Player Matchup

Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Bronze III
RGNSnow
Anubis
Bronze III
Level 115
God Stats
1W - 1L
1,562 SR
Queue Stats
4W - 12L
1,156 MMR
Party 1
Vamana
Vamana
Silver V
Uncle German
Vamana
Silver V
Level 89
God Stats
2W - 3L
1,532 SR
Queue Stats
6W - 11L
1,191 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 97
1,531 SR
1,282 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,553 SR
1,185 MMR
Ullr
Ullr
Gold V
ChaVZbOi x808x
Ullr
Gold V
Level 124
God Stats
11W - 11L
1,577 SR
Queue Stats
35W - 42L
1,284 MMR
Solo
Khepri
Khepri
Silver II
FL4WL3SS Jesus
Khepri
Silver II
Level 148
God Stats
1W - 0L
1,692 SR
Queue Stats
275W - 298L
957 MMR
Party 2
Chang'e
Chang'e
Gold V
MasterKronos
Chang'e
Gold V
Level 140
God Stats
1W - 0L
1,390 SR
Queue Stats
105W - 117L
1,315 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 8 / 2
11,991
631
12,051
15,772
5,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
RGNSnow
Anubis
18
4 / 4 / 8
13,200
695
21,717
17,972
7,908
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vamana
15
3 / 7 / 4
11,644
613
14,095
23,295
16,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
GilgameshCerberusOsirisCthulhuZeus

VS

Bans
CharybdisJormungandrAphroditeAresNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 8
12,487
657
12,569
17,790
5,570
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
2 / 1 / 14
13,407
706
8,588
21,502
23,324
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
MasterKronos
Chang'e
19
12 / 6 / 6
14,352
755
25,310
22,767
9,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
47
13
Kills
19
19
Deaths
13
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
8
2
0.88
W
5
6
8
1.5
W
2
1
14
9
W
Chang'e
MasterKronos
Chang'e
12
6
6
2.5
L
Anubis
RGNSnow
Anubis
4
4
8
2
L
Vamana
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,863
Damage
46,467
57,039
Taken
62,059
29,394
Mitigated
38,675
18,659
Healing
23,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
12,051
660
244
1,272
15,772
5,437
654
10,492
5,280
0
21,855
W
12,569
4,103
0
1,215
17,790
5,570
1,402
6,662
11,128
0
51,925
W
8,588
321
610
7,132
21,502
23,324
274
6,876
14,626
25,869
0
W
Chang'e
MasterKronos
Chang'e
25,310
3,880
4,280
10,030
22,767
9,781
1,001
8,288
14,479
66,723
0
L
Anubis
RGNSnow
Anubis
21,717
180
346
10,784
17,972
7,908
0
10,104
7,868
71,762
0
L
Vamana
14,095
6,479
0
6,013
23,295
16,049
0
13,679
9,616
0
42,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,835
Gold Earned
40,246
186
Minions Killed
191
8
Camps Cleared
7
873,049
Distance Traveled
964,788
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,991
631
16
1
3
302,212
0
W
Ullr
12,487
657
72
4
3
311,564
2
W
Khepri
13,407
706
25
1
2
339,890
0
W
Chang'e
14,352
755
94
5
2
313,334
0
L
Anubis
13,200
695
117
6
0
271,878
3
L
Vamana
11,644
613
53
3
5
298,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role