Player Matchup

Charybdis
Charybdis
Jmoneyyyyy
Charybdis
Level 27
God Stats
14W - 6L
1,660 SR
Queue Stats
39W - 28L
1,559 Elo+
Party 2
Scylla
Scylla
Razorblu07
Scylla
Level 3
God Stats
3W - 3L
1,462 SR
Queue Stats
3W - 3L
1,418 Elo+
Party 1
Sol
Sol
THICCtoria
Sol
Level 28
God Stats
2W - 4L
1,618 SR
Queue Stats
32W - 18L
1,623 Elo+
Solo
Bakasura
Bakasura
phoenixkill0313
Bakasura
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,553 Elo+
Party 1
Hel
Hel
xPersuasions
Hel
Level 26
God Stats
29W - 20L
1,602 SR
Queue Stats
49W - 39L
1,558 Elo+
Party 2
Team Averages
Level 44
1,568 SR
1,542 Elo+

VS

Team Averages
Level 16
1,611 SR
1,568 Elo+
Ullr
Ullr
MEBIGNOOBz
Ullr
Level 28
God Stats
3W - 6L
1,717 SR
Queue Stats
232W - 205L
1,522 Elo+
Solo
Erlang Shen
Erlang Shen
MatadorDeDoido
Erlang Shen
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nox
Nox
RonnnnStoppp
Nox
Level 14
God Stats
4W - 4L
1,839 SR
Queue Stats
27W - 15L
1,742 Elo+
Solo
Yemoja
Yemoja
SamuraiSiete
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,599 Elo+
Solo
Chang'e
Chang'e
Sεεlε
Chang'e
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
13W - 10L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jmoneyyyyy
Charybdis
16
4 / 0 / 7
9,350
935
10,205
12,081
4,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Razorblu07
Scylla
16
1 / 1 / 12
9,225
923
8,288
5,135
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 0 / 14
10,577
1,058
27,942
13,759
11,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
16
9 / 3 / 7
10,718
1,072
15,266
13,002
5,183
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 2 / 11
9,920
992
9,376
7,798
2,635
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

333

VS

Team 2 Tickets

86

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 3
8,942
894
15,902
22,308
7,925
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
MatadorDeDoido
Erlang Shen
14
0 / 10 / 2
8,140
814
2,887
21,010
18,207
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
5 / 2 / 1
10,019
1,002
12,608
10,839
4,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
14
0 / 5 / 2
8,420
842
2,623
7,833
3,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chang'e
Sεεlε
Chang'e
15
0 / 2 / 5
8,795
880
10,269
14,445
4,903
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
19
20
Kills
6
6
Deaths
20
51
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Jmoneyyyyy
Charybdis
4
0
7
7.5
L
1
1
3
2.5
L
Erlang Shen
MatadorDeDoido
Erlang Shen
0
10
2
0.1
W
Scylla
Razorblu07
Scylla
1
1
12
7
L
5
2
1
2.75
L
Yemoja
0
5
2
0.2
L
Chang'e
Sεεlε
Chang'e
0
2
5
1.25
W
3
0
14
10
W
Bakasura
9
3
7
4.17
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,077
Damage
44,289
51,775
Taken
76,435
24,717
Mitigated
39,025
24,835
Healing
7,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Jmoneyyyyy
Charybdis
10,205
5,746
0
4,762
12,081
4,024
0
4,451
7,630
0
30,989
L
15,902
6,301
0
480
22,308
7,925
0
14,070
7,389
0
38,003
L
Erlang Shen
MatadorDeDoido
Erlang Shen
2,887
1,337
0
1,242
21,010
18,207
0
8,421
11,423
0
8,140
W
Scylla
Razorblu07
Scylla
8,288
1,359
0
256
5,135
1,728
0
2,665
2,470
17,402
0
L
12,608
925
0
106
10,839
4,180
0
6,705
4,024
28,064
0
L
Yemoja
2,623
687
203
437
7,833
3,810
0
3,028
3,773
6,634
0
L
Chang'e
Sεεlε
Chang'e
10,269
484
2,734
2,740
14,445
4,903
0
9,598
4,232
22,524
0
W
27,942
11,575
0
8,006
13,759
11,147
0
5,961
7,798
45,453
5,828
W
Bakasura
15,266
10,630
0
2,766
13,002
5,183
0
7,155
5,847
0
27,951
W
9,376
776
5,404
3,641
7,798
2,635
0
5,268
2,530
14,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,790
Gold Earned
44,316
205
Minions Killed
120
10
Camps Cleared
1
925,526
Distance Traveled
799,140
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,350
935
53
5
0
168,528
0
L
Ullr
8,942
894
43
4
0
195,434
0
L
Erlang Shen
8,140
814
3
0
0
133,738
1
W
Scylla
9,225
923
26
3
0
189,547
1
L
Nox
10,019
1,002
48
5
0
207,610
0
L
Yemoja
8,420
842
8
1
1
58,255
1
L
Chang'e
8,795
880
18
2
0
204,103
3
W
Sol
10,577
1,058
44
4
5
184,992
0
W
Bakasura
10,718
1,072
57
6
5
227,849
0
W
Hel
9,920
992
25
3
0
154,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role