Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Fat_Marco-_-
Yemoja
Level 68
God Stats
2W - 1L
1,764 SR
Queue Stats
89W - 98L
1,423 Elo+
Party 2
Vulcan
Vulcan
TC300G
Vulcan
Level 29
God Stats
35W - 33L
1,507 SR
Queue Stats
88W - 85L
1,425 Elo+
Party 2
Artemis
Artemis
mytoy206
Artemis
Level 67
God Stats
4W - 6L
1,430 SR
Queue Stats
70W - 83L
1,402 Elo+
Party 2
Neith
Neith
sonicfans0506
Neith
Level 86
God Stats
1W - 1L
1,307 SR
Queue Stats
114W - 126L
1,444 Elo+
Party 2
Team Averages
Level 67
1,501 SR
1,439 Elo+

VS

Team Averages
Level 41
1,341 SR
1,475 Elo+
Cthulhu
Cthulhu
Blade Legacy
Cthulhu
Level 14
God Stats
0W - 3L
1,249 SR
Queue Stats
29W - 33L
1,508 Elo+
Party 3
Zeus
Zeus
Breakzzy
Zeus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 128L
1,476 Elo+
Party 3
Ullr
Ullr
Rossweiisse
Ullr
Level 74
God Stats
1W - 3L
1,258 SR
Queue Stats
181W - 170L
1,534 Elo+
Party 3
Olorun
Olorun
TrapmanThrows
Olorun
Level 20
God Stats
3W - 9L
1,295 SR
Queue Stats
19W - 33L
1,356 Elo+
Party 1
Bellona
Bellona
XoticUsesR301
Bellona
Level 62
God Stats
7W - 15L
1,404 SR
Queue Stats
161W - 158L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 0 / 3
8,361
523
3,257
8,637
3,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
11
0 / 0 / 7
7,252
453
2,860
11,340
7,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
TC300G
Vulcan
15
5 / 2 / 4
8,501
531
8,286
7,211
2,926
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
mytoy206
Artemis
11
0 / 2 / 5
6,576
411
4,475
7,606
2,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
9 / 0 / 6
9,244
578
13,075
8,934
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blade Legacy
Cthulhu
10
1 / 2 / 0
6,438
402
6,200
11,545
9,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
13
0 / 5 / 0
7,822
489
3,574
7,437
1,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 3 / 0
8,261
516
7,750
11,379
3,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 5 / 0
6,381
399
5,435
10,292
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
14
1 / 3 / 2
8,525
533
4,298
10,357
9,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
18
Kills
4
4
Deaths
18
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
3
5.5
L
Cthulhu
Blade Legacy
Cthulhu
1
2
0
0.5
L
Zeus
0
5
0
0
W
Yemoja
0
0
7
3.5
L
2
3
0
0.67
W
Vulcan
TC300G
Vulcan
5
2
4
3.5
L
0
5
0
0
L
Bellona
1
3
2
0.67
W
Artemis
mytoy206
Artemis
0
2
5
1.25
W
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,953
Damage
27,257
43,728
Taken
51,010
18,954
Mitigated
26,246
19,136
Healing
11,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,257
950
0
4,913
8,637
3,106
0
1,430
7,029
0
44,037
L
Cthulhu
Blade Legacy
Cthulhu
6,200
28
78
2,517
11,545
9,280
0
2,655
8,890
19,692
0
L
Zeus
3,574
429
0
456
7,437
1,361
0
423
7,014
44,294
0
W
Yemoja
2,860
524
2,437
3,152
11,340
7,124
25
4,034
6,611
18,994
0
L
7,750
2,751
0
3,632
11,379
3,730
328
2,419
8,960
0
63,938
W
Vulcan
TC300G
Vulcan
8,286
1,220
233
1,594
7,211
2,926
0
1,264
5,599
57,064
0
L
5,435
989
661
1,751
10,292
2,356
0
2,358
7,934
33,283
0
L
Bellona
4,298
1,036
0
2,644
10,357
9,519
910
3,578
6,779
0
49,241
W
Artemis
mytoy206
Artemis
4,475
1,369
0
1,630
7,606
2,453
162
3,755
3,115
0
33,608
W
13,075
7,314
0
5,177
8,934
3,345
1,580
3,184
5,386
0
54,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,934
Gold Earned
37,427
338
Minions Killed
439
0
Camps Cleared
0
1,419,495
Distance Traveled
1,483,840
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,361
523
74
5
0
224,754
2
L
Cthulhu
6,438
402
32
2
0
327,760
0
L
Zeus
7,822
489
94
6
0
299,508
0
W
Yemoja
7,252
453
26
2
0
273,238
0
L
Ullr
8,261
516
112
7
0
322,494
4
W
Vulcan
8,501
531
93
6
0
326,343
1
L
Olorun
6,381
399
65
4
0
242,852
0
L
Bellona
8,525
533
136
9
0
291,226
2
W
Artemis
6,576
411
65
4
0
284,526
5
W
Neith
9,244
578
80
5
0
310,634
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role