Player Matchup

Sol
Sol
AceTenma
Sol
Level 45
God Stats
0W - 1L
1,290 SR
Queue Stats
18W - 17L
1,605 Elo+
Solo
Cerberus
Cerberus
asertic500
Cerberus
Level 17
God Stats
1W - 2L
1,787 SR
Queue Stats
7W - 9L
1,434 Elo+
Solo
Nemesis
Nemesis
xBlinkNStink
Nemesis
Level 96
God Stats
3W - 2L
1,769 SR
Queue Stats
368W - 317L
1,560 Elo+
Solo
Team Averages
Level 53
1,615 SR
1,533 Elo+

VS

Team Averages
Level 111
1,520 SR
1,510 Elo+
Susano
Susano
Black_Cat_1946
Susano
Level 139
God Stats
3W - 6L
1,262 SR
Queue Stats
409W - 429L
1,460 Elo+
Solo
Zeus
Zeus
ElIa_note_ama
Zeus
Level 160
God Stats
69W - 26L
1,762 SR
Queue Stats
551W - 262L
1,673 Elo+
Solo
Chiron
Chiron
XxthunderprimexX
Chiron
Level 35
God Stats
2W - 2L
1,536 SR
Queue Stats
80W - 86L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
8,366
598
7,286
9,587
2,716
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
asertic500
Cerberus
11
0 / 5 / 2
7,464
533
3,064
12,907
5,911
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
xBlinkNStink
Nemesis
11
0 / 2 / 1
7,414
530
4,284
10,251
3,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 6
9,209
658
8,741
8,091
3,242
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 0 / 4
9,644
689
16,239
5,322
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 6
8,672
619
2,716
7,429
2,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
10
10
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
3
2
6
3
W
6
0
4
8
W
1
1
6
4
L
Cerberus
asertic500
Cerberus
0
5
2
0.2
L
Nemesis
xBlinkNStink
Nemesis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,634
Damage
27,696
32,745
Taken
20,842
12,221
Mitigated
7,432
6,820
Healing
4,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,286
1,054
0
3,558
9,587
2,716
0
4,789
4,798
36,007
0
W
8,741
795
0
254
8,091
3,242
0
3,890
4,201
0
27,830
W
16,239
1,292
0
1,241
5,322
1,813
0
2,747
2,575
44,162
0
W
2,716
1,297
849
2,594
7,429
2,377
233
4,552
2,877
0
32,484
L
Cerberus
asertic500
Cerberus
3,064
95
280
532
12,907
5,911
0
6,200
6,707
11,588
0
L
Nemesis
xBlinkNStink
Nemesis
4,284
1,074
0
2,450
10,251
3,594
0
5,502
4,749
0
19,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,244
Gold Earned
27,525
121
Minions Killed
175
5
Camps Cleared
9
712,641
Distance Traveled
784,352
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,366
598
77
6
3
225,601
5
W
Susano
9,209
658
31
2
1
258,714
4
W
Zeus
9,644
689
59
4
3
260,333
6
W
Chiron
8,672
619
85
6
5
265,305
4
L
Cerberus
7,464
533
17
1
1
219,233
0
L
Nemesis
7,414
530
27
2
1
267,807
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role