Player Matchup

He Bo
He Bo
DonnytheFiend
He Bo
Level 66
God Stats
6W - 3L
1,852 SR
Queue Stats
420W - 376L
1,492 Elo+
Party 1
Neith
Neith
ElessarOronra
Neith
Level 28
God Stats
11W - 14L
1,546 SR
Queue Stats
31W - 35L
1,412 Elo+
Party 3
Chaac
Chaac
Jeznomy
Chaac
Level 120
God Stats
15W - 13L
1,566 SR
Queue Stats
554W - 501L
1,626 Elo+
Party 3
Ra
Ra
MelkorVzl
Ra
Level 106
God Stats
4W - 6L
1,453 SR
Queue Stats
380W - 416L
1,628 Elo+
Party 3
Tsukuyomi
Tsukuyomi
RogueKakashi
Tsukuyomi
Level 34
God Stats
13W - 13L
1,591 SR
Queue Stats
217W - 197L
1,558 Elo+
Party 1
Team Averages
Level 71
1,601 SR
1,543 Elo+

VS

Team Averages
Level 52
1,616 SR
1,555 Elo+
Thanatos
Thanatos
 
Thanatos
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Jiniss
Bacchus
Level 38
God Stats
2W - 2L
1,491 SR
Queue Stats
97W - 94L
1,492 Elo+
Solo
Apollo
Apollo
LilRecky
Apollo
Level 23
God Stats
2W - 1L
1,642 SR
Queue Stats
4W - 8L
1,519 Elo+
Party 4
Geb
Geb
Techno_47
Geb
Level 14
God Stats
13W - 6L
1,815 SR
Queue Stats
17W - 12L
1,661 Elo+
Party 2
Janus
Janus
nonukruk
Janus
Level 126
God Stats
5W - 7L
1,632 SR
Queue Stats
64W - 61L
1,603 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 2
9,460
591
9,914
8,114
2,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 2 / 5
8,724
545
7,389
6,066
2,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Jeznomy
Chaac
13
2 / 1 / 7
7,821
489
9,398
10,693
6,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 2 / 1
9,377
586
7,395
8,781
3,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
RogueKakashi
Tsukuyomi
15
2 / 2 / 3
8,994
562
8,950
12,330
6,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
2 / 5 / 3
8,012
501
8,014
12,963
4,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Jiniss
Bacchus
13
1 / 3 / 0
7,318
457
5,068
11,804
11,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
LilRecky
Apollo
11
0 / 4 / 1
6,721
420
2,003
9,957
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 3 / 1
5,401
338
2,095
11,810
5,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
nonukruk
Janus
14
4 / 4 / 0
8,444
528
6,441
11,546
3,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
19
Kills
7
7
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
5
3
0.7
W
8
0
2
9
W
4
2
5
3.25
W
Chaac
Jeznomy
Chaac
2
1
7
5.5
L
Bacchus
Jiniss
Bacchus
1
3
0
0.33
L
Apollo
LilRecky
Apollo
0
4
1
0.13
W
3
2
1
1.75
W
Tsukuyomi
RogueKakashi
Tsukuyomi
2
2
3
1.75
L
0
3
1
0.17
L
Janus
nonukruk
Janus
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,046
Damage
23,621
45,984
Taken
58,080
21,953
Mitigated
27,266
19,163
Healing
16,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
8,014
2,294
0
10,545
12,963
4,635
0
4,902
7,540
0
48,173
W
9,914
959
301
4,400
8,114
2,475
0
2,269
5,741
64,321
0
W
7,389
2,208
0
1,097
6,066
2,583
2,346
209
5,857
0
46,804
W
Chaac
Jeznomy
Chaac
9,398
1,374
391
4,928
10,693
6,660
0
2,314
8,303
1,401
46,146
L
Bacchus
Jiniss
Bacchus
5,068
185
0
2,252
11,804
11,183
0
1,635
9,093
37,177
0
L
Apollo
LilRecky
Apollo
2,003
939
0
2,051
9,957
2,504
76
2,383
7,262
0
36,018
W
7,395
938
378
4,278
8,781
3,572
774
3,000
5,605
67,911
0
W
Tsukuyomi
RogueKakashi
Tsukuyomi
8,950
1,827
0
3,390
12,330
6,663
403
4,660
6,874
355
55,981
L
2,095
213
0
1,024
11,810
5,223
46
3,228
8,202
11,583
0
L
Janus
nonukruk
Janus
6,441
276
0
985
11,546
3,721
0
4,623
6,380
54,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,376
Gold Earned
35,896
507
Minions Killed
386
0
Camps Cleared
0
1,596,663
Distance Traveled
1,563,864
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,012
501
103
6
0
330,547
6
W
He Bo
9,460
591
109
7
0
326,791
5
W
Neith
8,724
545
92
6
0
304,729
1
W
Chaac
7,821
489
68
4
0
329,120
6
L
Bacchus
7,318
457
84
5
0
268,745
3
L
Apollo
6,721
420
67
4
0
306,931
2
W
Ra
9,377
586
138
9
0
321,682
2
W
Tsukuyomi
8,994
562
100
6
0
314,341
4
L
Geb
5,401
338
18
1
0
331,483
1
L
Janus
8,444
528
114
7
0
326,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role