Player Matchup

Da Ji
Da Ji
DegradedGorgon3
Da Ji
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,272 Elo+
Party 1
Ymir
Ymir
NBL_EmMa24
Ymir
Level 8
God Stats
1W - 5L
1,295 SR
Queue Stats
2W - 9L
1,272 Elo+
Party 1
Ra
Ra
bigcrayzygabo
Ra
Level 8
God Stats
0W - 1L
1,179 SR
Queue Stats
2W - 9L
1,272 Elo+
Party 1
Danzaburou
Danzaburou
iMxG xBasto
Danzaburou
Level 22
God Stats
1W - 2L
1,435 SR
Queue Stats
2W - 9L
1,272 Elo+
Party 1
Skadi
Skadi
nekoanubis
Skadi
Level 14
God Stats
1W - 2L
1,669 SR
Queue Stats
2W - 9L
1,272 Elo+
Party 1
Team Averages
Level 31
1,416 SR
1,272 Elo+

VS

Team Averages
Level 14
1,497 SR
1,481 Elo+
Sol
Sol
KingTaharqa-
Sol
Level 15
God Stats
3W - 0L
1,742 SR
Queue Stats
32W - 27L
1,525 Elo+
Party 2
Jormungandr
Jormungandr
ShotsFired713
Jormungandr
Level 11
God Stats
3W - 2L
1,514 SR
Queue Stats
9W - 9L
1,469 Elo+
Party 3
Anhur
Anhur
Tiarrita220
Anhur
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 13L
1,427 Elo+
Party 2
Guan Yu
Guan Yu
Zambonite259
Guan Yu
Level 17
God Stats
4W - 3L
1,526 SR
Queue Stats
115W - 114L
1,522 Elo+
Solo
Bellona
Bellona
actuallykyrie
Bellona
Level 7
God Stats
1W - 2L
1,202 SR
Queue Stats
10W - 10L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 7 / 1
11,813
473
14,851
23,348
8,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 9 / 4
10,297
412
5,631
26,447
19,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
0 / 11 / 2
8,423
337
5,019
14,206
3,376
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
iMxG xBasto
Danzaburou
16
1 / 9 / 1
9,837
393
7,992
15,904
6,472
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
16
2 / 8 / 3
10,546
422
16,194
19,838
6,998
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 0 / 6
15,596
624
35,746
16,928
9,320
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
ShotsFired713
Jormungandr
17
3 / 4 / 17
11,342
454
9,862
15,030
13,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
13 / 2 / 13
13,904
556
18,573
18,733
7,346
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
Zambonite259
Guan Yu
19
3 / 5 / 7
12,289
492
6,037
22,944
26,752
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
20
4 / 4 / 6
13,733
549
13,206
21,319
21,602
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
93
14
Kills
44
44
Deaths
15
11
Assists
49
Player
Kills
Deaths
Assists
KDA
L
10
7
1
1.5
W
21
0
6
24
L
1
9
4
0.33
W
Jormungandr
ShotsFired713
Jormungandr
3
4
17
2.88
W
13
2
13
9.75
W
Guan Yu
Zambonite259
Guan Yu
3
5
7
1.3
W
Bellona
4
4
6
1.75
L
0
11
2
0.09
L
Danzaburou
iMxG xBasto
Danzaburou
1
9
1
0.17
L
Skadi
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,687
Damage
83,424
99,743
Taken
94,954
44,923
Mitigated
78,610
11,323
Healing
35,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,851
3,148
0
4,548
23,348
8,215
0
7,752
15,596
0
59,934
W
35,746
11,473
928
11,189
16,928
9,320
3,275
2,171
14,675
138,464
5,519
L
5,631
687
0
546
26,447
19,862
356
14,804
11,643
38,522
0
W
Jormungandr
ShotsFired713
Jormungandr
9,862
3,128
0
0
15,030
13,590
436
2,981
11,853
48,668
0
W
18,573
11,761
0
9,681
18,733
7,346
5,242
3,073
15,460
0
88,857
W
Guan Yu
Zambonite259
Guan Yu
6,037
872
977
7,761
22,944
26,752
1,298
1,218
21,692
4,547
54,728
W
Bellona
13,206
4,014
0
4,593
21,319
21,602
110
647
20,624
0
133,771
L
5,019
868
590
964
14,206
3,376
0
5,897
8,309
31,044
0
L
Danzaburou
iMxG xBasto
Danzaburou
7,992
2,889
0
2,336
15,904
6,472
56
9,074
6,830
0
51,571
L
Skadi
16,194
7,206
109
2,230
19,838
6,998
448
7,664
12,174
0
60,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,916
Gold Earned
66,864
385
Minions Killed
743
0
Camps Cleared
0
2,019,128
Distance Traveled
2,255,934
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,813
473
83
3
0
459,323
1
W
Sol
15,596
624
203
8
0
501,407
5
L
Ymir
10,297
412
59
2
0
382,626
0
W
Jormungandr
11,342
454
62
2
0
405,963
2
W
Anhur
13,904
556
157
6
0
433,737
4
W
Guan Yu
12,289
492
110
4
0
461,098
0
W
Bellona
13,733
549
211
8
0
453,729
0
L
Ra
8,423
337
54
2
0
402,278
0
L
Danzaburou
9,837
393
102
4
0
385,420
0
L
Skadi
10,546
422
87
3
0
389,481
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role