Player Matchup

Morgan Le Fay
Morgan Le Fay
Dantay9
Morgan Le Fay
Level 6
God Stats
2W - 1L
1,481 SR
Queue Stats
3W - 2L
1,367 Elo+
Party 1
Osiris
Osiris
Kamikaze Demon
Osiris
Level 89
God Stats
1W - 3L
1,463 SR
Queue Stats
51W - 67L
1,469 Elo+
Party 1
Arachne
Arachne
TheOnlyCaillou
Arachne
Level 148
God Stats
10W - 6L
1,770 SR
Queue Stats
197W - 184L
1,578 Elo+
Party 1
Ares
Ares
WITHER4637
Ares
Level 100
God Stats
5W - 12L
1,403 SR
Queue Stats
100W - 121L
1,446 Elo+
Party 1
Sun Wukong
Sun Wukong
camj6824
Sun Wukong
Level 100
God Stats
1W - 0L
1,616 SR
Queue Stats
95W - 109L
1,483 Elo+
Party 1
Team Averages
Level 89
1,547 SR
1,469 Elo+

VS

Team Averages
Level 91
1,609 SR
1,493 Elo+
Thor
Thor
Bravehoof
Thor
Level 125
God Stats
4W - 2L
1,773 SR
Queue Stats
124W - 125L
1,523 Elo+
Party 2
Neith
Neith
MrOpTicDroPShoT
Neith
Level 109
God Stats
13W - 6L
1,643 SR
Queue Stats
256W - 245L
1,489 Elo+
Party 3
Sylvanus
Sylvanus
VaneeGC
Sylvanus
Level 46
God Stats
2W - 6L
1,421 SR
Queue Stats
107W - 112L
1,454 Elo+
Party 3
Bellona
Bellona
Vauhan
Bellona
Level 17
God Stats
1W - 1L
1,730 SR
Queue Stats
11W - 13L
1,478 Elo+
Party 2
He Bo
He Bo
ninjahdusu
He Bo
Level 156
God Stats
1W - 3L
1,479 SR
Queue Stats
178W - 199L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dantay9
Morgan Le Fay
15
4 / 1 / 2
9,603
565
11,277
8,900
3,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 6 / 10
9,723
572
8,887
12,978
7,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 3 / 6
8,923
525
8,735
15,056
5,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
5 / 4 / 1
7,789
458
6,444
14,099
9,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
camj6824
Sun Wukong
15
5 / 0 / 5
9,497
559
8,958
13,912
10,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
1 / 5 / 4
8,158
480
5,994
15,635
5,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 5 / 4
8,082
475
9,806
9,788
3,145
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
VaneeGC
Sylvanus
11
2 / 4 / 6
7,073
416
6,221
13,727
13,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Vauhan
Bellona
16
5 / 5 / 0
9,043
532
8,009
12,062
9,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
12
2 / 3 / 1
7,655
450
3,894
7,189
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
22
Kills
13
14
Deaths
22
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thor
1
5
4
0.6
W
Morgan Le Fay
Dantay9
Morgan Le Fay
4
1
2
5
W
5
6
10
1.67
L
3
5
4
1
W
3
3
6
2
L
Sylvanus
VaneeGC
Sylvanus
2
4
6
1.25
L
Bellona
Vauhan
Bellona
5
5
0
1
W
5
4
1
1.38
W
Sun Wukong
camj6824
Sun Wukong
5
0
5
7.5
L
He Bo
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,301
Damage
33,924
64,945
Taken
58,401
36,568
Mitigated
33,160
17,340
Healing
13,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
5,994
1,598
0
5,578
15,635
5,203
249
4,079
11,337
0
49,724
W
Morgan Le Fay
Dantay9
Morgan Le Fay
11,277
1,737
0
2,276
8,900
3,925
1,258
2,338
6,470
65,742
0
W
8,887
4,199
0
0
12,978
7,727
242
1,659
11,275
0
68,814
L
9,806
4,434
0
1,931
9,788
3,145
52
3,597
5,941
0
49,812
W
8,735
4,748
0
8,492
15,056
5,477
866
3,285
11,667
0
59,052
L
Sylvanus
VaneeGC
Sylvanus
6,221
1,139
201
2,106
13,727
13,302
0
4,656
8,831
20,919
6,269
L
Bellona
Vauhan
Bellona
8,009
2,015
0
3,148
12,062
9,193
0
988
10,125
0
53,140
W
6,444
198
0
1,208
14,099
9,013
340
2,142
11,877
23,308
0
W
Sun Wukong
camj6824
Sun Wukong
8,958
1,941
0
5,364
13,912
10,426
331
265
13,607
0
48,449
L
He Bo
3,894
0
79
468
7,189
2,317
19
3,693
3,362
24,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,535
Gold Earned
40,011
468
Minions Killed
408
0
Camps Cleared
0
1,736,771
Distance Traveled
1,475,654
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,158
480
104
6
0
342,514
1
W
Morgan Le Fay
9,603
565
135
8
0
333,315
2
W
Osiris
9,723
572
111
7
0
362,327
0
L
Neith
8,082
475
88
5
0
283,492
2
W
Arachne
8,923
525
96
6
0
377,411
0
L
Sylvanus
7,073
416
54
3
0
281,175
6
L
Bellona
9,043
532
100
6
0
330,394
0
W
Ares
7,789
458
39
2
0
344,127
5
W
Sun Wukong
9,497
559
87
5
0
319,591
1
L
He Bo
7,655
450
62
4
0
238,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role