Player Matchup

Bakasura
Bakasura
GodSlayer7447
Bakasura
Level 29
God Stats
2W - 5L
1,279 SR
Queue Stats
119W - 120L
1,500 Elo+
Solo
Ullr
Ullr
Hailstorm6986
Ullr
Level 26
God Stats
5W - 3L
1,565 SR
Queue Stats
79W - 46L
1,669 Elo+
Solo
Yemoja
Yemoja
Im_Chicken_Joe
Yemoja
Level 5
God Stats
1W - 0L
1,498 SR
Queue Stats
2W - 0L
1,677 Elo+
Solo
Sol
Sol
KnockOutNinja
Sol
Level 15
God Stats
3W - 3L
1,500 SR
Queue Stats
9W - 10L
1,555 Elo+
Solo
Sylvanus
Sylvanus
lKripKilla
Sylvanus
Level 24
God Stats
14W - 10L
1,650 SR
Queue Stats
34W - 19L
1,636 Elo+
Solo
Team Averages
Level 20
1,498 SR
1,607 Elo+

VS

Team Averages
Level 26
1,581 SR
1,631 Elo+
Osiris
Osiris
DreamTenjin
Osiris
Level 27
God Stats
3W - 3L
1,813 SR
Queue Stats
86W - 72L
1,698 Elo+
Solo
Hades
Hades
GSN T wisted569
Hades
Level 15
God Stats
33W - 24L
1,732 SR
Queue Stats
33W - 24L
1,736 Elo+
Party 1
Charybdis
Charybdis
RapzboneTV
Charybdis
Level 33
God Stats
5W - 9L
1,645 SR
Queue Stats
128W - 126L
1,633 Elo+
Party 1
Khepri
Khepri
Roe_UK
Khepri
Level 27
God Stats
0W - 2L
1,308 SR
Queue Stats
74W - 56L
1,556 Elo+
Party 2
Fenrir
Fenrir
The_TorvaMessor
Fenrir
Level 27
God Stats
1W - 4L
1,408 SR
Queue Stats
64W - 54L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GodSlayer7447
Bakasura
16
7 / 0 / 3
9,339
623
10,209
11,015
3,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 0 / 4
8,769
585
10,994
8,342
2,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 3
6,434
429
1,842
8,065
5,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 1 / 1
9,098
607
6,387
8,250
2,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
lKripKilla
Sylvanus
13
2 / 1 / 1
7,970
531
8,910
9,123
5,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
3 / 1 / 0
8,023
535
9,322
11,969
8,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 8 / 0
6,350
423
7,698
14,170
4,753
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
RapzboneTV
Charybdis
13
2 / 2 / 0
7,301
487
4,430
9,711
2,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
Roe_UK
Khepri
9
0 / 2 / 0
6,324
422
2,600
10,013
7,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 4 / 1
6,085
406
1,979
11,540
3,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
17
Kills
5
5
Deaths
17
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Osiris
3
1
0
3
L
0
8
0
0
W
Bakasura
GodSlayer7447
Bakasura
7
0
3
8.5
W
4
0
4
6
W
0
3
3
0.5
W
4
1
1
4.5
L
Charybdis
RapzboneTV
Charybdis
2
2
0
1
L
Khepri
Roe_UK
Khepri
0
2
0
0
L
0
4
1
0.13
W
Sylvanus
lKripKilla
Sylvanus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,342
Damage
26,029
44,795
Taken
57,403
19,670
Mitigated
27,315
20,026
Healing
21,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
9,322
2,986
0
5,496
11,969
8,673
0
6,302
5,667
9,860
44,219
L
7,698
916
504
4,777
14,170
4,753
0
3,981
9,878
46,754
0
W
Bakasura
GodSlayer7447
Bakasura
10,209
7,377
0
8,094
11,015
3,833
383
1,482
9,533
0
53,665
W
10,994
5,134
0
1,724
8,342
2,960
1,065
5,445
2,897
0
63,787
W
1,842
544
387
657
8,065
5,176
63
1,298
6,767
9,842
0
W
6,387
2,277
0
4,891
8,250
2,510
2,347
2,221
6,029
65,459
0
L
Charybdis
RapzboneTV
Charybdis
4,430
3,155
0
3,581
9,711
2,670
608
2,863
6,813
0
48,343
L
Khepri
Roe_UK
Khepri
2,600
300
311
1,863
10,013
7,678
0
2,025
6,928
14,399
0
L
1,979
243
0
5,018
11,540
3,541
0
808
10,364
0
25,704
W
Sylvanus
lKripKilla
Sylvanus
8,910
3,493
66
4,207
9,123
5,191
0
1,410
7,713
41,528
9,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,610
Gold Earned
34,083
475
Minions Killed
402
0
Camps Cleared
0
1,442,967
Distance Traveled
1,343,421
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,023
535
129
9
0
294,399
4
L
Hades
6,350
423
96
6
0
242,359
0
W
Bakasura
9,339
623
122
8
0
349,750
2
W
Ullr
8,769
585
121
8
0
295,780
2
W
Yemoja
6,434
429
8
1
0
264,135
5
W
Sol
9,098
607
112
7
0
279,527
5
L
Charybdis
7,301
487
94
6
0
256,086
0
L
Khepri
6,324
422
18
1
0
290,895
4
L
Fenrir
6,085
406
65
4
0
259,682
4
W
Sylvanus
7,970
531
112
7
0
253,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role