Player Matchup

Danzaburou
Danzaburou
Buschssss21
Danzaburou
Level 27
God Stats
4W - 6L
1,371 SR
Queue Stats
28W - 22L
1,448 Elo+
Party 2
Geb
Geb
Rosco Sir
Geb
Level 107
God Stats
1W - 2L
1,649 SR
Queue Stats
130W - 93L
1,499 Elo+
Party 2
Scylla
Scylla
dogopurpura
Scylla
Level 153
God Stats
6W - 9L
1,451 SR
Queue Stats
165W - 214L
1,304 Elo+
Solo
Team Averages
Level 96
1,490 SR
1,417 Elo+

VS

Team Averages
Level 49
1,426 SR
1,376 Elo+
Tiamat
Tiamat
 
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Kraiex
Scylla
Level 60
God Stats
8W - 10L
1,485 SR
Queue Stats
88W - 101L
1,400 Elo+
Party 1
Chaac
Chaac
MonDzl
Chaac
Level 58
God Stats
18W - 19L
1,293 SR
Queue Stats
138W - 220L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Buschssss21
Danzaburou
11
2 / 6 / 1
7,124
712
3,656
8,283
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 4 / 2
6,558
656
2,063
9,618
6,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
11
2 / 3 / 2
6,742
674
5,427
6,093
1,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
3 / 2 / 8
7,131
713
6,484
4,280
2,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
Kraiex
Scylla
13
7 / 1 / 2
7,691
769
6,977
3,677
1,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
MonDzl
Chaac
11
3 / 2 / 7
7,263
726
7,952
11,399
6,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
13
13
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
2
8
3.5
L
Danzaburou
Buschssss21
Danzaburou
2
6
1
0.42
W
Scylla
Kraiex
Scylla
7
1
2
8
W
Chaac
MonDzl
Chaac
3
2
7
3.25
L
1
4
2
0.5
L
Scylla
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,146
Damage
21,413
23,994
Taken
19,356
11,329
Mitigated
9,682
2,869
Healing
7,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,484
355
0
1,002
4,280
2,270
0
1,730
2,510
17,452
0
L
Danzaburou
Buschssss21
Danzaburou
3,656
1,679
0
920
8,283
3,100
0
5,358
2,655
0
14,102
W
Scylla
Kraiex
Scylla
6,977
477
0
500
3,677
1,227
24
1,484
2,107
20,852
0
W
Chaac
MonDzl
Chaac
7,952
828
200
5,506
11,399
6,185
0
4,316
6,901
0
27,006
L
2,063
108
0
1,034
9,618
6,455
0
5,143
4,233
11,825
0
L
Scylla
5,427
336
269
646
6,093
1,774
0
2,574
3,429
17,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,424
Gold Earned
22,085
85
Minions Killed
112
2
Camps Cleared
6
464,119
Distance Traveled
533,209
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,131
713
37
4
1
172,429
0
L
Danzaburou
7,124
712
27
3
1
160,818
0
W
Scylla
7,691
769
35
4
2
172,720
1
W
Chaac
7,263
726
40
4
3
188,060
1
L
Geb
6,558
656
21
2
1
148,158
0
L
Scylla
6,742
674
37
4
0
155,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role