Player Matchup

Fafnir
Fafnir
ColdIce1
Fafnir
Level 66
God Stats
9W - 6L
1,478 SR
Queue Stats
39W - 39L
1,381 Elo+
Solo
Bastet
Bastet
JeffRex
Bastet
Level 102
God Stats
14W - 7L
1,645 SR
Queue Stats
81W - 79L
1,616 Elo+
Party 2
Sol
Sol
Keewe7
Sol
Level 61
God Stats
1W - 2L
1,750 SR
Queue Stats
44W - 42L
1,472 Elo+
Party 2
Team Averages
Level 76
1,624 SR
1,490 Elo+

VS

Team Averages
Level 98
1,552 SR
1,439 Elo+
Sun Wukong
Sun Wukong
Post-Leli
Sun Wukong
Level 103
God Stats
23W - 15L
1,512 SR
Queue Stats
273W - 308L
1,379 Elo+
Solo
Khepri
Khepri
PsychoTurbo
Khepri
Level 48
God Stats
1W - 0L
1,711 SR
Queue Stats
115W - 95L
1,385 Elo+
Party 1
Sol
Sol
baaccaa
Sol
Level 143
God Stats
6W - 4L
1,434 SR
Queue Stats
185W - 147L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ColdIce1
Fafnir
13
0 / 3 / 13
10,922
728
8,778
18,346
25,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bastet
JeffRex
Bastet
17
12 / 3 / 1
11,630
775
22,076
16,582
8,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sol
Keewe7
Sol
11
1 / 6 / 6
8,885
592
11,233
11,098
4,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Post-Leli
Sun Wukong
15
5 / 5 / 7
11,334
756
12,683
20,570
15,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Khepri
14
1 / 4 / 9
10,143
676
3,640
16,400
17,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
14
6 / 4 / 3
10,809
721
21,879
15,990
4,706
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
13
Kills
12
12
Deaths
13
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fafnir
ColdIce1
Fafnir
0
3
13
2.17
L
Bastet
JeffRex
Bastet
12
3
1
4.17
L
Sol
Keewe7
Sol
1
6
6
0.67
W
Sun Wukong
Post-Leli
Sun Wukong
5
5
7
1.7
W
Khepri
1
4
9
1.38
W
Sol
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,087
Damage
38,202
46,026
Taken
52,960
38,164
Mitigated
38,127
11,308
Healing
15,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
ColdIce1
Fafnir
8,778
2,813
789
4,100
18,346
25,877
161
12,019
5,875
21,440
0
L
Bastet
JeffRex
Bastet
22,076
7,059
0
5,381
16,582
8,086
844
7,233
8,733
0
52,044
L
Sol
Keewe7
Sol
11,233
4,156
0
1,038
11,098
4,201
0
6,621
4,258
24,084
2,997
W
Sun Wukong
Post-Leli
Sun Wukong
12,683
3,197
342
4,514
20,570
15,871
1,162
6,765
13,379
0
30,312
W
Khepri
3,640
307
276
3,122
16,400
17,550
636
6,774
9,626
10,201
0
W
Sol
21,879
10,443
0
6,751
15,990
4,706
1,175
5,755
10,235
68,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,437
Gold Earned
32,286
139
Minions Killed
149
6
Camps Cleared
5
730,336
Distance Traveled
787,520
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,922
728
20
1
0
258,382
6
L
Bastet
11,630
775
76
5
3
306,007
3
L
Sol
8,885
592
43
3
3
165,947
2
W
Sun Wukong
11,334
756
47
3
2
270,736
1
W
Khepri
10,143
676
10
1
0
260,916
1
W
Sol
10,809
721
92
6
3
255,868
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role