Player Matchup

Anubis
Anubis
DAcheddar
Anubis
Level 81
God Stats
10W - 5L
1,699 SR
Queue Stats
61W - 29L
1,730 Elo+
Party 2
Nemesis
Nemesis
Dokkibae
Nemesis
Level 53
God Stats
1W - 3L
1,340 SR
Queue Stats
267W - 296L
1,404 Elo+
Party 1
Khepri
Khepri
Gigglinsimba
Khepri
Level 21
God Stats
30W - 14L
1,805 SR
Queue Stats
64W - 35L
1,682 Elo+
Party 2
Hou Yi
Hou Yi
RubBeRducYYYY
Hou Yi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 38L
1,292 Elo+
Party 1
Achilles
Achilles
Tiddit
Achilles
Level 23
God Stats
17W - 8L
1,792 SR
Queue Stats
77W - 45L
1,681 Elo+
Party 2
Team Averages
Level 39
1,627 SR
1,558 Elo+

VS

Team Averages
Level 39
1,547 SR
1,528 Elo+
Da Ji
Da Ji
AceCombat7
Da Ji
Level 48
God Stats
71W - 71L
1,528 SR
Queue Stats
408W - 423L
1,536 Elo+
Solo
Ganesha
Ganesha
Brakatron
Ganesha
Level 32
God Stats
31W - 22L
1,554 SR
Queue Stats
73W - 57L
1,534 Elo+
Solo
Odin
Odin
Jartasm
Odin
Level 44
God Stats
4W - 3L
1,681 SR
Queue Stats
73W - 82L
1,450 Elo+
Party 3
Kukulkan
Kukulkan
SLYxxNemesis
Kukulkan
Level 25
God Stats
1W - 0L
1,518 SR
Queue Stats
22W - 20L
1,605 Elo+
Party 3
Rama
Rama
sh9n22
Rama
Level 48
God Stats
7W - 11L
1,455 SR
Queue Stats
241W - 271L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DAcheddar
Anubis
18
7 / 5 / 4
12,755
1,063
16,350
12,008
4,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Dokkibae
Nemesis
17
2 / 9 / 6
10,912
909
8,044
18,633
7,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
17
0 / 3 / 9
11,534
961
7,880
20,047
25,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
0 / 5 / 5
9,938
828
5,298
14,097
5,084
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Tiddit
Achilles
17
3 / 4 / 7
11,307
942
12,639
13,391
12,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Team 1 Tickets

97

VS

Team 2 Tickets

193

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
19
10 / 2 / 11
13,251
1,104
19,512
8,828
4,385
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Brakatron
Ganesha
20
0 / 1 / 23
13,135
1,095
8,497
12,228
17,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Odin
Jartasm
Odin
18
5 / 3 / 13
11,763
980
12,538
16,464
13,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
SLYxxNemesis
Kukulkan
18
3 / 4 / 13
11,156
930
15,742
9,373
3,498
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
sh9n22
Rama
18
8 / 2 / 10
12,552
1,046
15,918
9,379
3,345
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
96
12
Kills
26
26
Deaths
12
31
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Da Ji
10
2
11
7.75
W
Ganesha
Brakatron
Ganesha
0
1
23
11.5
L
Anubis
DAcheddar
Anubis
7
5
4
1.8
L
Nemesis
Dokkibae
Nemesis
2
9
6
0.56
L
Khepri
0
3
9
1.5
W
Odin
Jartasm
Odin
5
3
13
3.83
L
0
5
5
0.5
W
Kukulkan
SLYxxNemesis
Kukulkan
3
4
13
2.38
L
Achilles
Tiddit
Achilles
3
4
7
1.63
W
Rama
sh9n22
Rama
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,211
Damage
72,207
78,176
Taken
56,272
54,414
Mitigated
42,207
5,350
Healing
5,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
19,512
5,992
0
0
8,828
4,385
0
2,219
6,424
0
28,197
W
Ganesha
Brakatron
Ganesha
8,497
464
0
2,266
12,228
17,571
0
6,173
5,967
38,422
0
L
Anubis
DAcheddar
Anubis
16,350
180
0
1,921
12,008
4,340
0
2,908
8,380
50,362
0
L
Nemesis
Dokkibae
Nemesis
8,044
3,063
0
1,254
18,633
7,768
0
4,860
13,546
0
25,287
L
Khepri
7,880
742
0
735
20,047
25,008
0
7,753
10,612
22,923
0
W
Odin
Jartasm
Odin
12,538
3,564
0
1,110
16,464
13,408
0
6,829
9,019
0
28,775
L
5,298
3,421
0
0
14,097
5,084
0
5,599
8,224
0
20,377
W
Kukulkan
SLYxxNemesis
Kukulkan
15,742
714
0
521
9,373
3,498
0
5,982
3,299
40,858
0
L
Achilles
Tiddit
Achilles
12,639
2,168
0
1,440
13,391
12,214
0
3,119
9,998
5,876
25,531
W
Rama
sh9n22
Rama
15,918
11,837
0
1,699
9,379
3,345
0
5,182
3,956
0
37,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,446
Gold Earned
61,857
237
Minions Killed
226
7
Camps Cleared
10
1,165,979
Distance Traveled
1,118,809
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,251
1,104
33
3
3
215,214
0
W
Ganesha
13,135
1,095
0
0
0
234,656
0
L
Anubis
12,755
1,063
84
7
1
229,047
2
L
Nemesis
10,912
909
41
3
4
235,162
0
L
Khepri
11,534
961
24
2
1
230,127
0
W
Odin
11,763
980
51
4
1
237,995
1
L
Hou Yi
9,938
828
46
4
0
197,024
0
W
Kukulkan
11,156
930
75
6
1
220,536
0
L
Achilles
11,307
942
42
4
1
274,619
0
W
Rama
12,552
1,046
67
6
5
210,408
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role