Player Matchup

Cerberus
Cerberus
PirateKingEli
Cerberus
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,523 Elo+
Party 1
The Morrigan
The Morrigan
Wiebkeishere
The Morrigan
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 89L
1,551 Elo+
Party 1
Scylla
Scylla
ohsheded
Scylla
Level 10
God Stats
3W - 4L
1,333 SR
Queue Stats
6W - 6L
1,416 Elo+
Party 1
Medusa
Medusa
princessalexisx
Medusa
Level 25
God Stats
2W - 2L
1,327 SR
Queue Stats
2W - 2L
1,308 Elo+
Party 1
Ra
Ra
uella2706
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,234 Elo+
Solo
Team Averages
Level 28
1,432 SR
1,407 Elo+

VS

Team Averages
Level 21
1,421 SR
1,413 Elo+
Sol
Sol
 
Sol
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Alpheron9649
Medusa
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Bossmiguel123
Fenrir
Level 29
God Stats
10W - 7L
1,358 SR
Queue Stats
42W - 37L
1,529 Elo+
Solo
Jing Wei
Jing Wei
KraangDragon
Jing Wei
Level 17
God Stats
4W - 2L
1,246 SR
Queue Stats
13W - 14L
1,245 Elo+
Party 2
Athena
Athena
VoidYT1
Athena
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
PirateKingEli
Cerberus
9
3 / 2 / 5
5,988
599
4,837
11,895
5,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Morrigan
Wiebkeishere
The Morrigan
10
5 / 6 / 5
6,661
666
4,658
6,744
2,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
ohsheded
Scylla
8
3 / 7 / 2
5,053
505
2,646
6,519
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 2 / 2
4,411
441
2,766
4,100
937
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
3,483
348
0
0
0
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
7 / 2 / 2
7,414
741
7,178
5,562
1,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
4
1 / 5 / 2
4,390
439
1,006
4,083
1,138
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
4 / 4 / 2
6,143
614
3,612
7,397
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
KraangDragon
Jing Wei
10
3 / 1 / 5
5,937
594
4,637
3,258
913
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
VoidYT1
Athena
9
2 / 1 / 6
5,896
590
3,168
5,724
4,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
12
Kills
17
17
Deaths
13
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
2
4
W
Medusa
1
5
2
0.4
W
4
4
2
1.25
W
Jing Wei
KraangDragon
Jing Wei
3
1
5
5.5
L
Cerberus
PirateKingEli
Cerberus
3
2
5
2.75
W
Athena
VoidYT1
Athena
2
1
6
5
L
The Morrigan
Wiebkeishere
The Morrigan
5
6
5
1.25
L
Scylla
ohsheded
Scylla
3
7
2
0.57
L
1
2
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,907
Damage
19,601
29,258
Taken
26,024
10,000
Mitigated
10,308
6,515
Healing
6,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,178
4,411
0
2,317
5,562
1,767
7,073
2,416
3,042
38,197
0
W
Medusa
1,006
701
0
155
4,083
1,138
0
2,317
1,658
0
5,987
W
3,612
498
0
2,766
7,397
2,469
0
2,226
5,171
0
29,023
W
Jing Wei
KraangDragon
Jing Wei
4,637
3,371
0
465
3,258
913
210
1,641
1,617
0
21,134
L
Cerberus
PirateKingEli
Cerberus
4,837
624
10
5,217
11,895
5,086
0
2,159
9,736
19,990
0
W
Athena
VoidYT1
Athena
3,168
1,356
0
626
5,724
4,021
54
2,359
3,365
12,629
0
L
The Morrigan
Wiebkeishere
The Morrigan
4,658
867
0
587
6,744
2,310
19
2,151
4,515
19,634
5,926
L
Scylla
ohsheded
Scylla
2,646
705
0
162
6,519
1,667
0
4,254
2,265
11,678
0
L
2,766
1,344
0
539
4,100
937
192
1,782
2,318
0
13,470
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,596
Gold Earned
29,780
135
Minions Killed
187
0
Camps Cleared
0
660,049
Distance Traveled
890,066
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,414
741
71
7
0
166,398
1
W
Medusa
4,390
439
7
1
0
150,684
1
W
Fenrir
6,143
614
56
6
0
201,641
0
W
Jing Wei
5,937
594
43
4
0
176,708
0
L
Cerberus
5,988
599
44
4
0
183,539
0
W
Athena
5,896
590
10
1
0
194,635
1
L
The Morrigan
6,661
666
49
5
0
185,847
1
L
Scylla
5,053
505
24
2
0
116,337
0
L
Medusa
4,411
441
18
2
0
174,326
1
L
Ra
3,483
348
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role