Player Matchup

Chaac
Chaac
ArcaneWanderer44
Chaac
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 41L
1,541 Elo+
Solo
Tiamat
Tiamat
The-Unsourcedd
Tiamat
Level 111
God Stats
0W - 1L
1,602 SR
Queue Stats
23W - 18L
1,560 Elo+
Solo
Mercury
Mercury
WeSlapBellies
Mercury
Level 84
God Stats
33W - 26L
1,656 SR
Queue Stats
483W - 393L
1,502 Elo+
Solo
Danzaburou
Danzaburou
epicbossbro526
Danzaburou
Level 128
God Stats
13W - 4L
1,721 SR
Queue Stats
338W - 311L
1,514 Elo+
Solo
Bacchus
Bacchus
moneyman_hou
Bacchus
Level 145
God Stats
4W - 2L
1,776 SR
Queue Stats
210W - 197L
1,558 Elo+
Solo
Team Averages
Level 109
1,651 SR
1,535 Elo+

VS

Team Averages
Level 114
1,577 SR
1,493 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
LT Y4NI3L IX
Thor
Level 88
God Stats
4W - 1L
1,693 SR
Queue Stats
209W - 196L
1,463 Elo+
Party 1
Geb
Geb
Malo Borsuk
Geb
Level 128
God Stats
1W - 4L
1,419 SR
Queue Stats
226W - 212L
1,510 Elo+
Solo
Cthulhu
Cthulhu
Venompunk
Cthulhu
Level 96
God Stats
8W - 5L
1,597 SR
Queue Stats
549W - 535L
1,462 Elo+
Party 1
Heimdallr
Heimdallr
YeiPR
Heimdallr
Level 129
God Stats
2W - 0L
1,675 SR
Queue Stats
173W - 154L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,947
495
3,084
9,446
3,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
1 / 4 / 0
5,775
578
3,325
4,966
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
9
1 / 4 / 0
5,312
531
1,489
6,674
1,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
epicbossbro526
Danzaburou
7
0 / 4 / 0
4,419
442
4,554
7,170
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
moneyman_hou
Bacchus
10
0 / 1 / 0
5,277
528
2,824
6,466
5,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
5 / 0 / 2
6,905
691
4,076
6,097
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
7 / 0 / 3
6,875
688
4,898
6,715
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 0 / 1
5,727
573
2,309
5,205
3,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Venompunk
Cthulhu
9
0 / 1 / 4
5,559
556
4,801
8,459
5,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
YeiPR
Heimdallr
9
2 / 1 / 4
5,342
534
6,513
6,787
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
14
14
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
5
0
2
6
L
0
1
1
0.5
W
7
0
3
8.5
W
0
0
1
0.5
L
1
4
0
0.25
W
Cthulhu
Venompunk
Cthulhu
0
1
4
2
L
Mercury
1
4
0
0.25
W
Heimdallr
YeiPR
Heimdallr
2
1
4
4
L
Danzaburou
epicbossbro526
Danzaburou
0
4
0
0
L
Bacchus
moneyman_hou
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,276
Damage
22,597
34,722
Taken
33,263
14,964
Mitigated
14,786
12,484
Healing
17,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,076
667
1,083
5,187
6,097
1,894
210
1,784
4,203
36,428
0
L
3,084
482
0
5,155
9,446
3,695
0
2,916
6,530
0
18,997
W
4,898
1,574
0
2,392
6,715
2,040
0
644
6,001
0
35,130
W
2,309
312
0
2,601
5,205
3,022
0
2,384
2,821
25,198
0
L
3,325
607
0
886
4,966
2,316
0
2,142
2,824
31,105
0
W
Cthulhu
Venompunk
Cthulhu
4,801
309
752
3,586
8,459
5,873
0
676
7,724
17,748
0
L
Mercury
1,489
650
0
2,221
6,674
1,816
0
1,123
5,551
0
24,971
W
Heimdallr
YeiPR
Heimdallr
6,513
3,012
0
2,152
6,787
1,957
0
622
6,153
0
31,118
L
Danzaburou
epicbossbro526
Danzaburou
4,554
1,056
0
2,119
7,170
1,568
0
2,206
4,964
0
26,042
L
Bacchus
moneyman_hou
Bacchus
2,824
544
0
2,103
6,466
5,569
0
2,278
3,667
23,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,730
Gold Earned
30,408
283
Minions Killed
285
0
Camps Cleared
0
991,989
Distance Traveled
993,768
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,905
691
73
7
0
191,580
3
L
Chaac
4,947
495
33
3
0
232,693
0
W
Thor
6,875
688
66
7
0
225,878
1
W
Geb
5,727
573
66
7
0
188,604
3
L
Tiamat
5,775
578
88
9
0
185,084
2
W
Cthulhu
5,559
556
21
2
0
210,776
3
L
Mercury
5,312
531
60
6
0
224,661
2
W
Heimdallr
5,342
534
59
6
0
176,930
1
L
Danzaburou
4,419
442
53
5
0
159,433
1
L
Bacchus
5,277
528
49
5
0
190,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role