Player Matchup

Gilgamesh
Gilgamesh
BOHICA1087
Gilgamesh
Level 24
God Stats
43W - 45L
1,461 SR
Queue Stats
48W - 57L
1,403 Elo+
Solo
Izanami
Izanami
Lexi Luna1
Izanami
Level 10
God Stats
1W - 3L
1,290 SR
Queue Stats
34W - 24L
1,533 Elo+
Solo
Olorun
Olorun
Tornshadow128
Olorun
Level 29
God Stats
62W - 37L
1,631 SR
Queue Stats
113W - 104L
1,495 Elo+
Solo
Sylvanus
Sylvanus
TyrTopADC
Sylvanus
Level 18
God Stats
2W - 4L
1,255 SR
Queue Stats
63W - 67L
1,480 Elo+
Solo
Tiamat
Tiamat
capalot_Jay216
Tiamat
Level 17
God Stats
4W - 2L
1,741 SR
Queue Stats
27W - 25L
1,455 Elo+
Solo
Team Averages
Level 20
1,476 SR
1,473 Elo+

VS

Team Averages
Level 20
1,538 SR
1,457 Elo+
Pele
Pele
Diesel Yoshi
Pele
Level 25
God Stats
15W - 12L
1,599 SR
Queue Stats
87W - 86L
1,421 Elo+
Party 1
Bellona
Bellona
Dragonlily666
Bellona
Level 21
God Stats
1W - 3L
1,372 SR
Queue Stats
15W - 32L
1,390 Elo+
Solo
Danzaburou
Danzaburou
Livid710
Danzaburou
Level 15
God Stats
21W - 22L
1,598 SR
Queue Stats
22W - 22L
1,714 Elo+
Solo
Chernobog
Chernobog
SuperSlav6347
Chernobog
Level 25
God Stats
87W - 92L
1,543 SR
Queue Stats
121W - 144L
1,417 Elo+
Party 1
Cthulhu
Cthulhu
alienslayer50
Cthulhu
Level 14
God Stats
2W - 2L
1,581 SR
Queue Stats
70W - 79L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BOHICA1087
Gilgamesh
16
7 / 2 / 10
10,229
568
12,414
13,707
6,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
Lexi Luna1
Izanami
16
4 / 1 / 13
10,773
599
10,475
10,491
4,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
9 / 3 / 4
11,657
648
12,619
12,259
6,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
TyrTopADC
Sylvanus
16
6 / 0 / 16
10,600
589
10,510
15,701
18,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
12 / 1 / 8
11,082
616
14,545
11,859
8,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 1
8,952
497
9,752
16,058
4,509
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
13
3 / 7 / 0
8,255
459
9,957
19,884
15,785
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Livid710
Danzaburou
8
0 / 10 / 0
6,448
358
5,593
14,181
3,947
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chernobog
SuperSlav6347
Chernobog
14
0 / 5 / 1
7,921
440
6,098
11,508
2,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
10
0 / 8 / 1
6,440
358
5,462
14,628
8,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
9
38
Kills
6
7
Deaths
38
51
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BOHICA1087
Gilgamesh
7
2
10
6
L
3
8
1
0.44
L
Bellona
3
7
0
0.43
W
Izanami
Lexi Luna1
Izanami
4
1
13
10.5
L
Danzaburou
Livid710
Danzaburou
0
10
0
0
L
Chernobog
SuperSlav6347
Chernobog
0
5
1
0.1
W
9
3
4
3.67
W
Sylvanus
TyrTopADC
Sylvanus
6
0
16
14
L
Cthulhu
0
8
1
0.06
W
12
1
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,563
Damage
36,862
64,017
Taken
76,259
43,805
Mitigated
35,226
27,587
Healing
9,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BOHICA1087
Gilgamesh
12,414
3,292
0
2,890
13,707
6,416
672
1,647
11,936
0
59,522
L
9,752
2,266
0
1,525
16,058
4,509
496
7,209
8,793
0
39,879
L
Bellona
9,957
2,075
118
2,199
19,884
15,785
560
9,918
9,838
10,228
32,474
W
Izanami
Lexi Luna1
Izanami
10,475
5,871
0
4,049
10,491
4,169
5,040
1,148
9,220
0
90,444
L
Danzaburou
Livid710
Danzaburou
5,593
2,086
0
2,309
14,181
3,947
400
8,041
5,584
0
27,433
L
Chernobog
SuperSlav6347
Chernobog
6,098
2,694
0
2,010
11,508
2,679
0
3,791
7,615
0
65,147
W
12,619
6,851
345
4,024
12,259
6,305
4,253
1,017
11,242
66,384
8,089
W
Sylvanus
TyrTopADC
Sylvanus
10,510
2,632
3,434
8,113
15,701
18,801
3,333
2,917
12,412
39,747
9,679
L
Cthulhu
5,462
282
0
1,309
14,628
8,306
0
5,510
8,937
15,836
0
W
14,545
1,637
286
4,446
11,859
8,114
634
983
10,850
62,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,341
Gold Earned
38,016
549
Minions Killed
330
0
Camps Cleared
0
1,687,777
Distance Traveled
1,556,641
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,229
568
86
5
0
371,115
0
L
Pele
8,952
497
59
3
0
329,487
1
L
Bellona
8,255
459
78
4
0
304,810
2
W
Izanami
10,773
599
160
9
0
351,367
1
L
Danzaburou
6,448
358
44
2
0
252,171
3
L
Chernobog
7,921
440
116
6
0
336,976
0
W
Olorun
11,657
648
125
7
0
303,889
0
W
Sylvanus
10,600
589
75
4
0
301,175
3
L
Cthulhu
6,440
358
33
2
0
333,197
0
W
Tiamat
11,082
616
103
6
0
360,231
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role