Player Matchup

Thanatos
Thanatos
Drektus
Thanatos
Level 15
God Stats
1W - 3L
1,412 SR
Queue Stats
2W - 6L
1,318 Elo+
Solo
Cthulhu
Cthulhu
GrandFrosty
Cthulhu
Level 124
God Stats
0W - 1L
1,605 SR
Queue Stats
98W - 97L
1,564 Elo+
Party 1
Aphrodite
Aphrodite
ProblemPlayer
Aphrodite
Level 29
God Stats
2W - 7L
1,202 SR
Queue Stats
115W - 139L
1,479 Elo+
Solo
Neith
Neith
TheGodner2
Neith
Level 6
God Stats
2W - 3L
1,742 SR
Queue Stats
5W - 8L
1,461 Elo+
Party 1
Bellona
Bellona
VideogamesMcgee
Bellona
Level 5
God Stats
4W - 11L
1,519 SR
Queue Stats
51W - 35L
1,569 Elo+
Solo
Team Averages
Level 36
1,496 SR
1,478 Elo+

VS

Team Averages
Level 28
1,466 SR
1,589 Elo+
Anubis
Anubis
NinjaNickLivePC
Anubis
Level 25
God Stats
46W - 37L
1,546 SR
Queue Stats
59W - 64L
1,509 Elo+
Solo
Ares
Ares
SobeksBBC
Ares
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
80W - 22L
1,585 Elo+
Party 2
Ne Zha
Ne Zha
VeinyGamer
Ne Zha
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 48L
1,642 Elo+
Party 2
Vulcan
Vulcan
kissmyballs
Vulcan
Level 19
God Stats
1W - 3L
1,283 SR
Queue Stats
50W - 15L
1,579 Elo+
Party 2
Ah Puch
Ah Puch
yaboigrt
Ah Puch
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 18L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Drektus
Thanatos
8
0 / 3 / 0
4,698
470
1,532
5,638
1,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
GrandFrosty
Cthulhu
5
0 / 7 / 0
4,049
405
2,345
9,988
3,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
ProblemPlayer
Aphrodite
8
0 / 7 / 1
4,375
438
1,112
8,086
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
5
0 / 5 / 0
3,829
383
875
4,891
1,103
Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 1 / 0
5,004
500
1,344
6,318
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
5,963
596
3,871
1,603
497
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
9
5 / 0 / 7
6,409
641
4,570
4,427
3,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
VeinyGamer
Ne Zha
11
7 / 0 / 4
6,696
670
4,475
5,486
1,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vulcan
11
5 / 0 / 9
6,598
660
7,719
3,435
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
yaboigrt
Ah Puch
10
4 / 1 / 6
5,950
595
6,202
6,273
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
50
1
Kills
23
23
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Drektus
Thanatos
0
3
0
0
L
Cthulhu
GrandFrosty
Cthulhu
0
7
0
0
W
2
0
1
2.5
L
Aphrodite
ProblemPlayer
Aphrodite
0
7
1
0.07
W
Ares
5
0
7
8.5
L
Neith
0
5
0
0
W
Ne Zha
VeinyGamer
Ne Zha
7
0
4
9
L
1
1
0
1
W
Vulcan
5
0
9
9.5
W
Ah Puch
yaboigrt
Ah Puch
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,208
Damage
26,837
34,921
Taken
21,224
10,679
Mitigated
8,900
9,881
Healing
9,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Drektus
Thanatos
1,532
289
0
4,335
5,638
1,388
0
1,866
3,680
0
19,122
L
Cthulhu
GrandFrosty
Cthulhu
2,345
57
99
327
9,988
3,464
0
7,270
2,364
11,196
0
W
3,871
245
0
1,132
1,603
497
305
0
1,603
29,263
0
L
Aphrodite
ProblemPlayer
Aphrodite
1,112
72
50
2,100
8,086
2,267
0
4,752
3,128
16,543
0
W
Ares
4,570
339
1,091
1,714
4,427
3,593
190
1,092
3,335
13,947
0
L
Neith
875
509
0
474
4,891
1,103
0
3,806
893
0
5,791
W
Ne Zha
VeinyGamer
Ne Zha
4,475
2,205
0
3,259
5,486
1,704
583
290
5,196
0
38,407
L
1,344
169
0
2,496
6,318
2,457
0
3,796
2,494
0
12,726
W
Vulcan
7,719
4,122
0
250
3,435
1,162
0
1,026
2,409
39,536
0
W
Ah Puch
yaboigrt
Ah Puch
6,202
709
0
2,184
6,273
1,944
66
1,049
5,224
32,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,955
Gold Earned
31,616
143
Minions Killed
283
0
Camps Cleared
0
879,874
Distance Traveled
986,525
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,698
470
52
5
0
164,413
0
L
Cthulhu
4,049
405
16
2
0
191,888
0
W
Anubis
5,963
596
60
6
0
166,052
0
L
Aphrodite
4,375
438
25
3
0
162,260
3
W
Ares
6,409
641
20
2
0
212,456
2
L
Neith
3,829
383
16
2
0
159,127
1
W
Ne Zha
6,696
670
86
9
0
226,881
1
L
Bellona
5,004
500
34
3
0
202,186
0
W
Vulcan
6,598
660
64
6
0
204,512
3
W
Ah Puch
5,950
595
53
5
0
176,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role