Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Booty Hoodlum
Chernobog
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,443 Elo+
Party 1
Osiris
Osiris
Jerkhart
Osiris
Level 159
God Stats
0W - 1L
1,321 SR
Queue Stats
209W - 205L
1,627 Elo+
Party 1
Nox
Nox
THExSOULxCAT
Nox
Level 80
God Stats
7W - 8L
1,602 SR
Queue Stats
142W - 126L
1,548 Elo+
Solo
Geb
Geb
Vile Prophet
Geb
Level 124
God Stats
7W - 7L
1,855 SR
Queue Stats
89W - 82L
1,583 Elo+
Party 1
Team Averages
Level 125
1,556 SR
1,540 Elo+

VS

Team Averages
Level 127
1,589 SR
1,532 Elo+
Hel
Hel
Estebajvr20
Hel
Level 82
God Stats
10W - 12L
1,431 SR
Queue Stats
194W - 175L
1,513 Elo+
Solo
Kumbhakarna
Kumbhakarna
ImBurntToast
Kumbhakarna
Level 126
God Stats
5W - 1L
1,819 SR
Queue Stats
375W - 413L
1,577 Elo+
Party 2
Kali
Kali
XxFreakxOutxX
Kali
Level 126
God Stats
4W - 2L
1,481 SR
Queue Stats
394W - 393L
1,524 Elo+
Party 2
Danzaburou
Danzaburou
cLmao
Danzaburou
Level 160
God Stats
2W - 4L
1,611 SR
Queue Stats
92W - 100L
1,519 Elo+
Solo
Osiris
Osiris
xGlassCityxPROx
Osiris
Level 142
God Stats
19W - 12L
1,603 SR
Queue Stats
783W - 736L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 5 / 3
8,807
550
10,961
14,013
5,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chernobog
Booty Hoodlum
Chernobog
13
1 / 7 / 4
7,617
476
5,189
11,108
2,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
Jerkhart
Osiris
13
2 / 4 / 2
7,649
478
9,365
14,845
13,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 3 / 8
8,268
517
12,403
9,178
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 5 / 5
7,574
473
3,713
12,224
6,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,157
510
4,767
10,877
4,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
ImBurntToast
Kumbhakarna
13
2 / 2 / 9
8,055
503
3,471
15,132
14,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 2 / 8
8,534
533
7,598
11,427
8,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
cLmao
Danzaburou
16
13 / 3 / 4
10,597
662
17,822
10,559
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 2 / 4
9,141
571
10,198
14,984
9,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
50
13
Kills
24
24
Deaths
13
22
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
5
3
1.7
L
Chernobog
Booty Hoodlum
Chernobog
1
7
4
0.43
W
2
4
1
0.63
W
Kumbhakarna
ImBurntToast
Kumbhakarna
2
2
9
3.25
L
Osiris
Jerkhart
Osiris
2
4
2
0.75
L
2
3
8
2
L
1
5
5
0.7
W
3
2
8
3.5
W
Danzaburou
cLmao
Danzaburou
13
3
4
5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,631
Damage
43,856
61,368
Taken
62,979
30,701
Mitigated
41,547
15,433
Healing
22,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,961
2,665
0
4,496
14,013
5,463
0
1,556
12,349
0
51,038
L
Chernobog
Booty Hoodlum
Chernobog
5,189
3,780
0
1,353
11,108
2,104
262
537
10,571
0
44,444
W
4,767
448
2,413
4,148
10,877
4,341
285
4,060
6,817
53,515
0
W
Kumbhakarna
ImBurntToast
Kumbhakarna
3,471
640
0
2,667
15,132
14,719
51
6,699
8,433
19,946
0
L
Osiris
Jerkhart
Osiris
9,365
3,335
0
5,348
14,845
13,013
26
858
13,987
8,157
36,461
L
12,403
1,189
0
1,520
9,178
3,217
251
4,383
4,527
51,756
0
L
3,713
588
715
2,001
12,224
6,904
58
847
11,355
14,389
0
W
7,598
4,737
0
4,366
11,427
8,228
0
2,036
9,391
0
58,286
W
Danzaburou
cLmao
Danzaburou
17,822
8,061
0
3,190
10,559
4,277
0
3,562
6,997
0
71,927
W
10,198
5,034
0
5,978
14,984
9,982
396
1,640
13,344
2,175
51,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,915
Gold Earned
44,484
373
Minions Killed
471
0
Camps Cleared
0
1,545,609
Distance Traveled
1,504,214
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,807
550
85
5
0
322,437
6
L
Chernobog
7,617
476
86
5
0
303,177
5
W
Hel
8,157
510
120
8
0
282,821
2
W
Kumbhakarna
8,055
503
29
2
0
316,558
8
L
Osiris
7,649
478
80
5
0
311,749
5
L
Nox
8,268
517
98
6
0
300,625
2
L
Geb
7,574
473
24
2
0
307,621
8
W
Kali
8,534
533
91
6
0
337,339
0
W
Danzaburou
10,597
662
119
7
0
253,631
7
W
Osiris
9,141
571
112
7
0
313,865
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role