Player Matchup

Tyr
Tyr
EnvelopeSender
Tyr
Level 25
God Stats
4W - 3L
1,131 SR
Queue Stats
17W - 11L
1,402 Elo+
Solo
Izanami
Izanami
Garhfig
Izanami
Level 17
God Stats
35W - 39L
1,671 SR
Queue Stats
52W - 79L
1,334 Elo+
Party 1
Kali
Kali
HablasConPapi
Kali
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 25L
1,562 Elo+
Solo
Xing Tian
Xing Tian
JohanLieberttt
Xing Tian
Level 27
God Stats
12W - 13L
1,532 SR
Queue Stats
128W - 154L
1,364 Elo+
Party 1
Sol
Sol
KingAlexT2P
Sol
Level 29
God Stats
10W - 16L
1,416 SR
Queue Stats
167W - 225L
1,381 Elo+
Party 1
Team Averages
Level 22
1,450 SR
1,409 Elo+

VS

Team Averages
Level 21
1,536 SR
1,445 Elo+
Hachiman
Hachiman
 
Hachiman
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DaRealSpirit
Bellona
Level 27
God Stats
4W - 7L
1,340 SR
Queue Stats
44W - 34L
1,541 Elo+
Solo
Olorun
Olorun
DjBekan
Olorun
Level 18
God Stats
4W - 1L
1,426 SR
Queue Stats
6W - 11L
1,287 Elo+
Solo
Arachne
Arachne
LtMcLovin
Arachne
Level 28
God Stats
17W - 11L
1,692 SR
Queue Stats
161W - 181L
1,397 Elo+
Solo
Geb
Geb
sebas3173
Geb
Level 15
God Stats
3W - 3L
1,721 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 11 / 2
10,274
467
14,807
28,765
15,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Garhfig
Izanami
14
1 / 7 / 2
8,385
381
4,381
12,022
2,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 8 / 5
10,214
464
7,300
23,286
7,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
JohanLieberttt
Xing Tian
16
3 / 1 / 3
10,720
487
9,021
15,984
14,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 7 / 3
10,568
480
15,254
15,708
4,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
5 / 4 / 3
12,155
553
18,769
22,685
7,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
DaRealSpirit
Bellona
20
15 / 3 / 0
14,044
638
24,503
23,408
18,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
DjBekan
Olorun
14
0 / 8 / 5
9,758
444
4,168
10,774
4,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
LtMcLovin
Arachne
18
10 / 6 / 7
12,646
575
18,784
19,778
8,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 1 / 8
11,392
518
8,357
15,466
18,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
19
Kills
34
34
Deaths
22
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
4
3
1.63
W
Bellona
DaRealSpirit
Bellona
15
3
0
5
W
Olorun
DjBekan
Olorun
0
8
5
0.31
L
4
11
2
0.45
L
Izanami
Garhfig
Izanami
1
7
2
0.29
L
5
8
5
0.94
L
Xing Tian
JohanLieberttt
Xing Tian
3
1
3
4.5
L
6
7
3
1.07
W
Arachne
LtMcLovin
Arachne
10
6
7
2.25
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,763
Damage
74,581
95,765
Taken
92,111
43,706
Mitigated
57,663
26,040
Healing
28,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
18,769
11,270
0
11,247
22,685
7,913
1,093
10,070
12,615
0
116,397
W
Bellona
DaRealSpirit
Bellona
24,503
10,125
0
7,315
23,408
18,122
4,937
2,134
21,274
0
113,227
W
Olorun
DjBekan
Olorun
4,168
1,393
160
1,454
10,774
4,465
1,915
6,483
4,291
39,114
4,719
L
14,807
1,800
0
6,634
28,765
15,014
0
2,938
25,827
0
50,426
L
Izanami
Garhfig
Izanami
4,381
3,117
0
2,055
12,022
2,772
530
1,388
10,634
0
45,506
L
7,300
3,457
0
9,105
23,286
7,515
0
1,952
21,334
0
47,398
L
Xing Tian
JohanLieberttt
Xing Tian
9,021
957
0
3,465
15,984
14,281
192
3,713
12,271
35,523
0
L
15,254
5,415
0
4,781
15,708
4,124
740
2,129
13,579
67,313
0
W
Arachne
LtMcLovin
Arachne
18,784
12,272
0
6,050
19,778
8,817
730
5,268
14,510
0
80,931
W
8,357
581
0
2,044
15,466
18,346
604
6,013
9,453
21,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,161
Gold Earned
59,995
410
Minions Killed
548
0
Camps Cleared
0
1,866,533
Distance Traveled
2,088,567
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,155
553
164
7
0
384,015
9
W
Bellona
14,044
638
165
8
0
378,911
1
W
Olorun
9,758
444
79
4
0
389,787
0
L
Tyr
10,274
467
84
4
0
388,309
3
L
Izanami
8,385
381
97
4
0
379,194
1
L
Kali
10,214
464
83
4
0
331,876
3
L
Xing Tian
10,720
487
41
2
0
445,912
1
L
Sol
10,568
480
105
5
0
321,242
2
W
Arachne
12,646
575
109
5
0
465,202
1
W
Geb
11,392
518
31
1
0
470,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role