Player Matchup

Thanatos
Thanatos
Danwahr
Thanatos
Level 156
God Stats
5W - 11L
1,651 SR
Queue Stats
342W - 303L
1,593 Elo+
Party 3
Cu Chulainn
Cu Chulainn
DeRouje
Cu Chulainn
Level 155
God Stats
13W - 8L
1,625 SR
Queue Stats
237W - 210L
1,567 Elo+
Party 3
Ymir
Ymir
MeatleJuice
Ymir
Level 16
God Stats
1W - 6L
1,393 SR
Queue Stats
1W - 6L
1,327 Elo+
Party 3
Tiamat
Tiamat
MetaWorldBeastt
Tiamat
Level 139
God Stats
5W - 14L
1,408 SR
Queue Stats
282W - 261L
1,538 Elo+
Party 3
Loki
Loki
RizzaRisram
Loki
Level 132
God Stats
1W - 2L
1,576 SR
Queue Stats
147W - 134L
1,544 Elo+
Party 3
Team Averages
Level 120
1,531 SR
1,514 Elo+

VS

Team Averages
Level 96
1,627 SR
1,481 Elo+
Chaac
Chaac
Bengermann12
Chaac
Level 35
God Stats
1W - 0L
1,634 SR
Queue Stats
11W - 11L
1,393 Elo+
Party 2
Heimdallr
Heimdallr
SeouI Savage
Heimdallr
Level 155
God Stats
4W - 4L
1,665 SR
Queue Stats
157W - 158L
1,507 Elo+
Party 1
Eset
Eset
SeoulLovely
Eset
Level 49
God Stats
3W - 0L
1,723 SR
Queue Stats
92W - 104L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
TwIzTiD piggy
Cthulhu
Level 116
God Stats
5W - 2L
1,615 SR
Queue Stats
106W - 109L
1,488 Elo+
Party 1
Tyr
Tyr
iiTzZ OK
Tyr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Danwahr
Thanatos
16
6 / 8 / 2
10,931
841
15,545
18,763
8,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cu Chulainn
DeRouje
Cu Chulainn
14
1 / 5 / 4
8,515
655
11,301
20,380
16,037
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 4 / 4
8,288
638
2,056
13,951
13,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
0 / 3 / 6
8,975
690
9,229
9,352
6,685
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 6 / 2
9,731
749
9,033
11,515
5,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 11
10,881
837
12,502
14,872
10,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
SeouI Savage
Heimdallr
18
5 / 1 / 12
11,393
876
15,527
11,835
5,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 1 / 8
10,581
814
6,651
5,440
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
15
4 / 2 / 11
10,292
792
11,547
12,788
13,510
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 2 / 12
11,510
885
16,314
19,665
15,016
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
80
10
Kills
26
26
Deaths
10
18
Assists
54
Player
Kills
Deaths
Assists
KDA
W
7
4
11
3.13
L
Thanatos
Danwahr
Thanatos
6
8
2
0.88
L
Cu Chulainn
DeRouje
Cu Chulainn
1
5
4
0.6
L
0
4
4
0.5
L
0
3
6
1
L
3
6
2
0.67
W
Heimdallr
SeouI Savage
Heimdallr
5
1
12
11
W
4
1
8
8
W
Cthulhu
4
2
11
4.75
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,164
Damage
62,541
73,961
Taken
64,600
50,086
Mitigated
46,268
12,427
Healing
15,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,502
1,949
0
3,865
14,872
10,562
515
3,767
11,105
1,770
17,301
L
Thanatos
Danwahr
Thanatos
15,545
3,049
0
9,082
18,763
8,689
0
5,337
12,776
0
26,750
L
Cu Chulainn
DeRouje
Cu Chulainn
11,301
1,661
0
130
20,380
16,037
0
7,001
12,696
6,629
28,289
L
2,056
315
0
395
13,951
13,082
0
4,510
8,734
3,979
0
L
9,229
637
0
2,492
9,352
6,685
0
1,968
7,043
42,348
0
L
9,033
1,261
0
328
11,515
5,593
0
1,829
9,247
0
27,684
W
Heimdallr
SeouI Savage
Heimdallr
15,527
8,236
0
3,166
11,835
5,393
4,723
1,377
10,458
0
51,473
W
6,651
436
1,305
1,660
5,440
1,787
496
577
4,863
39,980
0
W
Cthulhu
11,547
1,479
913
933
12,788
13,510
489
2,777
10,011
23,317
0
W
16,314
2,204
0
3,892
19,665
15,016
0
5,832
13,833
7,480
31,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,440
Gold Earned
54,657
211
Minions Killed
295
4
Camps Cleared
12
1,290,211
Distance Traveled
1,320,262
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,881
837
19
1
0
256,280
1
L
Thanatos
10,931
841
27
2
1
256,683
3
L
Cu Chulainn
8,515
655
62
5
0
268,791
1
L
Ymir
8,288
638
6
0
1
262,861
0
L
Tiamat
8,975
690
76
6
1
248,961
1
L
Loki
9,731
749
40
3
1
252,915
3
W
Heimdallr
11,393
876
103
8
7
251,142
1
W
Eset
10,581
814
82
6
0
255,571
7
W
Cthulhu
10,292
792
30
2
2
272,968
0
W
Tyr
11,510
885
61
5
3
284,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role