Player Matchup

Chaac
Chaac
Castriii
Chaac
Level 28
God Stats
26W - 25L
1,502 SR
Queue Stats
88W - 84L
1,475 Elo+
Party 2
Janus
Janus
KingMastt
Janus
Level 28
God Stats
6W - 7L
1,482 SR
Queue Stats
52W - 60L
1,408 Elo+
Party 2
Sylvanus
Sylvanus
ÐєŻιмα
Sylvanus
Level 160
God Stats
30W - 15L
1,597 SR
Queue Stats
487W - 350L
1,675 Elo+
Party 2
Team Averages
Level 72
1,527 SR
1,519 Elo+

VS

Team Averages
Level 48
1,636 SR
1,622 Elo+
Zeus
Zeus
JeffreyDripstein
Zeus
Level 15
God Stats
7W - 3L
1,683 SR
Queue Stats
7W - 4L
1,636 Elo+
Party 1
Chaac
Chaac
Rolexus
Chaac
Level 104
God Stats
159W - 142L
1,575 SR
Queue Stats
197W - 189L
1,537 Elo+
Party 1
Cthulhu
Cthulhu
shweezymane
Cthulhu
Level 25
God Stats
10W - 3L
1,649 SR
Queue Stats
19W - 5L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Castriii
Chaac
13
1 / 5 / 8
10,403
548
10,031
21,067
9,562
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
KingMastt
Janus
15
1 / 2 / 10
10,888
573
5,941
12,500
3,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
ÐєŻιмα
Sylvanus
16
7 / 3 / 4
12,060
635
13,442
20,592
10,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 3
12,292
647
26,582
11,502
4,072
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Rolexus
Chaac
16
3 / 3 / 6
11,388
599
9,342
16,859
18,979
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
shweezymane
Cthulhu
14
1 / 4 / 7
11,745
618
11,086
19,991
21,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
9
Kills
10
10
Deaths
11
22
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
Castriii
Chaac
1
5
8
1
W
6
4
3
1.88
L
Janus
KingMastt
Janus
1
2
10
3
W
Chaac
Rolexus
Chaac
3
3
6
2
W
Cthulhu
shweezymane
Cthulhu
1
4
7
1.13
L
Sylvanus
ÐєŻιмα
Sylvanus
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,414
Damage
47,010
54,159
Taken
48,352
23,705
Mitigated
44,076
16,985
Healing
10,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Castriii
Chaac
10,031
1,056
0
4,785
21,067
9,562
0
15,552
5,515
0
36,672
W
26,582
445
297
3,436
11,502
4,072
865
6,655
4,792
72,922
0
L
Janus
KingMastt
Janus
5,941
231
66
1,503
12,500
3,320
94
7,267
5,233
38,207
0
W
Chaac
Rolexus
Chaac
9,342
662
643
4,554
16,859
18,979
1,790
6,162
10,341
0
41,619
W
Cthulhu
shweezymane
Cthulhu
11,086
467
451
763
19,991
21,025
0
5,356
14,150
29,915
0
L
Sylvanus
ÐєŻιмα
Sylvanus
13,442
4,351
3,059
7,572
20,592
10,823
165
15,832
4,760
37,229
5,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,351
Gold Earned
35,425
178
Minions Killed
220
6
Camps Cleared
11
983,456
Distance Traveled
1,066,441
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,403
548
49
3
2
352,311
7
W
Zeus
12,292
647
99
5
6
342,069
4
L
Janus
10,888
573
78
4
1
318,372
3
W
Chaac
11,388
599
72
4
3
381,172
2
W
Cthulhu
11,745
618
49
3
2
343,200
5
L
Sylvanus
12,060
635
51
3
3
312,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role