Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Badtahl
Hel
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,557 Elo+
Party 3
Nemesis
Nemesis
ChefJuanBob
Nemesis
Level 156
God Stats
5W - 4L
1,517 SR
Queue Stats
373W - 374L
1,505 Elo+
Party 2
Eset
Eset
Glacestation
Eset
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 80L
1,529 Elo+
Party 3
Achilles
Achilles
IMVELEZ
Achilles
Level 69
God Stats
2W - 0L
1,797 SR
Queue Stats
75W - 40L
1,641 Elo+
Solo
Team Averages
Level 136
1,563 SR
1,546 Elo+

VS

Team Averages
Level 125
1,542 SR
1,569 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
JURRASICPANDA
Bakasura
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
237W - 226L
1,519 Elo+
Solo
Eset
Eset
SpecialDragoonJ
Eset
Level 149
God Stats
4W - 7L
1,679 SR
Queue Stats
486W - 477L
1,545 Elo+
Solo
Yemoja
Yemoja
bavhiboi
Yemoja
Level 63
God Stats
1W - 2L
1,480 SR
Queue Stats
20W - 7L
1,724 Elo+
Party 1
Thoth
Thoth
chuigo
Thoth
Level 142
God Stats
3W - 3L
1,554 SR
Queue Stats
150W - 161L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
2 / 2 / 15
8,774
877
14,766
8,532
6,720
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
15
3 / 1 / 14
8,717
872
8,320
12,957
12,523
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nemesis
ChefJuanBob
Nemesis
14
4 / 2 / 12
9,122
912
10,394
13,397
10,725
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

15
4 / 2 / 8
8,671
867
7,093
8,914
6,716
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
IMVELEZ
Achilles
16
7 / 2 / 12
9,248
925
14,708
16,429
18,414
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
1 / 4 / 1
6,872
687
3,402
12,189
6,916
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
JURRASICPANDA
Bakasura
13
2 / 5 / 2
7,870
787
11,851
13,150
7,106
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
5 / 5 / 0
8,316
832
8,811
9,315
3,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
bavhiboi
Yemoja
14
0 / 2 / 3
7,242
724
7,721
16,943
11,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
chuigo
Thoth
13
1 / 4 / 5
7,518
752
8,425
8,457
3,974
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
20
20
Kills
9
9
Deaths
20
61
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
2
15
4.75
L
Ao Kuang
 
Ao Kuang
1
4
1
0.38
W
Hel
3
1
14
10
W
Nemesis
ChefJuanBob
Nemesis
4
2
12
5
W
4
2
8
4
W
Achilles
IMVELEZ
Achilles
7
2
12
6.5
L
Bakasura
JURRASICPANDA
Bakasura
2
5
2
0.6
L
5
5
0
1
L
Yemoja
bavhiboi
Yemoja
0
2
3
0.75
L
Thoth
chuigo
Thoth
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,281
Damage
40,210
60,229
Taken
60,054
55,098
Mitigated
33,206
38,636
Healing
26,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
14,766
795
146
990
8,532
6,720
581
5,081
3,236
28,929
0
L
Ao Kuang
 
Ao Kuang
3,402
1,261
1,705
2,206
12,189
6,916
0
6,445
5,744
7,083
0
W
Hel
8,320
78
12,692
8,128
12,957
12,523
270
6,801
5,641
14,870
0
W
Nemesis
ChefJuanBob
Nemesis
10,394
2,850
3,676
4,799
13,397
10,725
218
5,293
7,337
385
17,368
W
7,093
162
2,428
1,375
8,914
6,716
1,008
3,633
4,430
22,017
0
W
Achilles
IMVELEZ
Achilles
14,708
3,206
845
3,557
16,429
18,414
575
7,551
7,795
0
21,984
L
Bakasura
JURRASICPANDA
Bakasura
11,851
7,737
1,020
3,138
13,150
7,106
131
4,742
8,408
0
11,557
L
8,811
672
2,263
1,152
9,315
3,753
0
4,911
4,404
14,428
0
L
Yemoja
bavhiboi
Yemoja
7,721
1,512
5,584
7,287
16,943
11,457
24
9,029
7,914
16,446
0
L
Thoth
chuigo
Thoth
8,425
271
1,320
345
8,457
3,974
0
5,354
3,103
19,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,532
Gold Earned
37,818
112
Minions Killed
83
0
Camps Cleared
0
1,082,251
Distance Traveled
910,096
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,774
877
37
4
0
240,428
5
L
Ao Kuang
6,872
687
5
1
0
174,248
0
W
Hel
8,717
872
4
0
0
222,363
0
W
Nemesis
9,122
912
21
2
0
211,626
0
W
Eset
8,671
867
36
4
0
205,622
2
W
Achilles
9,248
925
14
1
0
202,212
0
L
Bakasura
7,870
787
28
3
0
206,159
0
L
Eset
8,316
832
14
1
0
184,088
0
L
Yemoja
7,242
724
18
2
0
154,850
0
L
Thoth
7,518
752
18
2
0
190,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role