Player Matchup

Bellona
Bellona
 
Bellona
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
NotSkuIIy
Hun Batz
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,121 Elo+
Party 3
Ares
Ares
ToeMilker
Ares
Level 26
God Stats
16W - 15L
1,440 SR
Queue Stats
62W - 70L
1,427 Elo+
Solo
Discordia
Discordia
ValhallasReaper
Discordia
Level 14
God Stats
3W - 2L
1,709 SR
Queue Stats
14W - 10L
1,528 Elo+
Party 1
Tiamat
Tiamat
Valhallas_Zerker
Tiamat
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,419 Elo+
Party 1
Team Averages
Level 19
1,530 SR
1,399 Elo+

VS

Team Averages
Level 22
1,466 SR
1,392 Elo+
Artemis
Artemis
K1ngpac
Artemis
Level 26
God Stats
9W - 10L
1,363 SR
Queue Stats
120W - 183L
1,371 Elo+
Solo
Kukulkan
Kukulkan
L4NC3LOT4787
Kukulkan
Level 27
God Stats
21W - 12L
1,576 SR
Queue Stats
35W - 33L
1,349 Elo+
Party 2
Izanami
Izanami
Mystook
Izanami
Level 26
God Stats
41W - 43L
1,454 SR
Queue Stats
82W - 86L
1,391 Elo+
Solo
Chaac
Chaac
Pipichechar123
Chaac
Level 8
God Stats
5W - 5L
1,411 SR
Queue Stats
11W - 11L
1,350 Elo+
Party 2
Tiamat
Tiamat
harryredice
Tiamat
Level 21
God Stats
17W - 12L
1,525 SR
Queue Stats
32W - 22L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 1 / 3
7,361
920
3,663
6,144
4,629
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
NotSkuIIy
Hun Batz
14
1 / 8 / 3
7,617
952
2,915
8,640
2,876
Ares
13
0 / 8 / 4
7,519
940
4,555
15,577
11,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
ValhallasReaper
Discordia
14
4 / 2 / 2
9,167
1,146
12,256
8,084
2,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 8 / 3
8,035
1,004
6,996
15,252
7,520
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

148

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
K1ngpac
Artemis
15
4 / 1 / 16
9,081
1,135
7,859
6,131
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
L4NC3LOT4787
Kukulkan
15
9 / 2 / 11
9,236
1,155
8,790
6,320
2,598
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
Mystook
Izanami
15
6 / 3 / 15
9,253
1,157
11,496
6,969
2,604
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 0 / 11
8,395
1,049
8,812
7,689
3,516
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
15
4 / 1 / 16
8,786
1,098
10,794
6,772
6,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
96
7
Kills
27
27
Deaths
7
15
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
1
3
2.5
W
Artemis
K1ngpac
Artemis
4
1
16
12
W
Kukulkan
L4NC3LOT4787
Kukulkan
9
2
11
7.25
W
Izanami
Mystook
Izanami
6
3
15
4.5
L
Hun Batz
NotSkuIIy
Hun Batz
1
8
3
0.31
W
4
0
11
9.5
L
Ares
0
8
4
0.25
L
Discordia
ValhallasReaper
Discordia
4
2
2
2.5
L
1
8
3
0.31
W
Tiamat
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,385
Damage
47,751
53,697
Taken
33,881
29,008
Mitigated
17,071
2,734
Healing
6,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,663
564
0
12
6,144
4,629
0
2,024
4,120
0
7,655
W
Artemis
K1ngpac
Artemis
7,859
4,552
0
1,953
6,131
2,332
0
4,931
1,200
0
16,568
W
Kukulkan
L4NC3LOT4787
Kukulkan
8,790
1,105
0
1,133
6,320
2,598
0
4,077
2,243
21,058
0
W
Izanami
Mystook
Izanami
11,496
9,032
152
281
6,969
2,604
0
4,980
1,989
0
31,338
L
Hun Batz
NotSkuIIy
Hun Batz
2,915
572
0
0
8,640
2,876
0
3,012
5,628
0
5,553
W
8,812
1,620
0
1,513
7,689
3,516
0
5,383
2,306
0
13,305
L
Ares
4,555
686
0
670
15,577
11,472
0
4,672
10,905
11,672
0
L
Discordia
ValhallasReaper
Discordia
12,256
1,111
0
234
8,084
2,511
0
3,749
4,335
37,526
0
L
6,996
265
397
1,421
15,252
7,520
0
6,127
9,125
22,088
0
W
Tiamat
10,794
808
0
1,210
6,772
6,021
0
4,436
2,336
21,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,699
Gold Earned
44,751
106
Minions Killed
145
3
Camps Cleared
3
547,971
Distance Traveled
742,475
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,361
920
6
1
0
98,897
2
W
Artemis
9,081
1,135
33
4
2
134,489
1
W
Kukulkan
9,236
1,155
31
4
0
141,509
4
W
Izanami
9,253
1,157
57
7
1
126,608
1
L
Hun Batz
7,617
952
2
0
0
88,813
0
W
Chaac
8,395
1,049
14
2
0
173,978
2
L
Ares
7,519
940
9
1
0
103,449
1
L
Discordia
9,167
1,146
65
8
1
129,614
0
L
Tiamat
8,035
1,004
24
3
2
127,198
0
W
Tiamat
8,786
1,098
10
1
0
165,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role