Player Matchup

Zeus
Zeus
 
Zeus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
TefanPF_18
Vamana
Level 105
God Stats
3W - 2L
1,408 SR
Queue Stats
92W - 75L
1,584 Elo+
Party 1
Skadi
Skadi
filosofix_Pambo
Skadi
Level 56
God Stats
3W - 5L
1,563 SR
Queue Stats
91W - 74L
1,584 Elo+
Party 1
Loki
Loki
najerokk1
Loki
Level 88
God Stats
2W - 3L
1,529 SR
Queue Stats
93W - 77L
1,583 Elo+
Party 1
Team Averages
Level 96
1,500 SR
1,563 Elo+

VS

Team Averages
Level 95
1,506 SR
1,389 Elo+
Zeus
Zeus
Orcdude525
Zeus
Level 105
God Stats
0W - 1L
1,427 SR
Queue Stats
0W - 6L
1,081 Elo+
Party 2
Thor
Thor
Swamp-azzzz
Thor
Level 117
God Stats
0W - 1L
1,486 SR
Queue Stats
3W - 3L
1,376 Elo+
Party 2
Skadi
Skadi
ZODIARK64
Skadi
Level 142
God Stats
0W - 1L
1,612 SR
Queue Stats
2W - 2L
1,599 Elo+
Party 2
Khepri
Khepri
miguelsanchez994
Khepri
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
6 / 3 / 7
10,439
870
10,823
9,984
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Vamana
TefanPF_18
Vamana
16
7 / 2 / 8
10,096
841
8,530
11,863
9,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 3 / 8
10,124
844
8,941
7,026
2,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
16
3 / 4 / 8
9,782
815
9,127
11,328
4,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 6
8,892
741
10,488
10,990
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 6 / 2
8,935
745
8,736
11,544
4,867
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
ZODIARK64
Skadi
15
5 / 6 / 1
9,904
825
6,746
9,950
3,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 3
8,065
672
2,551
8,871
10,920
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
21
Kills
11
12
Deaths
21
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
3
7
3.17
L
1
5
6
0.8
L
5
6
2
1
W
Vamana
TefanPF_18
Vamana
7
2
8
5.5
L
Skadi
ZODIARK64
Skadi
5
6
1
0.92
W
5
3
8
3
L
0
4
3
0.38
W
Loki
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,421
Damage
28,521
40,201
Taken
41,355
19,725
Mitigated
23,400
11,875
Healing
4,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
10,823
1,633
79
2,106
9,984
2,983
300
4,966
5,018
42,383
0
L
10,488
879
72
2,254
10,990
3,903
298
5,004
5,623
31,439
0
L
8,736
1,554
0
420
11,544
4,867
0
1,017
10,322
0
25,475
W
Vamana
TefanPF_18
Vamana
8,530
3,699
310
3,813
11,863
9,726
584
5,517
6,346
0
20,986
L
Skadi
ZODIARK64
Skadi
6,746
2,042
0
511
9,950
3,710
1,199
2,198
7,459
0
28,302
W
8,941
4,665
0
1,091
7,026
2,431
2,953
1,248
5,778
0
27,234
L
2,551
185
0
776
8,871
10,920
0
2,283
6,127
17,041
0
W
Loki
9,127
1,836
109
4,367
11,328
4,585
1,187
1,532
9,796
0
40,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,441
Gold Earned
35,796
212
Minions Killed
159
10
Camps Cleared
6
881,816
Distance Traveled
718,007
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,439
870
90
8
2
189,860
1
L
Zeus
8,892
741
51
4
2
187,098
4
L
Thor
8,935
745
35
3
3
170,363
2
W
Vamana
10,096
841
26
2
2
224,866
1
L
Skadi
9,904
825
47
4
1
180,046
3
W
Skadi
10,124
844
49
4
3
219,877
0
L
Khepri
8,065
672
26
2
0
180,500
0
W
Loki
9,782
815
47
4
3
247,213
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role