
56
604
5,566
1,169
0
3,245
2,278
27,171
0
W
4,361
188
0
1,661
4,409
1,604
0
1,244
3,165
39,843
0
L
Sylvanus
VereorKnoxx
Sylvanus
3,219
1,521
430
2,207
7,459
4,057
0
2,669
4,790
9,329
0
L
Fenrir
Vinnycamo
Fenrir
2,104
184
0
1,928
5,715
1,558
0
866
4,849
0
15,173
W
Ganesha
lilxyo
Ganesha
3,193
387
0
1,953
4,741
3,327
0
1,560
3,029
33,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,941
Gold Earned
25,412
300
Minions Killed
234
0
Camps Cleared
0
956,247
Distance Traveled
925,385
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,056
506
31
3
0
162,268
0
W
Charybdis
6,280
628
66
7
0
170,948
3
W
Hun Batz
5,890
589
64
6
0
215,564
3
L
Hel
5,735
574
95
10
0
205,999
2
W
Sobek
5,813
581
9
1
0
210,640
3
L
Ra
5,051
505
57
6
0
172,014
3
W
Anubis
6,411
641
79
8
0
171,474
3
L
Sylvanus
4,218
422
16
2
0
166,268
0
L
Fenrir
5,352
535
35
4
0
218,836
4
W
Ganesha
6,547
655
82
8
0
187,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role