Player Matchup

Nu Wa
Nu Wa
FuzzyTurd33
Nu Wa
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 103L
1,438 Elo+
Party 1
Chaac
Chaac
GeckoBurger
Chaac
Level 60
God Stats
9W - 2L
1,500 SR
Queue Stats
89W - 100L
1,490 Elo+
Party 1
Khepri
Khepri
MainManager9895
Khepri
Level 105
God Stats
6W - 5L
1,330 SR
Queue Stats
97W - 93L
1,466 Elo+
Party 1
Team Averages
Level 70
1,443 SR
1,465 Elo+

VS

Team Averages
Level 85
1,706 SR
1,377 Elo+
Janus
Janus
KnownJAIR117
Janus
Level 27
God Stats
4W - 8L
1,817 SR
Queue Stats
82W - 114L
1,279 Elo+
Solo
Khepri
Khepri
PaperPlanes4206
Khepri
Level 89
God Stats
3W - 4L
1,495 SR
Queue Stats
70W - 87L
1,424 Elo+
Solo
Izanami
Izanami
Peanutbutta27
Izanami
Level 138
God Stats
7W - 2L
1,807 SR
Queue Stats
44W - 48L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
8,725
671
7,064
5,643
2,014
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 1 / 2
9,945
765
8,591
11,060
11,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
0 / 0 / 7
9,235
710
7,358
16,980
12,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
7,739
595
6,161
11,803
4,495
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 2 / 1
7,219
555
858
3,781
2,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
10
1 / 2 / 0
7,485
576
6,666
10,604
4,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
7
Kills
1
1
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
W
5
1
2
6
L
0
3
1
0.17
W
0
0
7
3.5
L
0
2
1
0.25
L
Izanami
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,013
Damage
13,685
33,683
Taken
26,188
26,509
Mitigated
11,345
18,115
Healing
3,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,064
2,239
0
859
5,643
2,014
1,814
1,826
3,817
37,562
0
W
8,591
1,122
969
5,809
11,060
11,910
295
2,064
8,996
0
29,888
L
6,161
484
83
1,993
11,803
4,495
0
6,986
4,817
35,650
0
W
7,358
935
590
9,888
16,980
12,585
200
4,195
12,785
22,292
0
L
858
56
0
312
3,781
2,738
0
2,050
1,731
4,331
0
L
Izanami
6,666
4,944
0
1,162
10,604
4,112
0
5,706
4,898
0
20,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,905
Gold Earned
22,443
122
Minions Killed
116
5
Camps Cleared
3
735,546
Distance Traveled
485,928
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,725
671
69
5
3
211,643
1
W
Chaac
9,945
765
33
3
2
263,462
0
L
Janus
7,739
595
68
5
1
215,152
0
W
Khepri
9,235
710
20
2
0
260,441
1
L
Khepri
7,219
555
12
1
0
76,835
0
L
Izanami
7,485
576
36
3
2
193,941
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role