Player Matchup

Amaterasu
Amaterasu
Bronze III
Halcyоn
Amaterasu
Bronze III
Level 160
God Stats
1W - 0L
1,884 SR
Queue Stats
1W - 3L
1,500 MMR
Party 2
Sobek
Sobek
Gold I
SavvySquints
Sobek
Gold I
Level 160
God Stats
6W - 5L
1,584 SR
Queue Stats
38W - 27L
1,680 MMR
Party 2
Sol
Sol
Platinum I
zackattack2005
Sol
Platinum I
Level 160
God Stats
20W - 0L
2,096 SR
Queue Stats
49W - 17L
2,148 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 160
1,855 SR
1,776 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 64
1,698 SR
1,679 MMR
Chaac
Chaac
Silver I
Hummpybear
Chaac
Silver I
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,614 MMR
Party 1
Persephone
Persephone
Gold V
HybridMJG
Persephone
Gold V
Level 85
God Stats
0W - 2L
1,792 SR
Queue Stats
16W - 16L
1,808 MMR
Party 1
Geb
Geb
Silver I
ProtYo
Geb
Silver I
Level 68
God Stats
0W - 1L
1,803 SR
Queue Stats
8W - 12L
1,614 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Halcyоn
Amaterasu
11
3 / 1 / 6
7,301
811
6,688
8,102
6,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 1 / 6
7,671
852
3,366
7,486
7,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
5 / 1 / 5
7,561
840
11,372
9,749
4,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
GilgameshArtioOdinAchillesTerra

VS

Bans
Ah Muzen CabNikeTyrMulanCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
2 / 4 / 1
7,037
782
6,302
10,518
6,647
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Persephone
HybridMJG
Persephone
9
0 / 3 / 1
5,957
662
5,612
5,594
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
ProtYo
Geb
9
1 / 3 / 1
6,675
742
3,855
10,450
6,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
3
3
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Halcyоn
Amaterasu
3
1
6
6
L
Chaac
2
4
1
0.63
L
Persephone
HybridMJG
Persephone
0
3
1
0.17
L
Geb
ProtYo
Geb
1
3
1
0.5
W
2
1
6
5
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,426
Damage
15,769
25,337
Taken
26,562
17,990
Mitigated
15,229
13,741
Healing
4,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Halcyоn
Amaterasu
6,688
2,838
0
4,104
8,102
6,034
1,135
3,523
4,579
0
15,603
L
Chaac
6,302
2,015
0
1,902
10,518
6,647
0
5,261
5,103
0
14,227
L
Persephone
HybridMJG
Persephone
5,612
385
0
912
5,594
1,659
0
3,413
2,178
23,022
0
L
Geb
ProtYo
Geb
3,855
737
0
1,194
10,450
6,923
0
4,961
5,398
7,705
0
W
3,366
280
0
3,271
7,486
7,916
392
1,821
5,665
12,725
0
W
11,372
4,760
0
6,366
9,749
4,040
1,076
4,402
5,347
42,802
5,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,533
Gold Earned
19,669
103
Minions Killed
67
8
Camps Cleared
1
541,702
Distance Traveled
481,731
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,301
811
25
3
2
193,386
3
L
Chaac
7,037
782
15
2
0
159,190
1
L
Persephone
5,957
662
44
5
1
170,035
1
L
Geb
6,675
742
8
1
0
152,506
3
W
Sobek
7,671
852
14
2
1
177,980
3
W
Sol
7,561
840
64
7
5
170,336
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role