Player Matchup

Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
DariusHawke
Cthulhu
Level 103
God Stats
0W - 2L
1,301 SR
Queue Stats
12W - 13L
1,409 Elo+
Party 3
Amaterasu
Amaterasu
XoBratzDollXo
Amaterasu
Level 23
God Stats
0W - 1L
1,409 SR
Queue Stats
7W - 2L
1,809 Elo+
Party 2
Cliodhna
Cliodhna
drewwerd98
Cliodhna
Level 32
God Stats
6W - 11L
1,243 SR
Queue Stats
45W - 69L
1,314 Elo+
Solo
Danzaburou
Danzaburou
jackthedarkange1
Danzaburou
Level 121
God Stats
1W - 2L
1,293 SR
Queue Stats
15W - 18L
1,400 Elo+
Party 3
Team Averages
Level 73
1,349 SR
1,486 Elo+

VS

Team Averages
Level 82
1,496 SR
1,387 Elo+
Achilles
Achilles
BevinDeasley
Achilles
Level 13
God Stats
5W - 3L
1,500 SR
Queue Stats
124W - 140L
1,400 Elo+
Party 1
Hera
Hera
DannyFedzCiroz
Hera
Level 89
God Stats
2W - 0L
1,582 SR
Queue Stats
70W - 73L
1,354 Elo+
Solo
Bacchus
Bacchus
acl TERROR27
Bacchus
Level 119
God Stats
4W - 2L
1,633 SR
Queue Stats
79W - 78L
1,396 Elo+
Solo
Jing Wei
Jing Wei
bambiyang
Jing Wei
Level 126
God Stats
3W - 5L
1,315 SR
Queue Stats
365W - 390L
1,424 Elo+
Solo
Tsukuyomi
Tsukuyomi
cadehartong
Tsukuyomi
Level 63
God Stats
44W - 52L
1,452 SR
Queue Stats
270W - 314L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 5 / 1
5,668
567
3,686
5,996
1,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
DariusHawke
Cthulhu
7
0 / 1 / 1
4,628
463
2,481
6,010
2,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
XoBratzDollXo
Amaterasu
9
4 / 3 / 2
5,943
594
3,077
4,532
2,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
drewwerd98
Cliodhna
10
1 / 2 / 4
5,752
575
5,045
8,644
2,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
jackthedarkange1
Danzaburou
8
2 / 4 / 0
5,409
541
3,970
5,721
1,520
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BevinDeasley
Achilles
10
4 / 1 / 1
6,066
607
2,986
5,530
3,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 3 / 2
6,879
688
4,403
5,703
2,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
acl TERROR27
Bacchus
10
4 / 1 / 1
6,057
606
4,499
6,399
3,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
bambiyang
Jing Wei
10
1 / 0 / 3
5,843
584
3,731
5,705
1,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
cadehartong
Tsukuyomi
10
2 / 3 / 4
6,030
603
4,700
7,583
2,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
8
Kills
15
15
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
1
0.3
W
Achilles
BevinDeasley
Achilles
4
1
1
4.5
W
4
3
2
1.67
L
Cthulhu
DariusHawke
Cthulhu
0
1
1
0.5
L
Amaterasu
XoBratzDollXo
Amaterasu
4
3
2
1.67
W
Bacchus
acl TERROR27
Bacchus
4
1
1
4.5
W
Jing Wei
bambiyang
Jing Wei
1
0
3
2.5
W
Tsukuyomi
cadehartong
Tsukuyomi
2
3
4
1.33
L
Cliodhna
drewwerd98
Cliodhna
1
2
4
1.5
L
Danzaburou
jackthedarkange1
Danzaburou
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,259
Damage
20,319
30,903
Taken
30,920
10,483
Mitigated
13,711
6,741
Healing
11,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,686
1,048
0
918
5,996
1,989
931
3,023
2,973
30,783
3,009
W
Achilles
BevinDeasley
Achilles
2,986
1,080
0
2,083
5,530
3,214
660
140
5,390
0
16,161
W
4,403
1,869
71
1,127
5,703
2,734
784
2,422
3,281
34,403
0
L
Cthulhu
DariusHawke
Cthulhu
2,481
173
0
2,170
6,010
2,415
0
1,460
4,550
13,780
0
L
Amaterasu
XoBratzDollXo
Amaterasu
3,077
1,172
0
598
4,532
2,372
0
679
3,619
0
6,653
W
Bacchus
acl TERROR27
Bacchus
4,499
311
95
3,337
6,399
3,692
309
1,125
4,999
14,994
0
W
Jing Wei
bambiyang
Jing Wei
3,731
2,364
0
2,704
5,705
1,772
587
883
4,624
0
33,766
W
Tsukuyomi
cadehartong
Tsukuyomi
4,700
1,316
0
1,987
7,583
2,299
0
784
6,799
0
29,232
L
Cliodhna
drewwerd98
Cliodhna
5,045
650
0
1,855
8,644
2,187
0
745
7,705
0
35,622
L
Danzaburou
jackthedarkange1
Danzaburou
3,970
1,391
155
1,045
5,721
1,520
0
3,283
2,438
0
17,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,400
Gold Earned
30,875
202
Minions Killed
268
0
Camps Cleared
0
1,053,185
Distance Traveled
1,044,712
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,668
567
70
7
0
193,173
2
W
Achilles
6,066
607
32
3
0
211,049
0
W
Hera
6,879
688
69
7
0
198,948
0
L
Cthulhu
4,628
463
22
2
0
216,848
0
L
Amaterasu
5,943
594
13
1
0
225,211
0
W
Bacchus
6,057
606
24
2
0
214,040
0
W
Jing Wei
5,843
584
76
8
0
204,566
2
W
Tsukuyomi
6,030
603
67
7
0
216,109
0
L
Cliodhna
5,752
575
63
6
0
221,981
0
L
Danzaburou
5,409
541
34
3
0
195,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role