Player Matchup

Cthulhu
Cthulhu
Asternite
Cthulhu
Level 56
God Stats
3W - 4L
1,474 SR
Queue Stats
38W - 49L
1,374 Elo+
Party 3
Persephone
Persephone
NeikGrim2
Persephone
Level 41
God Stats
13W - 11L
1,551 SR
Queue Stats
114W - 140L
1,418 Elo+
Party 2
Charybdis
Charybdis
Neonslayer77
Charybdis
Level 69
God Stats
6W - 16L
1,275 SR
Queue Stats
295W - 412L
1,405 Elo+
Party 2
Baron Samedi
Baron Samedi
TyrantLaharl
Baron Samedi
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 51L
1,446 Elo+
Party 3
Freya
Freya
XoeySarang
Freya
Level 66
God Stats
5W - 2L
1,714 SR
Queue Stats
83W - 96L
1,464 Elo+
Party 3
Team Averages
Level 55
1,503 SR
1,421 Elo+

VS

Team Averages
Level 34
1,483 SR
1,367 Elo+
King Arthur
King Arthur
ADibDib
King Arthur
Level 36
God Stats
2W - 6L
1,242 SR
Queue Stats
47W - 80L
1,241 Elo+
Party 4
Ymir
Ymir
Dubioustic
Ymir
Level 29
God Stats
3W - 2L
1,658 SR
Queue Stats
27W - 45L
1,235 Elo+
Party 4
Hades
Hades
PETROxgmg
Hades
Level 49
God Stats
8W - 11L
1,652 SR
Queue Stats
249W - 268L
1,471 Elo+
Party 1
Jing Wei
Jing Wei
thaneypack
Jing Wei
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 43L
1,459 Elo+
Party 1
Vulcan
Vulcan
vinhho3803
Vulcan
Level 31
God Stats
2W - 10L
1,364 SR
Queue Stats
130W - 183L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asternite
Cthulhu
16
4 / 2 / 19
11,240
562
8,974
20,471
28,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Persephone
NeikGrim2
Persephone
17
2 / 2 / 11
11,620
581
8,720
9,608
3,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
Neonslayer77
Charybdis
16
8 / 1 / 12
10,464
523
18,239
14,164
6,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
TyrantLaharl
Baron Samedi
16
3 / 1 / 4
10,356
518
4,911
7,400
8,161
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Freya
18
15 / 2 / 6
11,845
592
15,407
15,599
8,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ADibDib
King Arthur
10
0 / 5 / 3
6,902
345
536
7,614
4,288
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 11 / 0
6,830
342
3,427
24,048
12,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hades
PETROxgmg
Hades
16
2 / 5 / 3
9,892
495
7,630
18,016
7,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jing Wei
thaneypack
Jing Wei
14
0 / 6 / 3
7,740
387
8,281
14,049
4,325
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vulcan
vinhho3803
Vulcan
17
6 / 5 / 1
11,437
572
10,937
13,802
4,688
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
18
32
Kills
8
8
Deaths
32
52
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ADibDib
King Arthur
0
5
3
0.3
W
Cthulhu
Asternite
Cthulhu
4
2
19
6.75
L
0
11
0
0
W
Persephone
NeikGrim2
Persephone
2
2
11
3.75
W
Charybdis
Neonslayer77
Charybdis
8
1
12
14
L
Hades
PETROxgmg
Hades
2
5
3
0.7
W
Baron Samedi
TyrantLaharl
Baron Samedi
3
1
4
5
W
Freya
15
2
6
9
L
Jing Wei
thaneypack
Jing Wei
0
6
3
0.25
L
Vulcan
vinhho3803
Vulcan
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,251
Damage
30,811
67,242
Taken
77,529
54,366
Mitigated
33,827
27,217
Healing
15,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ADibDib
King Arthur
536
48
0
1,420
7,614
4,288
0
4,977
2,597
0
12,095
W
Cthulhu
Asternite
Cthulhu
8,974
563
472
4,371
20,471
28,322
650
6,173
14,298
27,357
0
L
3,427
384
402
2,009
24,048
12,928
0
7,067
16,792
12,867
0
W
Persephone
NeikGrim2
Persephone
8,720
1,099
100
4,437
9,608
3,607
1,260
4,958
4,648
75,183
0
W
Charybdis
Neonslayer77
Charybdis
18,239
11,423
0
6,288
14,164
6,252
4,277
6,099
8,065
0
71,544
L
Hades
PETROxgmg
Hades
7,630
751
195
6,079
18,016
7,598
0
7,634
10,264
71,222
0
W
Baron Samedi
TyrantLaharl
Baron Samedi
4,911
326
897
2,051
7,400
8,161
1,075
888
6,512
53,572
0
W
Freya
15,407
5,689
0
8,601
15,599
8,024
3,062
3,874
11,725
72,517
11,291
L
Jing Wei
thaneypack
Jing Wei
8,281
6,792
0
2,092
14,049
4,325
74
7,906
6,143
0
53,104
L
Vulcan
vinhho3803
Vulcan
10,937
1,032
0
3,140
13,802
4,688
156
8,444
5,140
54,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,525
Gold Earned
42,801
539
Minions Killed
344
0
Camps Cleared
0
1,791,685
Distance Traveled
1,577,726
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,902
345
27
1
0
188,423
1
W
Cthulhu
11,240
562
51
3
0
356,502
5
L
Ymir
6,830
342
17
1
0
281,482
1
W
Persephone
11,620
581
145
7
0
375,004
2
W
Charybdis
10,464
523
116
6
0
358,927
5
L
Hades
9,892
495
134
7
0
367,305
0
W
Baron Samedi
10,356
518
107
5
0
289,853
6
W
Freya
11,845
592
120
6
0
411,399
5
L
Jing Wei
7,740
387
79
4
0
359,077
3
L
Vulcan
11,437
572
87
4
0
381,439
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role