Player Matchup

Cupid
Cupid
Ashdato
Cupid
Level 26
God Stats
8W - 2L
1,837 SR
Queue Stats
106W - 97L
1,577 Elo+
Solo
Ao Kuang
Ao Kuang
billytheking77
Ao Kuang
Level 22
God Stats
5W - 2L
1,648 SR
Queue Stats
73W - 55L
1,617 Elo+
Solo
Sol
Sol
ii_b_Captain
Sol
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,717 Elo+
Solo
Sobek
Sobek
shhhhshhhhshh5h
Sobek
Level 15
God Stats
1W - 0L
1,288 SR
Queue Stats
16W - 13L
1,694 Elo+
Solo
Mulan
Mulan
statue6551
Mulan
Level 24
God Stats
7W - 3L
1,487 SR
Queue Stats
72W - 60L
1,434 Elo+
Solo
Team Averages
Level 20
1,552 SR
1,608 Elo+

VS

Team Averages
Level 15
1,624 SR
1,570 Elo+
Fenrir
Fenrir
BrokenSoul4943
Fenrir
Level 10
God Stats
0W - 1L
1,439 SR
Queue Stats
4W - 2L
1,744 Elo+
Solo
Olorun
Olorun
IDAHIR3c
Olorun
Level 22
God Stats
1W - 4L
1,406 SR
Queue Stats
33W - 28L
1,583 Elo+
Solo
Chernobog
Chernobog
Tru_NeonGuy
Chernobog
Level 7
God Stats
1W - 6L
1,903 SR
Queue Stats
5W - 11L
1,604 Elo+
Solo
Sol
Sol
UwU_BingBong
Sol
Level 9
God Stats
10W - 5L
1,767 SR
Queue Stats
34W - 27L
1,456 Elo+
Solo
Bellona
Bellona
bkalmer23
Bellona
Level 29
God Stats
17W - 13L
1,605 SR
Queue Stats
85W - 68L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Ashdato
Cupid
16
11 / 0 / 1
9,921
709
9,696
8,525
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
16
10 / 0 / 4
9,248
661
4,716
9,830
3,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 3 / 9
7,996
571
5,968
7,866
3,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
3 / 0 / 19
8,017
573
4,718
11,346
13,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mulan
15
11 / 0 / 4
9,303
665
13,890
10,436
6,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 1
5,748
411
4,540
11,263
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
IDAHIR3c
Olorun
11
2 / 7 / 1
7,035
503
8,637
10,452
3,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chernobog
Tru_NeonGuy
Chernobog
8
1 / 10 / 0
5,538
396
4,819
11,000
2,998
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 8 / 0
5,818
416
4,730
10,579
1,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
bkalmer23
Bellona
10
0 / 5 / 0
6,299
450
5,443
11,258
7,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
5
37
Kills
3
3
Deaths
38
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cupid
Ashdato
Cupid
11
0
1
11.5
L
0
8
1
0.06
L
Olorun
IDAHIR3c
Olorun
2
7
1
0.36
L
Chernobog
Tru_NeonGuy
Chernobog
1
10
0
0.1
L
0
8
0
0
W
Ao Kuang
10
0
4
12
L
Bellona
bkalmer23
Bellona
0
5
0
0
W
2
3
9
2.17
W
3
0
19
12.5
W
Mulan
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,988
Damage
28,169
48,003
Taken
54,552
30,460
Mitigated
20,054
19,834
Healing
10,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Ashdato
Cupid
9,696
6,441
117
4,423
8,525
3,058
2,214
3,014
5,511
0
70,832
L
4,540
1,071
0
1,941
11,263
3,322
334
3,658
7,442
0
20,953
L
Olorun
IDAHIR3c
Olorun
8,637
3,907
97
2,581
10,452
3,834
0
6,143
4,180
36,677
5,418
L
Chernobog
Tru_NeonGuy
Chernobog
4,819
3,428
0
428
11,000
2,998
0
3,930
7,026
0
20,911
L
4,730
1,543
0
2,446
10,579
1,960
582
739
9,792
29,318
3,667
W
Ao Kuang
4,716
548
0
4,940
9,830
3,527
0
1,872
7,958
66,748
0
L
Bellona
bkalmer23
Bellona
5,443
2,084
0
2,783
11,258
7,940
526
478
10,339
0
36,084
W
5,968
1,738
0
4,074
7,866
3,427
2,788
3,195
4,671
42,894
4,865
W
4,718
314
0
2,485
11,346
13,901
108
2,878
8,468
12,477
0
W
Mulan
13,890
2,931
0
3,795
10,436
6,547
494
979
9,457
0
56,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,485
Gold Earned
30,438
443
Minions Killed
289
0
Camps Cleared
0
1,369,042
Distance Traveled
1,255,686
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,921
709
131
9
0
261,238
0
L
Fenrir
5,748
411
46
3
0
272,278
1
L
Olorun
7,035
503
87
6
0
239,832
6
L
Chernobog
5,538
396
35
3
0
273,395
0
L
Sol
5,818
416
55
4
0
208,701
6
W
Ao Kuang
9,248
661
104
7
0
290,612
0
L
Bellona
6,299
450
66
5
0
261,480
1
W
Sol
7,996
571
96
7
0
238,075
2
W
Sobek
8,017
573
10
1
0
286,400
6
W
Mulan
9,303
665
102
7
0
292,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role