Player Matchup

Apollo
Apollo
Blitz-Stronghoof
Apollo
Level 106
God Stats
2W - 2L
1,699 SR
Queue Stats
87W - 81L
1,431 Elo+
Party 1
Chaac
Chaac
DARKFIRAEL
Chaac
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,400 Elo+
Party 1
Ao Kuang
Ao Kuang
Forest_Golem
Ao Kuang
Level 66
God Stats
3W - 6L
1,374 SR
Queue Stats
67W - 104L
1,295 Elo+
Party 1
Team Averages
Level 72
1,524 SR
1,375 Elo+

VS

Team Averages
Level 68
1,492 SR
1,360 Elo+
Charybdis
Charybdis
Gameofjones3
Charybdis
Level 47
God Stats
4W - 4L
1,485 SR
Queue Stats
26W - 33L
1,274 Elo+
Party 2
Ganesha
Ganesha
HypruleWarrior
Ganesha
Level 71
God Stats
14W - 19L
1,486 SR
Queue Stats
40W - 45L
1,355 Elo+
Party 2
Ra
Ra
Wanted x Prince
Ra
Level 85
God Stats
22W - 21L
1,505 SR
Queue Stats
50W - 54L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 4 / 10
12,142
867
19,547
11,005
3,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
12
1 / 5 / 14
9,862
704
5,435
13,629
13,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ao Kuang
Forest_Golem
Ao Kuang
15
9 / 1 / 11
11,125
795
11,400
18,007
13,325
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Gameofjones3
Charybdis
11
1 / 8 / 6
8,494
607
9,938
11,618
4,946
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 6 / 8
8,672
619
8,653
16,949
18,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
9 / 8 / 1
10,402
743
12,385
11,543
4,610
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
21
Kills
10
10
Deaths
22
35
Assists
15
Player
Kills
Deaths
Assists
KDA
W
11
4
10
4
W
Chaac
1
5
14
1.6
W
Ao Kuang
Forest_Golem
Ao Kuang
9
1
11
14.5
L
Charybdis
Gameofjones3
Charybdis
1
8
6
0.5
L
0
6
8
0.67
L
9
8
1
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,382
Damage
30,976
42,641
Taken
40,110
29,835
Mitigated
28,415
15,936
Healing
5,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,547
13,789
449
2,092
11,005
3,455
1,710
6,893
4,112
0
53,307
W
Chaac
5,435
917
390
3,990
13,629
13,055
271
6,216
7,413
0
26,297
W
Ao Kuang
Forest_Golem
Ao Kuang
11,400
3,798
496
8,519
18,007
13,325
1,073
8,957
9,050
30,470
0
L
Charybdis
Gameofjones3
Charybdis
9,938
4,415
0
287
11,618
4,946
156
1,473
10,145
0
18,792
L
8,653
836
715
1,422
16,949
18,859
239
6,580
10,369
16,528
0
L
12,385
1,628
1,391
1,468
11,543
4,610
450
3,681
7,862
39,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,129
Gold Earned
27,568
139
Minions Killed
112
8
Camps Cleared
4
641,584
Distance Traveled
628,792
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,142
867
76
5
2
225,664
2
W
Chaac
9,862
704
30
2
2
192,479
1
W
Ao Kuang
11,125
795
33
2
4
223,441
4
L
Charybdis
8,494
607
28
2
2
209,405
4
L
Ganesha
8,672
619
4
0
0
206,631
4
L
Ra
10,402
743
80
6
2
212,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role