Player Matchup

Jormungandr
Jormungandr
Alasthorprince
Jormungandr
Level 27
God Stats
3W - 0L
1,493 SR
Queue Stats
46W - 45L
1,475 Elo+
Solo
Bellona
Bellona
Charman2058E
Bellona
Level 28
God Stats
11W - 2L
1,794 SR
Queue Stats
77W - 76L
1,447 Elo+
Solo
Sol
Sol
DisGraiaGanG
Sol
Level 24
God Stats
17W - 15L
1,551 SR
Queue Stats
86W - 74L
1,428 Elo+
Solo
Merlin
Merlin
JuniorGD4560
Merlin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,340 Elo+
Solo
Fenrir
Fenrir
gatochatoXD
Fenrir
Level 27
God Stats
18W - 3L
1,839 SR
Queue Stats
155W - 89L
1,543 Elo+
Solo
Team Averages
Level 23
1,635 SR
1,447 Elo+

VS

Team Averages
Level 18
1,486 SR
1,415 Elo+
Sol
Sol
 
Sol
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
THUGLIF03
Neith
Level 6
God Stats
8W - 5L
1,838 SR
Queue Stats
12W - 18L
1,389 Elo+
Solo
Chaac
Chaac
kaos01
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
squaire
Morgan Le Fay
Level 27
God Stats
2W - 6L
1,091 SR
Queue Stats
98W - 90L
1,451 Elo+
Solo
Cliodhna
Cliodhna
tiagonego1000
Cliodhna
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alasthorprince
Jormungandr
19
4 / 3 / 21
11,942
995
10,210
18,683
17,034
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bellona
Charman2058E
Bellona
20
3 / 5 / 20
12,289
1,024
13,682
15,794
18,044
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
4 / 1 / 16
11,744
979
12,014
8,850
3,036
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
19
2 / 4 / 17
11,863
989
5,684
11,333
4,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
20
22 / 0 / 9
16,036
1,336
29,608
17,134
15,526
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Team 1 Tickets

214

VS

Team 2 Tickets

20

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
4 / 4 / 5
12,445
1,037
24,284
16,216
5,846
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
THUGLIF03
Neith
18
2 / 6 / 6
11,545
962
13,355
16,976
7,163
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
kaos01
Chaac
16
1 / 8 / 3
9,839
820
9,143
17,207
15,267
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
squaire
Morgan Le Fay
16
5 / 7 / 2
11,170
931
12,831
10,868
4,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
tiagonego1000
Cliodhna
17
1 / 10 / 4
10,452
871
1,802
14,953
5,867

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
33
35
Kills
13
13
Deaths
35
83
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
4
5
1.63
W
Jormungandr
Alasthorprince
Jormungandr
4
3
21
4.83
W
Bellona
Charman2058E
Bellona
3
5
20
2.6
W
4
1
16
12
W
Merlin
2
4
17
2.63
L
Neith
THUGLIF03
Neith
2
6
6
0.83
W
Fenrir
22
0
9
26.5
L
Chaac
kaos01
Chaac
1
8
3
0.31
L
Morgan Le Fay
squaire
Morgan Le Fay
5
7
2
0.86
L
Cliodhna
tiagonego1000
Cliodhna
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,198
Damage
61,415
71,794
Taken
76,220
57,818
Mitigated
38,354
9,163
Healing
7,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
24,284
7,393
0
2,818
16,216
5,846
0
5,715
10,501
69,103
0
W
Jormungandr
Alasthorprince
Jormungandr
10,210
4,051
165
910
18,683
17,034
0
11,598
6,651
19,656
0
W
Bellona
Charman2058E
Bellona
13,682
1,471
826
689
15,794
18,044
0
7,282
8,201
1,570
36,891
W
12,014
2,353
0
2,242
8,850
3,036
0
3,284
5,282
32,162
0
W
Merlin
5,684
579
448
547
11,333
4,178
0
5,661
5,448
34,081
0
L
Neith
THUGLIF03
Neith
13,355
4,239
0
1,161
16,976
7,163
0
7,156
9,820
0
32,558
W
Fenrir
29,608
12,176
0
3,336
17,134
15,526
0
9,043
7,645
142
48,914
L
Chaac
kaos01
Chaac
9,143
1,568
0
2,576
17,207
15,267
0
7,495
9,712
1,152
13,827
L
Morgan Le Fay
squaire
Morgan Le Fay
12,831
639
0
649
10,868
4,211
0
3,937
6,931
26,540
0
L
Cliodhna
tiagonego1000
Cliodhna
1,802
0
0
0
14,953
5,867
0
5,068
9,885
0
3,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,874
Gold Earned
55,451
224
Minions Killed
197
8
Camps Cleared
4
1,146,343
Distance Traveled
981,254
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,445
1,037
106
9
2
223,667
1
W
Jormungandr
11,942
995
18
2
0
198,226
1
W
Bellona
12,289
1,024
54
5
1
232,519
3
W
Sol
11,744
979
44
4
1
238,231
1
W
Merlin
11,863
989
67
6
3
201,111
0
L
Neith
11,545
962
43
4
0
238,486
0
W
Fenrir
16,036
1,336
41
3
3
276,256
0
L
Chaac
9,839
820
17
1
1
145,266
1
L
Morgan Le Fay
11,170
931
27
2
1
155,348
0
L
Cliodhna
10,452
871
4
0
0
218,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role