Player Matchup

Gilgamesh
Gilgamesh
Anobyte
Gilgamesh
Level 143
God Stats
7W - 4L
1,402 SR
Queue Stats
130W - 106L
1,494 Elo+
Party 1
Sol
Sol
SBN RusTic
Sol
Level 23
God Stats
7W - 6L
1,839 SR
Queue Stats
49W - 51L
1,366 Elo+
Party 1
Nu Wa
Nu Wa
Ts Mali Mali
Nu Wa
Level 31
God Stats
14W - 14L
1,542 SR
Queue Stats
163W - 187L
1,458 Elo+
Solo
Team Averages
Level 66
1,594 SR
1,439 Elo+

VS

Team Averages
Level 107
1,422 SR
1,387 Elo+
Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
absolute_resit9
Ares
Level 5
God Stats
0W - 2L
1,265 SR
Queue Stats
0W - 4L
1,161 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Anobyte
Gilgamesh
9
2 / 1 / 1
4,948
990
2,799
4,121
2,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 0 / 1
4,918
984
1,852
2,564
756
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 0 / 1
4,327
865
1,044
875
204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
1 / 2 / 0
4,333
867
2,875
4,026
1,300
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
 
Ra
7
0 / 1 / 0
4,274
855
973
2,915
864
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 0 / 0
2,160
432
0
101
31

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
3
Kills
1
1
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
2
0
0.5
L
Ra
 
Ra
0
1
0
0
W
Gilgamesh
Anobyte
Gilgamesh
2
1
1
2.5
W
1
0
1
1.5
W
0
0
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,695
Damage
3,848
7,560
Taken
7,042
3,023
Mitigated
2,195
959
Healing
674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,875
2,388
0
0
4,026
1,300
0
2,112
1,914
0
8,815
L
Ra
 
Ra
973
68
0
674
2,915
864
0
988
1,927
14,732
0
W
Gilgamesh
Anobyte
Gilgamesh
2,799
748
0
280
4,121
2,063
184
397
3,724
84
9,408
W
1,852
536
0
669
2,564
756
1,144
617
1,947
16,094
0
W
1,044
527
0
10
875
204
267
94
781
6,867
0
L
0
0
0
0
101
31
0
101
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,193
Gold Earned
10,767
72
Minions Killed
45
5
Camps Cleared
0
292,514
Distance Traveled
194,324
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,333
867
13
3
0
82,106
2
L
Ra
4,274
855
32
6
0
112,218
2
W
Gilgamesh
4,948
990
14
3
2
115,171
3
W
Sol
4,918
984
41
8
3
104,571
0
W
Nu Wa
4,327
865
17
3
0
72,772
2
L
Ares
2,160
432
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role