Player Matchup

Nemesis
Nemesis
GUNZstrong
Nemesis
Level 18
God Stats
2W - 6L
1,203 SR
Queue Stats
5W - 10L
1,325 Elo+
Solo
Merlin
Merlin
NF-XIII
Merlin
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 2L
1,271 Elo+
Solo
Ares
Ares
Nameless_KND
Ares
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,677 Elo+
Solo
Izanami
Izanami
SSI LeoYT
Izanami
Level 25
God Stats
5W - 4L
1,591 SR
Queue Stats
60W - 61L
1,413 Elo+
Solo
Thor
Thor
XvXn33d_sp33dXvX
Thor
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,396 Elo+
Solo
Team Averages
Level 23
1,459 SR
1,416 Elo+

VS

Team Averages
Level 26
1,382 SR
1,259 Elo+
Sun Wukong
Sun Wukong
ChamChamLai
Sun Wukong
Level 2
God Stats
0W - 2L
1,242 SR
Queue Stats
0W - 6L
1,154 Elo+
Party 1
King Arthur
King Arthur
Count Patchy
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 35L
1,227 Elo+
Party 1
Danzaburou
Danzaburou
Fronomenal
Danzaburou
Level 86
God Stats
4W - 4L
1,462 SR
Queue Stats
63W - 92L
1,317 Elo+
Party 1
Geb
Geb
LizardEyeSky
Geb
Level 8
God Stats
5W - 12L
1,207 SR
Queue Stats
12W - 30L
1,181 Elo+
Party 1
Cthulhu
Cthulhu
RDxFALL0UT
Cthulhu
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 15L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GUNZstrong
Nemesis
20
14 / 0 / 11
14,554
1,040
19,655
10,542
6,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
NF-XIII
Merlin
20
7 / 0 / 22
14,762
1,054
34,745
10,443
6,131
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
2 / 3 / 22
12,745
910
12,880
20,314
33,515
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
SSI LeoYT
Izanami
20
8 / 1 / 10
14,671
1,048
30,800
17,329
10,070
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
3 / 4 / 15
12,189
871
10,514
12,630
11,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Team 1 Tickets

209

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChamChamLai
Sun Wukong
18
0 / 13 / 5
11,278
806
3,602
22,503
11,248
King Arthur
Count Patchy
King Arthur
19
1 / 6 / 6
11,977
856
13,508
29,691
40,768
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
Fronomenal
Danzaburou
18
5 / 3 / 2
13,760
983
21,894
18,211
7,633
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
1 / 8 / 6
12,104
865
9,756
26,696
32,569
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
RDxFALL0UT
Cthulhu
19
1 / 4 / 6
11,800
843
15,785
24,453
17,667
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
33
34
Kills
8
8
Deaths
34
80
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ChamChamLai
Sun Wukong
0
13
5
0.19
L
King Arthur
Count Patchy
King Arthur
1
6
6
0.67
L
Danzaburou
Fronomenal
Danzaburou
5
3
2
2
W
Nemesis
GUNZstrong
Nemesis
14
0
11
19.5
L
1
8
6
0.5
W
Merlin
NF-XIII
Merlin
7
0
22
18
W
2
3
22
4.33
L
Cthulhu
RDxFALL0UT
Cthulhu
1
4
6
1
W
Izanami
SSI LeoYT
Izanami
8
1
10
13
W
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,594
Damage
64,545
71,258
Taken
121,554
67,274
Mitigated
109,885
11,725
Healing
8,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ChamChamLai
Sun Wukong
3,602
943
0
99
22,503
11,248
0
9,158
12,000
0
15,328
L
King Arthur
Count Patchy
King Arthur
13,508
1,402
0
21
29,691
40,768
0
12,047
17,644
242
36,561
L
Danzaburou
Fronomenal
Danzaburou
21,894
10,083
105
4,348
18,211
7,633
0
7,344
10,867
0
50,857
W
Nemesis
GUNZstrong
Nemesis
19,655
8,490
0
2,392
10,542
6,437
0
3,442
7,100
0
38,469
L
9,756
977
0
0
26,696
32,569
0
9,556
17,140
28,000
0
W
Merlin
NF-XIII
Merlin
34,745
4,231
0
4,908
10,443
6,131
0
4,116
6,327
64,467
0
W
12,880
2,361
0
192
20,314
33,515
0
7,688
12,626
22,396
0
L
Cthulhu
RDxFALL0UT
Cthulhu
15,785
812
681
2,746
24,453
17,667
0
9,520
14,933
35,229
0
W
Izanami
SSI LeoYT
Izanami
30,800
24,747
0
4,233
17,329
10,070
0
5,461
11,868
0
71,114
W
10,514
1,798
0
0
12,630
11,121
0
5,076
7,554
0
22,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,921
Gold Earned
60,919
273
Minions Killed
216
11
Camps Cleared
3
1,182,917
Distance Traveled
1,181,496
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,278
806
21
2
0
217,521
1
L
King Arthur
11,977
856
53
4
1
254,085
0
L
Danzaburou
13,760
983
72
5
1
229,446
0
W
Nemesis
14,554
1,040
30
2
6
291,255
2
L
Geb
12,104
865
25
2
1
272,778
0
W
Merlin
14,762
1,054
64
5
1
231,653
0
W
Ares
12,745
910
19
1
1
238,896
0
L
Cthulhu
11,800
843
45
3
0
207,666
0
W
Izanami
14,671
1,048
117
8
3
224,788
0
W
Thor
12,189
871
43
3
0
196,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role