Player Matchup

Osiris
Osiris
 
Osiris
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
ArkiReaper
Athena
Level 103
God Stats
20W - 17L
1,585 SR
Queue Stats
234W - 249L
1,407 Elo+
Party 2
Geb
Geb
Data_Surge101
Geb
Level 49
God Stats
6W - 3L
1,645 SR
Queue Stats
66W - 53L
1,494 Elo+
Party 2
Chernobog
Chernobog
Flame-of-Fenrir
Chernobog
Level 109
God Stats
20W - 10L
1,665 SR
Queue Stats
317W - 325L
1,402 Elo+
Party 2
Pele
Pele
The_Tary
Pele
Level 115
God Stats
2W - 1L
1,813 SR
Queue Stats
500W - 493L
1,464 Elo+
Party 2
Team Averages
Level 97
1,641 SR
1,453 Elo+

VS

Team Averages
Level 67
1,484 SR
1,473 Elo+
Osiris
Osiris
 
Osiris
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
BevinDeasley
Medusa
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 140L
1,375 Elo+
Party 3
Xing Tian
Xing Tian
LccJuicy
Xing Tian
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,612 Elo+
Party 1
Bastet
Bastet
MoonlitSouls
Bastet
Level 123
God Stats
15W - 10L
1,590 SR
Queue Stats
134W - 131L
1,533 Elo+
Party 1
Raijin
Raijin
cadehartong
Raijin
Level 63
God Stats
15W - 9L
1,330 SR
Queue Stats
270W - 314L
1,347 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
2 / 5 / 0
5,429
543
4,196
7,873
4,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
ArkiReaper
Athena
8
0 / 3 / 0
4,865
487
1,646
8,665
2,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 2 / 1
4,744
474
2,878
7,504
3,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
Flame-of-Fenrir
Chernobog
9
3 / 2 / 2
5,536
554
5,678
3,947
1,232
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
8
0 / 4 / 0
4,734
473
2,450
9,214
3,843
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
6 / 0 / 0
6,676
668
6,333
7,786
4,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Medusa
8
1 / 4 / 4
5,003
500
4,917
6,227
1,505
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
LccJuicy
Xing Tian
8
1 / 0 / 5
5,638
564
2,701
5,435
3,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
11
3 / 0 / 8
6,609
661
5,808
6,555
1,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
10
5 / 1 / 1
6,420
642
4,599
4,770
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
16
16
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
5
0
0.4
W
Osiris
 
Osiris
6
0
0
6
L
Athena
ArkiReaper
Athena
0
3
0
0
W
Medusa
1
4
4
0.75
L
0
2
1
0.25
L
Chernobog
Flame-of-Fenrir
Chernobog
3
2
2
2
W
Xing Tian
LccJuicy
Xing Tian
1
0
5
3.5
W
Bastet
3
0
8
7
L
Pele
0
4
0
0
W
Raijin
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,848
Damage
24,358
37,203
Taken
30,773
15,679
Mitigated
12,815
7,939
Healing
12,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,196
1,598
0
1,378
7,873
4,171
0
1,344
6,457
0
28,199
W
Osiris
 
Osiris
6,333
2,472
0
3,748
7,786
4,264
64
474
7,312
0
39,313
L
Athena
ArkiReaper
Athena
1,646
518
246
2,633
8,665
2,862
0
2,471
5,926
22,168
0
W
Medusa
4,917
2,894
0
1,978
6,227
1,505
96
784
5,443
0
19,681
L
2,878
152
92
2,145
7,504
3,571
0
1,651
5,785
8,548
0
L
Chernobog
Flame-of-Fenrir
Chernobog
5,678
3,220
0
772
3,947
1,232
186
1,028
2,846
0
31,157
W
Xing Tian
LccJuicy
Xing Tian
2,701
313
0
1,593
5,435
3,657
250
1,450
3,985
15,370
0
W
Bastet
5,808
1,702
0
4,185
6,555
1,938
0
1,064
5,491
0
32,524
L
Pele
2,450
740
0
673
9,214
3,843
75
325
8,889
0
24,194
W
Raijin
4,599
841
0
507
4,770
1,451
0
752
4,018
26,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,308
Gold Earned
30,346
222
Minions Killed
263
0
Camps Cleared
0
924,793
Distance Traveled
997,067
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,429
543
51
5
0
181,072
1
W
Osiris
6,676
668
87
9
0
202,420
2
L
Athena
4,865
487
54
5
0
196,087
2
W
Medusa
5,003
500
35
4
0
170,410
1
L
Geb
4,744
474
7
1
0
184,883
0
L
Chernobog
5,536
554
70
7
0
181,729
2
W
Xing Tian
5,638
564
18
2
0
203,035
6
W
Bastet
6,609
661
68
7
0
223,065
0
L
Pele
4,734
473
40
4
0
181,022
0
W
Raijin
6,420
642
55
6
0
198,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role