Player Matchup

Baron Samedi
Baron Samedi
FT Jxker
Baron Samedi
Level 28
God Stats
9W - 8L
1,394 SR
Queue Stats
29W - 37L
1,237 Elo+
Party 1
Fenrir
Fenrir
itzBabySix
Fenrir
Level 28
God Stats
4W - 4L
1,294 SR
Queue Stats
13W - 19L
1,173 Elo+
Party 1
Ymir
Ymir
ndk2-sold
Ymir
Level 26
God Stats
12W - 18L
1,318 SR
Queue Stats
18W - 31L
1,173 Elo+
Party 1
Team Averages
Level 27
1,335 SR
1,194 Elo+

VS

Team Averages
Level 63
1,328 SR
1,273 Elo+
Bellona
Bellona
GoodTime_Ojibwe
Bellona
Level 69
God Stats
13W - 21L
1,290 SR
Queue Stats
115W - 210L
1,223 Elo+
Party 2
Cernunnos
Cernunnos
ITSACHICKENEDDY
Cernunnos
Level 45
God Stats
7W - 10L
1,218 SR
Queue Stats
30W - 37L
1,333 Elo+
Solo
Geb
Geb
TheSqaunch
Geb
Level 74
God Stats
3W - 4L
1,476 SR
Queue Stats
86W - 145L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FT Jxker
Baron Samedi
13
7 / 2 / 8
8,554
855
13,833
8,805
3,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
itzBabySix
Fenrir
11
4 / 4 / 10
7,947
795
6,480
10,600
3,752
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
11
4 / 2 / 9
7,842
784
8,162
10,673
7,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 6 / 3
7,929
793
5,786
11,745
8,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
ITSACHICKENEDDY
Cernunnos
11
3 / 2 / 4
7,258
726
7,572
8,417
3,317
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 7 / 7
6,974
697
7,097
13,774
11,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
15
Kills
8
8
Deaths
15
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
FT Jxker
Baron Samedi
7
2
8
5.5
L
5
6
3
1.08
L
Cernunnos
ITSACHICKENEDDY
Cernunnos
3
2
4
2.5
L
0
7
7
0.5
W
Fenrir
itzBabySix
Fenrir
4
4
10
2.25
W
Ymir
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,475
Damage
20,455
30,078
Taken
33,936
15,239
Mitigated
22,593
9,668
Healing
7,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
FT Jxker
Baron Samedi
13,833
457
3,590
3,747
8,805
3,588
771
2,091
6,714
35,854
0
L
5,786
1,719
0
1,203
11,745
8,145
0
7,642
4,103
0
18,789
L
Cernunnos
ITSACHICKENEDDY
Cernunnos
7,572
3,265
0
3,191
8,417
3,317
0
6,326
2,091
0
23,395
L
7,097
868
0
2,856
13,774
11,131
0
8,338
5,436
12,972
0
W
Fenrir
itzBabySix
Fenrir
6,480
838
0
1,566
10,600
3,752
0
1,808
8,792
0
13,174
W
Ymir
8,162
1,026
267
498
10,673
7,899
0
3,510
7,163
20,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,343
Gold Earned
22,161
99
Minions Killed
78
3
Camps Cleared
3
534,498
Distance Traveled
473,183
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,554
855
45
5
1
167,211
0
L
Bellona
7,929
793
32
3
3
149,814
0
L
Cernunnos
7,258
726
32
3
0
152,131
0
L
Geb
6,974
697
14
1
0
171,238
0
W
Fenrir
7,947
795
17
2
2
197,819
0
W
Ymir
7,842
784
37
4
0
169,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role