Player Matchup

Loki
Loki
AGE v Tokyo
Loki
Level 144
God Stats
4W - 1L
1,669 SR
Queue Stats
149W - 171L
1,572 Elo+
Solo
Scylla
Scylla
FinessGod Ju
Scylla
Level 118
God Stats
16W - 20L
1,424 SR
Queue Stats
789W - 788L
1,498 Elo+
Solo
Geb
Geb
Nameisnotused
Geb
Level 160
God Stats
2W - 0L
1,665 SR
Queue Stats
222W - 69L
1,875 Elo+
Solo
Team Averages
Level 141
1,586 SR
1,648 Elo+

VS

Team Averages
Level 105
1,560 SR
1,574 Elo+
Hel
Hel
 
Hel
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Spreadsteak6
Fenrir
Level 54
God Stats
30W - 39L
1,431 SR
Queue Stats
35W - 53L
1,363 Elo+
Solo
Osiris
Osiris
TheyCallMeVine
Osiris
Level 120
God Stats
26W - 12L
1,747 SR
Queue Stats
294W - 140L
1,858 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 3
10,351
690
10,858
7,358
2,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
14
4 / 1 / 5
9,883
659
11,144
7,734
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 10
9,150
610
8,039
9,610
10,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
2 / 4 / 3
8,905
594
9,995
10,032
4,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
13
1 / 4 / 4
8,875
592
2,803
13,160
4,537
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
2 / 2 / 3
8,849
590
9,553
15,866
13,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
10
Kills
5
5
Deaths
10
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
4
3
0.88
W
6
3
3
2.5
W
Scylla
4
1
5
6.5
W
0
1
10
5
L
Fenrir
1
4
4
0.75
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,041
Damage
22,351
24,702
Taken
39,058
16,813
Mitigated
22,514
2,833
Healing
15,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,995
536
4,998
4,106
10,032
4,915
0
5,587
4,299
40,487
0
W
10,858
2,611
0
290
7,358
2,961
586
2,670
4,334
0
36,140
W
Scylla
11,144
491
0
1,421
7,734
3,000
761
2,153
4,785
32,070
0
W
8,039
834
0
1,122
9,610
10,852
260
4,885
4,068
25,994
0
L
Fenrir
2,803
113
132
3,043
13,160
4,537
0
5,690
7,144
0
15,880
L
9,553
2,550
0
3,512
15,866
13,062
31
7,462
8,103
0
26,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,384
Gold Earned
26,629
164
Minions Killed
160
6
Camps Cleared
8
911,955
Distance Traveled
830,367
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,905
594
95
6
4
267,061
4
W
Loki
10,351
690
59
4
3
320,811
6
W
Scylla
9,883
659
73
5
1
283,898
3
W
Geb
9,150
610
32
2
2
307,246
3
L
Fenrir
8,875
592
26
2
2
278,162
0
L
Osiris
8,849
590
39
3
2
285,144
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role