Player Matchup

Scylla
Scylla
 
Scylla
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
CEDENTINO
Bellona
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,389 Elo+
Solo
Chaac
Chaac
RambokushQc
Chaac
Level 101
God Stats
170W - 39L
1,942 SR
Queue Stats
408W - 93L
1,885 Elo+
Party 2
Team Averages
Level 100
1,647 SR
1,591 Elo+

VS

Team Averages
Level 140
1,620 SR
1,557 Elo+
Chaac
Chaac
 
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
HaIIzy
Sol
Level 145
God Stats
20W - 11L
1,714 SR
Queue Stats
550W - 521L
1,570 Elo+
Party 1
Danzaburou
Danzaburou
JCKC
Danzaburou
Level 148
God Stats
10W - 8L
1,647 SR
Queue Stats
567W - 515L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
0 / 4 / 2
4,347
725
1,837
5,124
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
CEDENTINO
Bellona
7
0 / 9 / 1
4,193
699
1,767
11,148
7,708
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
2 / 3 / 0
4,761
794
3,037
7,319
4,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
4 / 0 / 10
6,035
1,006
3,631
5,815
5,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sol
HaIIzy
Sol
10
6 / 0 / 8
6,539
1,090
9,248
4,509
1,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
JCKC
Danzaburou
10
6 / 2 / 8
6,727
1,121
7,952
5,472
2,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
16
16
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
4
2
0.25
W
Chaac
 
Chaac
4
0
10
9
L
Bellona
CEDENTINO
Bellona
0
9
1
0.06
W
Sol
HaIIzy
Sol
6
0
8
10
W
Danzaburou
JCKC
Danzaburou
6
2
8
5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,641
Damage
20,831
23,591
Taken
15,796
13,404
Mitigated
8,911
2,255
Healing
8,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,837
385
0
520
5,124
1,456
0
2,788
2,260
7,546
0
W
Chaac
 
Chaac
3,631
490
0
2,828
5,815
5,711
593
829
4,721
0
15,832
L
Bellona
CEDENTINO
Bellona
1,767
773
0
139
11,148
7,708
0
3,219
7,637
0
4,835
W
Sol
HaIIzy
Sol
9,248
4,700
0
3,000
4,509
1,193
1,168
258
4,082
23,770
0
W
Danzaburou
JCKC
Danzaburou
7,952
3,560
580
1,740
5,472
2,007
452
720
4,538
0
18,713
L
3,037
185
39
1,557
7,319
4,240
0
3,505
3,613
0
6,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,301
Gold Earned
19,301
31
Minions Killed
84
1
Camps Cleared
5
243,269
Distance Traveled
384,115
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,347
725
15
3
1
70,375
0
W
Chaac
6,035
1,006
21
4
0
141,038
3
L
Bellona
4,193
699
11
2
0
83,943
0
W
Sol
6,539
1,090
35
6
1
123,538
0
W
Danzaburou
6,727
1,121
28
5
4
119,539
0
L
Chaac
4,761
794
5
1
0
88,951
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role