Player Matchup

Neith
Neith
 
Neith
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
PauloS3857
Geb
Level 29
God Stats
3W - 1L
1,636 SR
Queue Stats
73W - 77L
1,445 Elo+
Solo
Olorun
Olorun
The02Legends
Olorun
Level 28
God Stats
3W - 0L
1,813 SR
Queue Stats
64W - 46L
1,449 Elo+
Solo
Mercury
Mercury
felipechaves19
Mercury
Level 19
God Stats
5W - 5L
1,719 SR
Queue Stats
95W - 90L
1,441 Elo+
Party 1
Ra
Ra
jotape_3103
Ra
Level 6
God Stats
6W - 6L
1,500 SR
Queue Stats
65W - 70L
1,646 Elo+
Party 1
Team Averages
Level 19
1,634 SR
1,496 Elo+

VS

Team Averages
Level 6
1,540 SR
1,554 Elo+
Ymir
Ymir
CooldragonFX
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Thor
Thor
DarkCukas
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Anhur
Anhur
ElT3tas69
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Zeus
Zeus
LordGluminus
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,634 Elo+
Party 3
Bellona
Bellona
guimaax
Bellona
Level 12
God Stats
1W - 1L
1,699 SR
Queue Stats
1W - 1L
1,634 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
11 / 0 / 6
7,848
713
8,356
4,338
1,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
3 / 1 / 15
7,016
638
4,243
4,591
2,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
12
3 / 0 / 7
6,797
618
3,764
3,703
1,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
7 / 0 / 4
6,789
617
4,203
4,325
1,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 0 / 7
6,374
579
4,956
3,779
1,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 6 / 0
4,753
432
1,943
8,781
3,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
7
0 / 6 / 0
4,277
389
1,982
7,777
2,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
ElT3tas69
Anhur
6
0 / 7 / 1
4,526
411
1,953
6,827
1,409
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 4 / 1
4,146
377
1,977
3,766
941
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
guimaax
Bellona
6
0 / 3 / 0
4,357
396
997
6,794
4,160
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
3
26
Kills
1
1
Deaths
26
39
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
11
0
6
14
L
1
6
0
0.17
L
Thor
0
6
0
0
L
Anhur
ElT3tas69
Anhur
0
7
1
0.07
L
0
4
1
0.13
W
3
1
15
10.5
W
Olorun
3
0
7
6.5
W
7
0
4
9
L
Bellona
guimaax
Bellona
0
3
0
0
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,522
Damage
8,852
20,736
Taken
33,945
8,257
Mitigated
12,930
7,861
Healing
2,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,356
3,084
0
2,393
4,338
1,800
1,246
696
3,642
0
51,484
L
1,943
551
0
628
8,781
3,922
0
3,202
5,579
5,652
0
L
Thor
1,982
494
0
375
7,777
2,498
0
3,772
4,005
0
10,215
L
Anhur
ElT3tas69
Anhur
1,953
1,122
0
592
6,827
1,409
0
1,470
5,357
0
14,011
L
1,977
213
0
0
3,766
941
0
1,824
1,942
11,988
0
W
4,243
600
0
764
4,591
2,650
116
1,335
3,256
9,299
0
W
Olorun
3,764
1,687
71
1,861
3,703
1,498
2,316
1,098
2,605
37,412
4,195
W
4,203
2,043
0
1,896
4,325
1,228
0
296
4,029
0
26,600
L
Bellona
guimaax
Bellona
997
236
0
672
6,794
4,160
0
2,268
4,526
0
10,288
W
4,956
1,187
104
772
3,779
1,081
340
495
3,284
31,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,824
Gold Earned
22,059
292
Minions Killed
111
0
Camps Cleared
0
1,081,400
Distance Traveled
883,277
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,848
713
99
9
0
209,769
4
L
Ymir
4,753
432
9
1
0
183,813
1
L
Thor
4,277
389
16
1
0
180,507
1
L
Anhur
4,526
411
41
4
0
171,672
0
L
Zeus
4,146
377
18
2
0
134,588
0
W
Geb
7,016
638
8
1
0
220,977
2
W
Olorun
6,797
618
79
7
0
207,966
1
W
Mercury
6,789
617
51
5
0
240,855
4
L
Bellona
4,357
396
27
2
0
212,697
0
W
Ra
6,374
579
55
5
0
201,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role