Player Matchup

Yemoja
Yemoja
Inei1
Yemoja
Level 65
God Stats
22W - 6L
1,737 SR
Queue Stats
225W - 166L
1,498 Elo+
Party 4
Hel
Hel
eaaem
Hel
Level 66
God Stats
24W - 15L
1,502 SR
Queue Stats
316W - 226L
1,500 Elo+
Party 4
Bakasura
Bakasura
lYouCantFindMel
Bakasura
Level 88
God Stats
7W - 6L
1,651 SR
Queue Stats
85W - 78L
1,463 Elo+
Party 2
Apollo
Apollo
oAerrows
Apollo
Level 49
God Stats
8W - 8L
1,515 SR
Queue Stats
48W - 53L
1,468 Elo+
Party 2
Bellona
Bellona
plau26
Bellona
Level 22
God Stats
9W - 7L
1,677 SR
Queue Stats
85W - 57L
1,449 Elo+
Party 4
Team Averages
Level 58
1,617 SR
1,476 Elo+

VS

Team Averages
Level 57
1,523 SR
1,466 Elo+
Zeus
Zeus
AlphaStef88
Zeus
Level 68
God Stats
26W - 22L
1,489 SR
Queue Stats
408W - 402L
1,443 Elo+
Party 3
Freya
Freya
Bwarthebeast5
Freya
Level 26
God Stats
31W - 17L
1,590 SR
Queue Stats
117W - 86L
1,510 Elo+
Party 3
Athena
Athena
Irohdragon
Athena
Level 105
God Stats
15W - 18L
1,476 SR
Queue Stats
79W - 75L
1,441 Elo+
Party 1
Thanatos
Thanatos
SerbianThanatos
Thanatos
Level 55
God Stats
172W - 131L
1,594 SR
Queue Stats
181W - 143L
1,551 Elo+
Party 3
Artemis
Artemis
SvnDayz
Artemis
Level 29
God Stats
10W - 10L
1,464 SR
Queue Stats
19W - 20L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Inei1
Yemoja
9
3 / 1 / 7
6,055
606
3,913
5,816
2,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hel
eaaem
Hel
10
2 / 1 / 4
5,845
585
6,317
5,416
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
10
5 / 4 / 5
6,160
616
3,679
8,683
2,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
oAerrows
Apollo
10
4 / 1 / 4
5,945
595
5,521
7,259
2,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
plau26
Bellona
9
3 / 2 / 3
6,101
610
6,080
6,766
3,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
5,933
593
3,617
5,349
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 3 / 2
5,813
581
5,763
7,140
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
Irohdragon
Athena
7
0 / 5 / 3
4,696
470
3,288
9,446
5,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
9
5 / 2 / 3
6,223
622
5,635
6,938
1,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
SvnDayz
Artemis
8
0 / 3 / 3
4,830
483
4,052
5,646
1,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
17
Kills
9
9
Deaths
17
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
2
3
2
1
W
Yemoja
Inei1
Yemoja
3
1
7
6.5
L
Athena
Irohdragon
Athena
0
5
3
0.3
L
Thanatos
5
2
3
3.25
L
Artemis
SvnDayz
Artemis
0
3
3
0.5
W
Hel
eaaem
Hel
2
1
4
4
W
Bakasura
5
4
5
1.88
W
Apollo
oAerrows
Apollo
4
1
4
6
W
Bellona
plau26
Bellona
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,510
Damage
22,355
33,940
Taken
34,519
12,743
Mitigated
12,181
15,298
Healing
10,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,617
267
0
1,270
5,349
1,478
190
2,949
2,036
27,063
0
L
5,763
1,709
0
2,329
7,140
2,060
0
1,842
5,250
24,574
0
W
Yemoja
Inei1
Yemoja
3,913
1,603
1,739
1,527
5,816
2,716
0
2,205
3,571
11,688
0
L
Athena
Irohdragon
Athena
3,288
978
117
1,873
9,446
5,420
0
1,509
7,891
11,882
0
L
Thanatos
5,635
1,648
0
3,771
6,938
1,911
0
2,219
4,635
0
22,980
L
Artemis
SvnDayz
Artemis
4,052
2,440
0
1,265
5,646
1,312
0
1,183
4,447
0
20,228
W
Hel
eaaem
Hel
6,317
593
1,086
2,787
5,416
1,570
0
2,013
3,315
30,021
0
W
Bakasura
3,679
2,409
313
3,448
8,683
2,794
0
3,592
4,912
0
22,567
W
Apollo
oAerrows
Apollo
5,521
3,753
0
2,808
7,259
2,120
0
2,414
4,801
0
33,770
W
Bellona
plau26
Bellona
6,080
1,698
0
1,590
6,766
3,543
0
2,325
4,441
0
27,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,106
Gold Earned
27,495
259
Minions Killed
208
0
Camps Cleared
0
996,063
Distance Traveled
955,763
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,933
593
61
6
0
168,081
3
L
Freya
5,813
581
50
5
0
193,989
2
W
Yemoja
6,055
606
22
2
0
194,120
5
L
Athena
4,696
470
16
2
0
220,463
2
L
Thanatos
6,223
622
44
4
0
232,862
0
L
Artemis
4,830
483
37
4
0
140,368
2
W
Hel
5,845
585
59
6
0
196,737
0
W
Bakasura
6,160
616
59
6
0
212,188
2
W
Apollo
5,945
595
59
6
0
183,265
3
W
Bellona
6,101
610
60
6
0
209,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role