Player Matchup

Amaterasu
Amaterasu
Asherise
Amaterasu
Level 68
God Stats
17W - 16L
1,500 SR
Queue Stats
277W - 366L
1,406 Elo+
Party 2
Horus
Horus
Darrms
Horus
Level 18
God Stats
0W - 3L
1,242 SR
Queue Stats
34W - 28L
1,504 Elo+
Party 3
Chronos
Chronos
Mortal_CombatXX
Chronos
Level 158
God Stats
2W - 1L
1,685 SR
Queue Stats
29W - 28L
1,534 Elo+
Party 3
Cliodhna
Cliodhna
RxyzI x
Cliodhna
Level 61
God Stats
16W - 8L
1,689 SR
Queue Stats
295W - 340L
1,430 Elo+
Party 2
Chang'e
Chang'e
WolffTheRebel
Chang'e
Level 50
God Stats
10W - 19L
1,379 SR
Queue Stats
174W - 230L
1,343 Elo+
Party 3
Team Averages
Level 71
1,499 SR
1,443 Elo+

VS

Team Averages
Level 58
1,544 SR
1,458 Elo+
Geb
Geb
BanyeEast
Geb
Level 28
God Stats
19W - 13L
1,598 SR
Queue Stats
186W - 164L
1,486 Elo+
Party 1
Neith
Neith
MuscleSimp
Neith
Level 38
God Stats
52W - 40L
1,583 SR
Queue Stats
228W - 227L
1,458 Elo+
Party 1
Fenrir
Fenrir
SOS__Kerman
Fenrir
Level 92
God Stats
21W - 23L
1,476 SR
Queue Stats
620W - 556L
1,479 Elo+
Party 1
Merlin
Merlin
cmoney1578
Merlin
Level 67
God Stats
28W - 27L
1,554 SR
Queue Stats
418W - 342L
1,441 Elo+
Party 1
Cthulhu
Cthulhu
unitedhcks
Cthulhu
Level 64
God Stats
69W - 61L
1,508 SR
Queue Stats
272W - 281L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Asherise
Amaterasu
13
0 / 5 / 1
7,609
476
5,020
17,282
7,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Horus
Darrms
Horus
1
0 / 0 / 0
3,027
189
0
0
0
15
3 / 1 / 0
8,657
541
5,559
8,600
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
RxyzI x
Cliodhna
12
0 / 5 / 0
7,121
445
3,923
12,119
3,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
9
1 / 7 / 0
6,267
392
2,921
10,688
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 7
8,498
531
4,694
9,608
8,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
13
2 / 2 / 5
7,948
497
4,221
6,582
2,139
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
14
4 / 1 / 5
8,531
533
6,961
8,585
3,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
cmoney1578
Merlin
16
6 / 0 / 5
9,256
579
6,959
5,150
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
unitedhcks
Cthulhu
13
3 / 0 / 3
8,287
518
9,737
8,504
6,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
4
Kills
18
18
Deaths
4
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Asherise
Amaterasu
0
5
1
0.1
W
3
1
7
6.5
L
Horus
Darrms
Horus
0
0
0
0
L
3
1
0
3
W
Neith
2
2
5
2.25
L
Cliodhna
RxyzI x
Cliodhna
0
5
0
0
W
Fenrir
4
1
5
6.5
L
Chang'e
1
7
0
0.14
W
Merlin
cmoney1578
Merlin
6
0
5
8.5
W
Cthulhu
unitedhcks
Cthulhu
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,423
Damage
32,572
48,689
Taken
38,429
16,389
Mitigated
21,585
14,998
Healing
9,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Asherise
Amaterasu
5,020
1,072
0
7,029
17,282
7,279
0
6,130
10,890
0
50,443
W
4,694
986
0
1,850
9,608
8,074
0
1,695
7,749
31,266
0
L
Horus
Darrms
Horus
0
0
0
0
0
0
0
0
0
0
0
L
5,559
1,022
0
1,942
8,600
2,798
446
2,748
5,807
63,888
0
W
Neith
4,221
1,222
0
1,508
6,582
2,139
112
3,283
3,039
0
41,757
L
Cliodhna
RxyzI x
Cliodhna
3,923
346
0
3,152
12,119
3,747
0
6,702
4,573
0
44,574
W
Fenrir
6,961
1,006
0
3,326
8,585
3,504
653
772
7,813
0
48,976
L
Chang'e
2,921
268
588
2,287
10,688
2,565
0
4,965
5,675
20,912
0
W
Merlin
cmoney1578
Merlin
6,959
475
0
458
5,150
1,838
1,073
1,519
3,591
67,577
0
W
Cthulhu
unitedhcks
Cthulhu
9,737
505
302
2,261
8,504
6,030
0
904
7,600
43,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,681
Gold Earned
42,520
360
Minions Killed
423
0
Camps Cleared
0
1,112,621
Distance Traveled
1,583,130
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,609
476
102
6
0
294,516
1
W
Geb
8,498
531
46
3
0
334,103
1
L
Horus
3,027
189
0
0
0
0
0
L
Chronos
8,657
541
128
8
0
264,252
5
W
Neith
7,948
497
92
6
0
284,794
2
L
Cliodhna
7,121
445
92
6
0
284,970
1
W
Fenrir
8,531
533
78
5
0
350,685
1
L
Chang'e
6,267
392
38
2
0
268,883
4
W
Merlin
9,256
579
130
8
0
310,284
0
W
Cthulhu
8,287
518
77
5
0
303,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role