Player Matchup

Jormungandr
Jormungandr
Firepops
Jormungandr
Level 16
God Stats
1W - 1L
1,627 SR
Queue Stats
4W - 3L
1,451 Elo+
Party 1
Olorun
Olorun
Ghostchad
Olorun
Level 84
God Stats
1W - 0L
1,842 SR
Queue Stats
17W - 11L
1,607 Elo+
Party 1
Medusa
Medusa
SeeKyuu
Medusa
Level 98
God Stats
2W - 0L
1,649 SR
Queue Stats
32W - 29L
1,545 Elo+
Party 1
Team Averages
Level 66
1,706 SR
1,535 Elo+

VS

Team Averages
Level 58
1,519 SR
1,480 Elo+
Da Ji
Da Ji
 
Da Ji
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Appealing Goldz
Rama
Level 27
God Stats
5W - 4L
1,557 SR
Queue Stats
119W - 107L
1,474 Elo+
Party 2
Agni
Agni
SpringyGrunt91
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 190L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Firepops
Jormungandr
12
1 / 3 / 15
8,395
840
3,961
7,263
4,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
Ghostchad
Olorun
13
8 / 3 / 10
9,322
932
11,305
9,340
3,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
SeeKyuu
Medusa
12
10 / 2 / 4
8,852
885
6,920
6,047
2,072
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
7 / 4 / 1
8,006
801
7,620
8,257
3,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 9 / 3
6,497
650
3,672
10,338
3,499
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 6 / 4
6,381
638
4,265
8,262
2,879
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
19
Kills
8
8
Deaths
19
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
7
4
1
1.88
L
1
9
3
0.28
W
Jormungandr
Firepops
Jormungandr
1
3
15
2.83
W
Olorun
Ghostchad
Olorun
8
3
10
4.33
W
Medusa
SeeKyuu
Medusa
10
2
4
6
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,186
Damage
15,557
22,650
Taken
26,857
10,342
Mitigated
9,974
6,540
Healing
3,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,620
2,005
0
1,332
8,257
3,596
0
4,804
3,453
0
15,166
L
3,672
2,921
244
803
10,338
3,499
0
5,790
4,548
0
11,380
W
Jormungandr
Firepops
Jormungandr
3,961
967
0
1,231
7,263
4,415
234
1,320
5,943
11,970
0
W
Olorun
Ghostchad
Olorun
11,305
6,352
416
4,804
9,340
3,855
2,007
1,969
7,371
32,825
2,661
W
Medusa
SeeKyuu
Medusa
6,920
2,899
0
89
6,047
2,072
132
1,616
4,431
0
25,947
L
4,265
280
196
457
8,262
2,879
0
3,949
4,313
19,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,569
Gold Earned
20,884
112
Minions Killed
80
6
Camps Cleared
3
508,762
Distance Traveled
464,511
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,006
801
17
2
3
175,723
3
L
Rama
6,497
650
30
3
0
132,822
1
W
Jormungandr
8,395
840
13
1
0
181,184
0
W
Olorun
9,322
932
64
6
4
152,839
2
W
Medusa
8,852
885
35
4
2
174,739
3
L
Agni
6,381
638
33
3
0
155,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role