Player Matchup

Gilgamesh
Gilgamesh
PrismaKuro
Gilgamesh
Level 84
God Stats
2W - 0L
1,804 SR
Queue Stats
4W - 4L
1,588 Elo+
Party 1
Nox
Nox
SouLIke
Nox
Level 124
God Stats
5W - 5L
1,803 SR
Queue Stats
22W - 25L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
YaBoiTrowsa
Cthulhu
Level 107
God Stats
8W - 8L
1,563 SR
Queue Stats
24W - 26L
1,522 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
itwasBilly
Ah Muzen Cab
Level 140
God Stats
1W - 0L
1,724 SR
Queue Stats
86W - 94L
1,505 Elo+
Solo
Persephone
Persephone
stakorlights
Persephone
Level 58
God Stats
6W - 1L
1,485 SR
Queue Stats
166W - 177L
1,467 Elo+
Solo
Team Averages
Level 103
1,676 SR
1,522 Elo+

VS

Team Averages
Level 49
1,521 SR
1,457 Elo+
Izanami
Izanami
Andromeda403
Izanami
Level 49
God Stats
0W - 4L
1,384 SR
Queue Stats
8W - 15L
1,402 Elo+
Party 3
Bellona
Bellona
AnguillaInvicta
Bellona
Level 26
God Stats
4W - 3L
1,755 SR
Queue Stats
13W - 17L
1,496 Elo+
Party 2
Jormungandr
Jormungandr
ChildOfCringe
Jormungandr
Level 47
God Stats
0W - 1L
1,341 SR
Queue Stats
3W - 7L
1,347 Elo+
Party 3
Zhong Kui
Zhong Kui
Razormoon90
Zhong Kui
Level 65
God Stats
2W - 4L
1,433 SR
Queue Stats
111W - 132L
1,495 Elo+
Party 2
Merlin
Merlin
somwan
Merlin
Level 57
God Stats
1W - 1L
1,695 SR
Queue Stats
19W - 18L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PrismaKuro
Gilgamesh
20
4 / 5 / 19
12,754
981
17,775
19,681
11,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nox
20
16 / 3 / 17
15,104
1,162
34,483
14,080
6,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
YaBoiTrowsa
Cthulhu
20
2 / 0 / 26
12,630
972
15,325
23,298
32,308
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
itwasBilly
Ah Muzen Cab
20
15 / 2 / 16
15,047
1,157
28,951
14,241
5,148
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
stakorlights
Persephone
20
8 / 3 / 18
14,001
1,077
33,422
17,212
6,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

189

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Andromeda403
Izanami
18
5 / 9 / 6
12,799
985
20,011
27,941
8,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 7 / 9
11,889
915
9,305
27,839
25,224
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jormungandr
ChildOfCringe
Jormungandr
19
4 / 7 / 9
12,668
974
18,338
26,810
25,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
Razormoon90
Zhong Kui
18
1 / 11 / 6
11,793
907
17,383
30,828
17,210
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
somwan
Merlin
19
2 / 11 / 7
11,625
894
15,400
21,041
6,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
50
45
Kills
13
13
Deaths
45
96
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Izanami
Andromeda403
Izanami
5
9
6
0.89
L
1
7
9
0.79
L
Jormungandr
ChildOfCringe
Jormungandr
4
7
9
1.21
W
Gilgamesh
PrismaKuro
Gilgamesh
4
5
19
2.7
L
Zhong Kui
Razormoon90
Zhong Kui
1
11
6
0.36
W
Nox
16
3
17
8.17
W
Cthulhu
YaBoiTrowsa
Cthulhu
2
0
26
15
W
Ah Muzen Cab
itwasBilly
Ah Muzen Cab
15
2
16
11.5
L
Merlin
somwan
Merlin
2
11
7
0.5
W
Persephone
stakorlights
Persephone
8
3
18
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,956
Damage
80,437
88,512
Taken
134,459
61,290
Mitigated
82,639
13,979
Healing
16,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Andromeda403
Izanami
20,011
15,108
0
3,911
27,941
8,013
0
17,980
9,961
0
50,370
L
9,305
1,185
1,756
1,714
27,839
25,224
0
17,317
10,522
5,300
12,321
L
Jormungandr
ChildOfCringe
Jormungandr
18,338
6,154
692
875
26,810
25,360
0
21,037
5,773
35,635
0
W
Gilgamesh
PrismaKuro
Gilgamesh
17,775
4,571
1,659
1,357
19,681
11,198
0
12,490
7,191
5,438
26,617
L
Zhong Kui
Razormoon90
Zhong Kui
17,383
1,330
0
6,210
30,828
17,210
0
19,391
11,437
46,563
0
W
Nox
34,483
1,011
0
1,116
14,080
6,019
0
9,310
4,770
41,866
0
W
Cthulhu
YaBoiTrowsa
Cthulhu
15,325
1,127
1,544
37
23,298
32,308
0
12,990
10,308
27,928
0
W
Ah Muzen Cab
itwasBilly
Ah Muzen Cab
28,951
16,647
0
4,739
14,241
5,148
0
7,913
6,328
0
69,619
L
Merlin
somwan
Merlin
15,400
1,315
319
1,205
21,041
6,832
0
10,634
10,407
33,407
0
W
Persephone
stakorlights
Persephone
33,422
1,516
569
2,958
17,212
6,617
0
9,899
7,310
55,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,536
Gold Earned
60,774
218
Minions Killed
245
13
Camps Cleared
3
1,261,947
Distance Traveled
1,130,129
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,799
985
51
4
1
227,221
0
L
Bellona
11,889
915
22
2
0
233,959
0
L
Jormungandr
12,668
974
34
3
0
223,574
0
W
Gilgamesh
12,754
981
21
2
6
230,219
0
L
Zhong Kui
11,793
907
94
7
1
215,616
0
W
Nox
15,104
1,162
18
1
1
278,722
0
W
Cthulhu
12,630
972
32
2
0
281,185
0
W
Ah Muzen Cab
15,047
1,157
88
7
5
231,026
1
L
Merlin
11,625
894
44
3
1
229,759
0
W
Persephone
14,001
1,077
59
5
1
240,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role