Player Matchup

Hades
Hades
XxMuhammedAlaaxX
Hades
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Set
Set
xKatDevolved
Set
Level 3
God Stats
1W - 0L
1,280 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
zapychaczgum
Fenrir
Level 28
God Stats
16W - 21L
1,533 SR
Queue Stats
172W - 162L
1,501 Elo+
Solo
Team Averages
Level 14
1,438 SR
1,500 Elo+

VS

Team Averages
Level 48
1,469 SR
1,314 Elo+
Mercury
Mercury
MasterJedi23
Mercury
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,202 Elo+
Solo
Cthulhu
Cthulhu
TRONGBOOL
Cthulhu
Level 6
God Stats
1W - 3L
1,389 SR
Queue Stats
3W - 6L
1,273 Elo+
Solo
Kukulkan
Kukulkan
laebrruin
Kukulkan
Level 128
God Stats
363W - 381L
1,518 SR
Queue Stats
366W - 396L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 10
11,579
681
10,170
17,567
13,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
3 / 8 / 11
11,247
662
7,666
19,850
15,916
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
18
17 / 3 / 7
14,265
839
20,516
19,323
13,537
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MasterJedi23
Mercury
16
8 / 9 / 5
12,563
739
12,231
14,398
5,023
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
TRONGBOOL
Cthulhu
14
1 / 7 / 12
10,702
630
15,140
16,115
18,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
laebrruin
Kukulkan
14
6 / 8 / 3
11,437
673
11,897
12,479
7,388
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
35
24
Kills
15
15
Deaths
24
28
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
MasterJedi23
Mercury
8
9
5
1.17
L
Cthulhu
TRONGBOOL
Cthulhu
1
7
12
1
W
4
4
10
2.25
L
Kukulkan
laebrruin
Kukulkan
6
8
3
0.94
W
3
8
11
1.06
W
Fenrir
17
3
7
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,352
Damage
39,268
56,740
Taken
42,992
43,122
Mitigated
30,937
16,914
Healing
3,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
MasterJedi23
Mercury
12,231
4,668
0
1,002
14,398
5,023
568
4,540
9,119
0
27,083
L
Cthulhu
TRONGBOOL
Cthulhu
15,140
1,890
0
2,549
16,115
18,526
108
3,870
11,375
36,237
0
W
10,170
2,384
612
7,725
17,567
13,669
993
8,533
8,414
34,765
0
L
Kukulkan
laebrruin
Kukulkan
11,897
163
0
0
12,479
7,388
0
1,266
10,818
47,125
0
W
7,666
3,819
138
3,130
19,850
15,916
264
12,149
6,918
0
25,357
W
Fenrir
20,516
5,207
0
5,309
19,323
13,537
1,802
6,048
12,256
0
57,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,091
Gold Earned
34,702
159
Minions Killed
161
7
Camps Cleared
8
848,513
Distance Traveled
789,219
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,563
739
27
2
2
267,170
5
L
Cthulhu
10,702
630
50
3
0
292,523
1
W
Hades
11,579
681
52
3
2
283,276
2
L
Kukulkan
11,437
673
84
5
6
229,526
8
W
Set
11,247
662
24
1
0
255,255
4
W
Fenrir
14,265
839
83
5
5
309,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role