Player Matchup

Zeus
Zeus
IX No Hate
Zeus
Level 16
God Stats
0W - 2L
1,304 SR
Queue Stats
25W - 34L
1,437 Elo+
Solo
Anubis
Anubis
Roastajoint_420
Anubis
Level 7
God Stats
3W - 6L
1,403 SR
Queue Stats
26W - 38L
1,300 Elo+
Solo
Izanami
Izanami
USSRZombie
Izanami
Level 22
God Stats
18W - 15L
1,751 SR
Queue Stats
584W - 663L
1,345 Elo+
Solo
Nemesis
Nemesis
destiny1karat_16
Nemesis
Level 8
God Stats
9W - 17L
1,317 SR
Queue Stats
9W - 17L
1,247 Elo+
Solo
Ares
Ares
jackgrizzly80
Ares
Level 28
God Stats
22W - 8L
1,663 SR
Queue Stats
92W - 92L
1,558 Elo+
Solo
Team Averages
Level 16
1,488 SR
1,377 Elo+

VS

Team Averages
Level 19
1,533 SR
1,321 Elo+
Mercury
Mercury
CaptNikina
Mercury
Level 27
God Stats
85W - 62L
1,635 SR
Queue Stats
158W - 137L
1,512 Elo+
Solo
Sylvanus
Sylvanus
EggbertEgghead
Sylvanus
Level 29
God Stats
26W - 19L
1,622 SR
Queue Stats
173W - 168L
1,402 Elo+
Solo
Nu Wa
Nu Wa
NoLegsNorse
Nu Wa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,229 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TickleMahKuchi
Ah Muzen Cab
Level 29
God Stats
2W - 1L
1,410 SR
Queue Stats
42W - 45L
1,391 Elo+
Party 1
Jormungandr
Jormungandr
とらおまる
Jormungandr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,072 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 14 / 6
9,844
984
5,113
17,860
6,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 12 / 11
9,417
942
7,323
16,856
7,855
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
USSRZombie
Izanami
16
7 / 10 / 7
11,086
1,109
16,075
20,278
9,928
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 4 / 9
9,747
975
5,785
14,647
12,217
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
6 / 5 / 6
12,128
1,213
16,026
20,388
25,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CaptNikina
Mercury
20
41 / 4 / 0
19,252
1,925
56,316
14,244
6,963
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
19
2 / 1 / 23
11,522
1,152
8,701
12,617
8,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
1 / 4 / 19
10,210
1,021
10,065
8,847
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
TickleMahKuchi
Ah Muzen Cab
17
1 / 3 / 12
9,689
969
6,453
10,013
4,079
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
とらおまる
Jormungandr
18
0 / 6 / 16
10,427
1,043
2,890
14,712
6,985

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
115
18
Kills
45
45
Deaths
18
39
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Mercury
CaptNikina
Mercury
41
4
0
10.25
W
Sylvanus
2
1
23
13.5
L
3
14
6
0.43
W
1
4
19
2.63
L
0
12
11
0.46
W
Ah Muzen Cab
TickleMahKuchi
Ah Muzen Cab
1
3
12
2.33
L
Izanami
USSRZombie
Izanami
7
10
7
1.05
L
2
4
9
1.63
L
6
5
6
1.8
W
Jormungandr
とらおまる
Jormungandr
0
6
16
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,322
Damage
84,425
90,029
Taken
60,433
61,827
Mitigated
29,500
3,218
Healing
15,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
CaptNikina
Mercury
56,316
44,535
0
5,568
14,244
6,963
0
5,082
8,864
0
79,490
W
Sylvanus
8,701
1,991
3,934
4,158
12,617
8,280
0
5,941
6,676
27,993
3,946
L
5,113
566
0
99
17,860
6,265
0
2,584
15,220
22,420
0
W
10,065
3,694
0
191
8,847
3,193
0
4,572
4,275
19,090
0
L
7,323
720
0
1,042
16,856
7,855
0
4,547
12,123
23,545
0
W
Ah Muzen Cab
TickleMahKuchi
Ah Muzen Cab
6,453
3,444
0
1,487
10,013
4,079
0
6,810
3,203
0
22,939
L
Izanami
USSRZombie
Izanami
16,075
11,446
0
503
20,278
9,928
0
2,258
17,840
0
30,019
L
5,785
2,512
0
583
14,647
12,217
0
3,692
10,719
0
14,651
L
16,026
269
0
991
20,388
25,562
0
7,152
12,958
35,701
0
W
Jormungandr
とらおまる
Jormungandr
2,890
780
0
0
14,712
6,985
0
6,057
8,655
19,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,222
Gold Earned
61,100
165
Minions Killed
190
3
Camps Cleared
13
724,279
Distance Traveled
847,517
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
19,252
1,925
49
5
8
219,202
1
W
Sylvanus
11,522
1,152
54
5
4
162,690
0
L
Zeus
9,844
984
46
5
0
129,265
0
W
Nu Wa
10,210
1,021
20
2
1
168,912
0
L
Anubis
9,417
942
42
4
0
85,545
0
W
Ah Muzen Cab
9,689
969
34
3
0
147,497
0
L
Izanami
11,086
1,109
32
3
1
141,184
0
L
Nemesis
9,747
975
15
2
0
188,633
0
L
Ares
12,128
1,213
30
3
2
179,652
0
W
Jormungandr
10,427
1,043
33
3
0
149,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role