Player Matchup

Sol
Sol
Bridwel
Sol
Level 121
God Stats
1W - 0L
1,343 SR
Queue Stats
20W - 6L
1,806 Elo+
Party 1
Bacchus
Bacchus
Concoru
Bacchus
Level 27
God Stats
5W - 8L
1,405 SR
Queue Stats
56W - 86L
1,307 Elo+
Party 1
Loki
Loki
GroovyGuitarBoy
Loki
Level 46
God Stats
12W - 15L
1,498 SR
Queue Stats
118W - 168L
1,325 Elo+
Party 1
Team Averages
Level 65
1,416 SR
1,479 Elo+

VS

Team Averages
Level 56
1,581 SR
1,492 Elo+
Scylla
Scylla
 
Scylla
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
a1stayfun
Neith
Level 40
God Stats
14W - 18L
1,492 SR
Queue Stats
16W - 22L
1,362 Elo+
Solo
Gilgamesh
Gilgamesh
xObscurity
Gilgamesh
Level 102
God Stats
13W - 7L
1,752 SR
Queue Stats
222W - 189L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
12 / 1 / 4
10,484
806
20,922
10,539
4,249
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
Concoru
Bacchus
12
1 / 4 / 11
9,054
696
4,914
17,016
17,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 3 / 10
9,166
705
6,299
9,086
3,657
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
4 / 4 / 3
9,270
713
9,374
9,158
2,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
a1stayfun
Neith
11
1 / 8 / 4
7,537
580
3,822
9,640
2,974
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
xObscurity
Gilgamesh
11
3 / 5 / 4
8,266
636
14,712
17,758
13,189
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
17
Kills
8
8
Deaths
17
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
4
3
1.38
W
Sol
12
1
4
14
W
Bacchus
Concoru
Bacchus
1
4
11
1.63
W
4
3
10
3
L
Neith
a1stayfun
Neith
1
8
4
0.38
L
Gilgamesh
xObscurity
Gilgamesh
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,135
Damage
27,908
36,641
Taken
36,556
24,969
Mitigated
18,530
11,426
Healing
4,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,374
527
248
863
9,158
2,367
0
7,746
1,412
26,785
0
W
Sol
20,922
5,274
0
4,385
10,539
4,249
1,939
1,217
8,908
53,717
0
W
Bacchus
Concoru
Bacchus
4,914
563
599
4,347
17,016
17,063
75
6,365
9,734
15,494
0
W
6,299
1,663
719
1,376
9,086
3,657
0
1,887
6,771
0
25,324
L
Neith
a1stayfun
Neith
3,822
1,326
277
700
9,640
2,974
0
7,009
2,631
0
13,655
L
Gilgamesh
xObscurity
Gilgamesh
14,712
3,813
0
1,912
17,758
13,189
0
11,471
6,287
0
23,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,704
Gold Earned
25,073
150
Minions Killed
95
8
Camps Cleared
3
719,637
Distance Traveled
655,540
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,270
713
54
4
1
219,434
3
W
Sol
10,484
806
91
7
2
229,960
2
W
Bacchus
9,054
696
24
2
2
240,641
1
W
Loki
9,166
705
35
3
4
249,036
0
L
Neith
7,537
580
13
1
0
191,989
1
L
Gilgamesh
8,266
636
28
2
2
244,117
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role