Player Matchup

Neith
Neith
ExpelledGhost
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,674 Elo+
Party 1
Ymir
Ymir
Scatism
Ymir
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,674 Elo+
Party 1
Merlin
Merlin
Ummiyup
Merlin
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 12L
1,761 Elo+
Party 1
Guan Yu
Guan Yu
doorhinged
Guan Yu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Party 1
Susano
Susano
munchiezzzz
Susano
Level 28
God Stats
1W - 1L
1,534 SR
Queue Stats
30W - 23L
1,528 Elo+
Party 1
Team Averages
Level 15
1,507 SR
1,627 Elo+

VS

Team Averages
Level 39
1,597 SR
1,379 Elo+
Izanami
Izanami
JollyOtterz
Izanami
Level 27
God Stats
8W - 5L
1,592 SR
Queue Stats
71W - 65L
1,465 Elo+
Solo
Hun Batz
Hun Batz
Roiley
Hun Batz
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Olorun
Olorun
SunGem
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,238 Elo+
Party 2
Sobek
Sobek
Usetf
Sobek
Level 132
God Stats
1W - 0L
1,547 SR
Queue Stats
5W - 7L
1,304 Elo+
Party 2
Camazotz
Camazotz
kir2boo
Camazotz
Level 26
God Stats
3W - 1L
1,848 SR
Queue Stats
76W - 69L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
4,447
404
2,518
5,058
1,073
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Scatism
Ymir
5
0 / 3 / 0
4,390
399
1,263
6,081
2,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Ummiyup
Merlin
9
2 / 3 / 1
5,662
515
4,742
6,254
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
doorhinged
Guan Yu
6
0 / 4 / 0
4,408
401
1,055
4,403
1,467
Breastplate

Breastplate

+20
Physical Protection

Susano
5
1 / 4 / 0
4,568
415
1,613
6,271
1,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JollyOtterz
Izanami
12
6 / 0 / 1
7,460
678
4,266
3,872
1,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
Roiley
Hun Batz
9
1 / 0 / 2
5,674
516
2,290
6,404
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
SunGem
Olorun
9
2 / 3 / 0
5,796
527
2,509
5,185
1,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
Usetf
Sobek
10
4 / 0 / 4
6,692
608
2,739
5,245
2,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Camazotz
kir2boo
Camazotz
13
6 / 0 / 2
7,396
672
7,375
6,400
2,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
19
19
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Izanami
JollyOtterz
Izanami
6
0
1
6.5
W
Hun Batz
Roiley
Hun Batz
1
0
2
2
L
Ymir
Scatism
Ymir
0
3
0
0
W
Olorun
SunGem
Olorun
2
3
0
0.67
L
Merlin
Ummiyup
Merlin
2
3
1
0.83
W
Sobek
Usetf
Sobek
4
0
4
6
L
Guan Yu
doorhinged
Guan Yu
0
4
0
0
W
Camazotz
kir2boo
Camazotz
6
0
2
7
L
Susano
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,191
Damage
19,179
28,067
Taken
27,106
7,788
Mitigated
10,237
4,140
Healing
13,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,518
1,516
297
664
5,058
1,073
0
178
4,553
0
16,881
W
Izanami
JollyOtterz
Izanami
4,266
3,041
0
963
3,872
1,143
1,544
499
3,325
0
47,394
W
Hun Batz
Roiley
Hun Batz
2,290
605
0
2,656
6,404
1,770
201
789
5,605
0
22,931
L
Ymir
Scatism
Ymir
1,263
392
0
294
6,081
2,272
0
553
4,953
4,585
0
W
Olorun
SunGem
Olorun
2,509
1,156
203
1,566
5,185
1,925
1,591
3,142
1,819
22,011
3,035
L
Merlin
Ummiyup
Merlin
4,742
877
0
287
6,254
1,771
438
2,259
3,995
25,111
0
W
Sobek
Usetf
Sobek
2,739
323
175
3,144
5,245
2,795
1,145
559
4,626
19,797
0
L
Guan Yu
doorhinged
Guan Yu
1,055
362
0
325
4,403
1,467
145
1,216
3,187
0
8,675
W
Camazotz
kir2boo
Camazotz
7,375
1,284
0
4,965
6,400
2,604
0
674
5,726
0
39,699
L
Susano
1,613
209
0
2,273
6,271
1,205
0
687
5,451
0
9,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,475
Gold Earned
33,018
141
Minions Killed
332
0
Camps Cleared
0
880,925
Distance Traveled
959,511
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,447
404
34
3
0
167,580
1
W
Izanami
7,460
678
98
9
0
161,749
0
W
Hun Batz
5,674
516
50
5
0
229,891
1
L
Ymir
4,390
399
15
1
0
193,915
0
W
Olorun
5,796
527
46
4
0
148,210
0
L
Merlin
5,662
515
57
5
0
192,872
0
W
Sobek
6,692
608
44
4
0
195,942
0
L
Guan Yu
4,408
401
17
2
0
139,008
1
W
Camazotz
7,396
672
94
9
0
223,719
3
L
Susano
4,568
415
18
2
0
187,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role