Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
ALEXZUS
Zeus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 107L
1,635 Elo+
Party 1
Neith
Neith
AmadorMariscal
Neith
Level 158
God Stats
1W - 0L
1,756 SR
Queue Stats
41W - 50L
1,486 Elo+
Party 1
Sun Wukong
Sun Wukong
LuckyKingMO
Sun Wukong
Level 128
God Stats
86W - 92L
1,522 SR
Queue Stats
1,218W - 1,157L
1,568 Elo+
Solo
Sylvanus
Sylvanus
nayalejandre
Sylvanus
Level 154
God Stats
6W - 1L
1,833 SR
Queue Stats
40W - 54L
1,462 Elo+
Party 1
Team Averages
Level 139
1,622 SR
1,530 Elo+

VS

Team Averages
Level 123
1,507 SR
1,521 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
PoushonDuQc
Khepri
Level 108
God Stats
5W - 12L
1,440 SR
Queue Stats
255W - 220L
1,533 Elo+
Party 2
Set
Set
TotoBoomer
Set
Level 107
God Stats
1W - 6L
1,369 SR
Queue Stats
122W - 115L
1,508 Elo+
Party 2
Hachiman
Hachiman
UwDFreakazoid
Hachiman
Level 158
God Stats
12W - 16L
1,544 SR
Queue Stats
460W - 421L
1,551 Elo+
Solo
Tiamat
Tiamat
ibrabalde
Tiamat
Level 120
God Stats
43W - 30L
1,683 SR
Queue Stats
275W - 250L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
8 / 3 / 5
11,250
625
12,569
16,748
7,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
ALEXZUS
Zeus
18
9 / 2 / 7
11,923
662
17,318
13,263
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 2 / 5
10,667
593
7,519
12,311
3,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
LuckyKingMO
Sun Wukong
17
2 / 2 / 6
11,180
621
15,828
14,790
11,928
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
nayalejandre
Sylvanus
13
4 / 3 / 7
9,799
544
3,480
16,581
18,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
15
2 / 4 / 3
9,624
535
6,859
13,531
8,699
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
13
1 / 5 / 5
8,322
462
4,104
17,980
14,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
0 / 8 / 4
8,677
482
7,438
16,818
5,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hachiman
UwDFreakazoid
Hachiman
15
5 / 1 / 4
10,132
563
11,706
10,685
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
ibrabalde
Tiamat
15
4 / 7 / 3
9,258
514
10,726
14,179
8,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
31
25
Kills
12
12
Deaths
25
30
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
3
5
3.5
L
Cliodhna
 
Cliodhna
2
4
3
0.88
W
Zeus
ALEXZUS
Zeus
9
2
7
6.25
W
2
2
5
2.25
W
Sun Wukong
LuckyKingMO
Sun Wukong
2
2
6
2.5
L
Khepri
1
5
5
0.7
L
0
8
4
0.25
L
Hachiman
UwDFreakazoid
Hachiman
5
1
4
7
L
Tiamat
ibrabalde
Tiamat
4
7
3
0.79
W
Sylvanus
nayalejandre
Sylvanus
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,714
Damage
40,833
73,693
Taken
73,193
45,832
Mitigated
41,158
25,787
Healing
18,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,569
3,161
0
4,990
16,748
7,230
0
4,609
12,139
0
62,509
L
Cliodhna
 
Cliodhna
6,859
827
0
2,029
13,531
8,699
184
536
12,995
6,354
53,921
W
Zeus
ALEXZUS
Zeus
17,318
3,686
343
3,492
13,263
4,249
2,913
3,035
10,228
98,262
0
W
7,519
2,250
0
3,431
12,311
3,966
5,201
1,296
11,015
0
94,579
W
Sun Wukong
LuckyKingMO
Sun Wukong
15,828
3,442
0
4,655
14,790
11,928
0
4,890
9,900
3,102
67,500
L
Khepri
4,104
860
0
3,262
17,980
14,839
0
7,585
10,395
23,479
0
L
7,438
3,697
0
4,438
16,818
5,823
0
4,731
12,087
0
64,295
L
Hachiman
UwDFreakazoid
Hachiman
11,706
3,812
0
5,546
10,685
3,646
0
4,185
6,500
0
61,155
L
Tiamat
ibrabalde
Tiamat
10,726
1,485
82
2,729
14,179
8,151
0
6,107
8,072
51,553
0
W
Sylvanus
nayalejandre
Sylvanus
3,480
1,150
2,159
6,717
16,581
18,459
610
5,690
10,891
23,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,819
Gold Earned
46,013
568
Minions Killed
497
0
Camps Cleared
0
1,721,759
Distance Traveled
1,708,876
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,250
625
109
6
0
370,970
2
L
Cliodhna
9,624
535
135
8
0
309,664
6
W
Zeus
11,923
662
162
9
0
317,643
4
W
Neith
10,667
593
139
8
0
331,843
8
W
Sun Wukong
11,180
621
123
7
0
403,068
6
L
Khepri
8,322
462
33
2
0
361,406
7
L
Set
8,677
482
119
7
0
334,234
6
L
Hachiman
10,132
563
126
7
0
367,564
3
L
Tiamat
9,258
514
84
5
0
336,008
4
W
Sylvanus
9,799
544
35
2
0
298,235
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role