Player Matchup

Kumbhakarna
Kumbhakarna
Ninja Skull
Kumbhakarna
Level 113
God Stats
11W - 7L
1,647 SR
Queue Stats
31W - 34L
1,452 Elo+
Party 1
Anubis
Anubis
Scout204
Anubis
Level 101
God Stats
4W - 5L
1,609 SR
Queue Stats
26W - 27L
1,466 Elo+
Party 1
Ratatoskr
Ratatoskr
SkyStriker31
Ratatoskr
Level 116
God Stats
0W - 3L
1,271 SR
Queue Stats
30W - 33L
1,452 Elo+
Party 1
Chaac
Chaac
THE REAL WILLS
Chaac
Level 89
God Stats
0W - 2L
1,224 SR
Queue Stats
3W - 9L
1,337 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
VI Mercy VI
Ah Muzen Cab
Level 96
God Stats
1W - 1L
1,724 SR
Queue Stats
6W - 11L
1,413 Elo+
Party 1
Team Averages
Level 103
1,495 SR
1,424 Elo+

VS

Team Averages
Level 106
1,591 SR
1,510 Elo+
Artio
Artio
 
Artio
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CyanideMisery
Loki
Level 123
God Stats
7W - 6L
1,493 SR
Queue Stats
227W - 222L
1,504 Elo+
Solo
Medusa
Medusa
Derpyisaiah12
Medusa
Level 88
God Stats
5W - 2L
1,583 SR
Queue Stats
214W - 192L
1,541 Elo+
Solo
Guan Yu
Guan Yu
Lathinxcz
Guan Yu
Level 107
God Stats
1W - 0L
1,434 SR
Queue Stats
179W - 163L
1,512 Elo+
Solo
Eset
Eset
derpmano47
Eset
Level 91
God Stats
7W - 0L
1,946 SR
Queue Stats
253W - 263L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Ninja Skull
Kumbhakarna
13
2 / 2 / 3
8,839
402
5,995
22,980
23,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
Scout204
Anubis
14
1 / 6 / 5
8,970
408
13,851
13,225
5,492
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
SkyStriker31
Ratatoskr
16
5 / 5 / 1
9,880
449
9,381
21,223
6,952
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 8 / 1
8,939
406
7,003
15,011
9,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
VI Mercy VI
Ah Muzen Cab
16
5 / 9 / 1
10,127
460
15,057
19,455
7,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
17
1 / 0 / 9
9,824
447
10,190
17,537
17,456
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
6 / 2 / 10
12,580
572
16,390
16,041
6,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
5 / 4 / 5
11,656
530
13,310
17,355
6,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
Lathinxcz
Guan Yu
20
14 / 0 / 2
13,348
607
15,609
14,822
16,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 7 / 12
11,724
533
14,375
14,644
5,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
68
13
Kills
30
30
Deaths
13
11
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
9
5.5
W
6
2
10
5.5
W
5
4
5
1.88
W
Guan Yu
Lathinxcz
Guan Yu
14
0
2
15
L
Kumbhakarna
Ninja Skull
Kumbhakarna
2
2
3
1.75
L
Anubis
Scout204
Anubis
1
6
5
0.58
L
Ratatoskr
SkyStriker31
Ratatoskr
5
5
1
1.1
L
0
8
1
0.06
L
Ah Muzen Cab
VI Mercy VI
Ah Muzen Cab
5
9
1
0.61
W
4
7
12
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,287
Damage
69,874
91,894
Taken
80,399
52,764
Mitigated
52,199
24,191
Healing
31,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
10,190
714
2,346
7,148
17,537
17,456
0
6,425
11,112
46,809
0
W
16,390
3,698
0
5,469
16,041
6,824
0
2,905
13,136
0
99,983
W
13,310
6,081
0
4,545
17,355
6,458
1,946
8,559
8,796
0
105,847
W
Guan Yu
Lathinxcz
Guan Yu
15,609
3,149
941
4,642
14,822
16,196
725
1,452
13,370
22,601
58,025
L
Kumbhakarna
Ninja Skull
Kumbhakarna
5,995
24
738
6,714
22,980
23,970
21
9,037
13,595
19,905
0
L
Anubis
Scout204
Anubis
13,851
217
97
3,826
13,225
5,492
76
4,019
9,044
64,177
0
L
Ratatoskr
SkyStriker31
Ratatoskr
9,381
2,956
0
5,539
21,223
6,952
0
3,479
17,431
0
57,990
L
7,003
1,502
0
2,086
15,011
9,011
0
3,187
11,119
3,044
52,968
L
Ah Muzen Cab
VI Mercy VI
Ah Muzen Cab
15,057
6,296
0
5,191
19,455
7,339
270
7,039
11,956
0
72,873
W
14,375
1,214
2,097
4,135
14,644
5,265
585
1,197
13,447
67,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,755
Gold Earned
59,132
471
Minions Killed
695
0
Camps Cleared
0
2,027,830
Distance Traveled
2,166,381
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,824
447
77
4
0
429,216
1
W
Loki
12,580
572
149
7
0
513,029
3
W
Medusa
11,656
530
176
8
0
405,084
2
W
Guan Yu
13,348
607
146
7
0
439,337
0
L
Kumbhakarna
8,839
402
26
1
0
432,218
3
L
Anubis
8,970
408
114
5
0
337,640
3
L
Ratatoskr
9,880
449
105
5
0
469,045
1
L
Chaac
8,939
406
107
5
0
404,720
7
L
Ah Muzen Cab
10,127
460
119
5
0
384,207
3
W
Eset
11,724
533
147
7
0
379,715
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role