Player Matchup

Cerberus
Cerberus
CaptainPinkSink
Cerberus
Level 14
God Stats
2W - 3L
1,459 SR
Queue Stats
13W - 12L
1,319 Elo+
Solo
Freya
Freya
CavemanBrain
Freya
Level 35
God Stats
51W - 52L
1,420 SR
Queue Stats
83W - 87L
1,345 Elo+
Party 1
Fenrir
Fenrir
TTVKW121
Fenrir
Level 12
God Stats
2W - 6L
1,463 SR
Queue Stats
14W - 30L
1,298 Elo+
Party 1
Thor
Thor
WayeBrainDad
Thor
Level 14
God Stats
17W - 19L
1,508 SR
Queue Stats
19W - 20L
1,412 Elo+
Party 1
Guan Yu
Guan Yu
sku11master322
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 16
1,470 SR
1,375 Elo+

VS

Team Averages
Level 39
1,573 SR
1,397 Elo+
Thor
Thor
DellyJelly
Thor
Level 29
God Stats
3W - 11L
1,183 SR
Queue Stats
58W - 79L
1,354 Elo+
Solo
Ah Puch
Ah Puch
JewelsUndJoules
Ah Puch
Level 28
God Stats
20W - 15L
1,743 SR
Queue Stats
144W - 160L
1,401 Elo+
Party 3
Gilgamesh
Gilgamesh
Madgariz
Gilgamesh
Level 28
God Stats
8W - 2L
1,715 SR
Queue Stats
77W - 84L
1,366 Elo+
Party 3
Terra
Terra
RadiantTactician
Terra
Level 101
God Stats
1W - 2L
1,726 SR
Queue Stats
9W - 9L
1,540 Elo+
Party 2
Jing Wei
Jing Wei
ZOC_Deadeye
Jing Wei
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
0 / 3 / 0
6,048
378
1,227
12,597
4,905
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
5 / 3 / 2
7,963
498
9,492
13,901
4,893
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
TTVKW121
Fenrir
10
1 / 2 / 4
6,749
422
3,500
5,933
2,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 5 / 4
6,900
431
4,761
9,539
3,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
3 / 15 / 0
7,099
444
3,962
16,741
15,901
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 6
7,986
499
4,499
8,486
3,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 2 / 4
9,182
574
10,087
8,192
2,886
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Madgariz
Gilgamesh
17
13 / 2 / 0
11,002
688
11,512
9,684
6,560
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 5
8,040
503
4,129
12,718
10,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jing Wei
ZOC_Deadeye
Jing Wei
11
2 / 4 / 6
7,435
465
6,161
7,874
2,131
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
48
11
Kills
27
28
Deaths
11
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
3
0
0
L
5
3
2
2
W
4
1
6
7
W
5
2
4
3.5
W
Gilgamesh
Madgariz
Gilgamesh
13
2
0
6.5
W
3
2
5
2.75
L
Fenrir
TTVKW121
Fenrir
1
2
4
1.5
L
2
5
4
0.8
W
Jing Wei
ZOC_Deadeye
Jing Wei
2
4
6
1.25
L
3
15
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,942
Damage
36,388
58,711
Taken
46,954
31,349
Mitigated
25,609
7,182
Healing
13,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
1,227
41
0
933
12,597
4,905
393
3,064
9,533
26,642
0
L
9,492
3,695
0
4,600
13,901
4,893
0
5,095
8,806
46,258
0
W
4,499
1,184
218
3,640
8,486
3,414
408
2,270
6,174
0
28,577
W
10,087
714
0
2,632
8,192
2,886
1,071
4,327
3,698
47,014
0
W
Gilgamesh
Madgariz
Gilgamesh
11,512
4,862
0
2,724
9,684
6,560
2,680
403
9,123
0
66,447
W
4,129
781
996
2,476
12,718
10,618
193
2,636
9,968
21,713
0
L
Fenrir
TTVKW121
Fenrir
3,500
499
0
741
5,933
2,353
702
1,618
4,315
0
20,011
L
4,761
795
0
185
9,539
3,297
0
3,057
6,482
0
21,779
W
Jing Wei
ZOC_Deadeye
Jing Wei
6,161
4,746
0
413
7,874
2,131
1,643
1,612
6,220
0
26,738
L
3,962
1,182
85
638
16,741
15,901
703
1,382
15,359
1,605
21,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,759
Gold Earned
43,645
265
Minions Killed
337
0
Camps Cleared
0
1,437,190
Distance Traveled
1,464,299
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,048
378
63
4
0
296,446
3
L
Freya
7,963
498
88
6
0
287,070
0
W
Thor
7,986
499
53
3
0
308,448
2
W
Ah Puch
9,182
574
84
5
0
265,070
0
W
Gilgamesh
11,002
688
126
8
0
284,096
1
W
Terra
8,040
503
22
1
0
323,099
3
L
Fenrir
6,749
422
35
2
0
253,823
1
L
Thor
6,900
431
39
2
0
301,956
0
W
Jing Wei
7,435
465
52
3
0
283,586
0
L
Guan Yu
7,099
444
40
3
0
297,895
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role