Player Matchup

Neith
Neith
 
Neith
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
G00S3555
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,468 Elo+
Party 1
Merlin
Merlin
LuckyJackel
Merlin
Level 28
God Stats
36W - 43L
1,466 SR
Queue Stats
64W - 83L
1,373 Elo+
Solo
Jormungandr
Jormungandr
coomer21
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,074 Elo+
Solo
Mulan
Mulan
xObviously
Mulan
Level 13
God Stats
9W - 9L
1,676 SR
Queue Stats
38W - 50L
1,430 Elo+
Party 1
Team Averages
Level 21
1,528 SR
1,369 Elo+

VS

Team Averages
Level 25
1,561 SR
1,499 Elo+
Bacchus
Bacchus
DiscordAndRhyme
Bacchus
Level 8
God Stats
7W - 4L
1,781 SR
Queue Stats
15W - 17L
1,557 Elo+
Party 2
He Bo
He Bo
Firago
He Bo
Level 26
God Stats
1W - 0L
1,404 SR
Queue Stats
45W - 33L
1,508 Elo+
Solo
Da Ji
Da Ji
Niko-Vanpatten
Da Ji
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
291W - 294L
1,485 Elo+
Party 2
Anhur
Anhur
ProdigalReeper
Anhur
Level 8
God Stats
2W - 1L
1,582 SR
Queue Stats
59W - 40L
1,391 Elo+
Solo
Chaac
Chaac
Swaggerto
Chaac
Level 15
God Stats
2W - 1L
1,539 SR
Queue Stats
16W - 11L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 3 / 1
6,882
459
6,767
7,304
2,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
G00S3555
Hun Batz
12
3 / 5 / 3
7,764
518
4,151
11,665
3,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
12
0 / 3 / 0
7,491
499
3,143
7,858
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
coomer21
Jormungandr
7
0 / 5 / 0
5,304
354
2,049
9,324
3,022
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
15
4 / 1 / 1
9,062
604
6,424
11,008
7,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 9
7,737
516
4,701
12,218
9,385
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
Firago
He Bo
13
2 / 3 / 4
8,045
536
6,467
7,068
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 2 / 4
8,324
555
3,471
9,640
3,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
6 / 1 / 4
8,390
559
10,247
7,551
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Swaggerto
Chaac
13
1 / 3 / 1
7,898
527
5,506
10,250
5,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
9
Kills
16
17
Deaths
10
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
1
0.83
W
1
1
9
5.5
W
He Bo
Firago
He Bo
2
3
4
1.33
L
Hun Batz
G00S3555
Hun Batz
3
5
3
0.9
L
Merlin
0
3
0
0
W
6
2
4
4
W
6
1
4
8
W
Chaac
Swaggerto
Chaac
1
3
1
0.5
L
Jormungandr
coomer21
Jormungandr
0
5
0
0
L
Mulan
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,534
Damage
30,392
47,159
Taken
46,727
18,902
Mitigated
23,614
13,263
Healing
17,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,767
2,484
0
1,731
7,304
2,091
0
2,295
5,009
0
44,713
W
4,701
448
2,398
4,299
12,218
9,385
56
1,598
10,620
11,122
0
W
He Bo
Firago
He Bo
6,467
664
0
1,636
7,068
2,102
1,079
1,446
5,622
40,009
0
L
Hun Batz
G00S3555
Hun Batz
4,151
867
0
3,372
11,665
3,463
0
2,873
8,658
0
34,545
L
Merlin
3,143
0
45
2,224
7,858
2,492
550
3,277
4,359
52,056
0
W
3,471
654
0
3,174
9,640
3,809
346
851
8,789
0
39,512
W
10,247
5,613
0
2,154
7,551
2,548
1,654
1,384
6,167
0
65,588
W
Chaac
Swaggerto
Chaac
5,506
1,441
0
3,726
10,250
5,770
880
661
9,062
0
36,339
L
Jormungandr
coomer21
Jormungandr
2,049
944
15
45
9,324
3,022
0
1,099
8,225
9,841
0
L
Mulan
6,424
1,538
0
5,831
11,008
7,834
97
1,246
8,959
6,358
42,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,503
Gold Earned
40,394
394
Minions Killed
382
0
Camps Cleared
0
1,259,563
Distance Traveled
1,391,780
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,882
459
85
6
0
250,752
2
W
Bacchus
7,737
516
15
1
0
285,830
8
W
He Bo
8,045
536
96
6
0
263,957
3
L
Hun Batz
7,764
518
76
5
0
278,012
3
L
Merlin
7,491
499
108
7
0
255,695
3
W
Da Ji
8,324
555
81
5
0
282,753
3
W
Anhur
8,390
559
116
8
0
263,624
3
W
Chaac
7,898
527
74
5
0
295,616
2
L
Jormungandr
5,304
354
11
1
0
210,538
0
L
Mulan
9,062
604
114
8
0
264,566
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role