Player Matchup

Zhong Kui
Zhong Kui
KGtheWiz
Zhong Kui
Level 108
God Stats
4W - 2L
1,939 SR
Queue Stats
78W - 81L
1,528 Elo+
Party 1
Hercules
Hercules
Spellbound1077
Hercules
Level 56
God Stats
6W - 7L
1,459 SR
Queue Stats
81W - 110L
1,410 Elo+
Solo
Apollo
Apollo
TheDesburrito
Apollo
Level 91
God Stats
0W - 1L
1,169 SR
Queue Stats
5W - 9L
1,403 Elo+
Party 1
Team Averages
Level 85
1,522 SR
1,447 Elo+

VS

Team Averages
Level 116
1,442 SR
1,414 Elo+
Bakasura
Bakasura
GameFly7454
Bakasura
Level 68
God Stats
3W - 7L
1,247 SR
Queue Stats
283W - 324L
1,376 Elo+
Party 2
Kuzenbo
Kuzenbo
Lightning Ramb0
Kuzenbo
Level 142
God Stats
13W - 14L
1,524 SR
Queue Stats
284W - 326L
1,381 Elo+
Party 2
Zeus
Zeus
ZEUS UNICO
Zeus
Level 139
God Stats
193W - 150L
1,554 SR
Queue Stats
286W - 291L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KGtheWiz
Zhong Kui
11
4 / 2 / 0
7,371
737
9,385
9,362
6,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
10
0 / 3 / 3
6,208
621
3,205
10,801
8,129
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 5 / 3
6,324
632
3,232
7,012
1,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GameFly7454
Bakasura
11
4 / 3 / 2
7,185
719
3,773
7,448
2,478
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 1 / 8
7,628
763
4,613
9,786
9,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

12
4 / 0 / 6
7,356
736
11,629
3,636
1,044
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
10
10
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
GameFly7454
Bakasura
4
3
2
1.67
L
Zhong Kui
KGtheWiz
Zhong Kui
4
2
0
2
W
2
1
8
6
L
Hercules
0
3
3
0.5
L
0
5
3
0.3
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,822
Damage
20,015
27,175
Taken
20,870
17,054
Mitigated
13,114
8,068
Healing
3,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
GameFly7454
Bakasura
3,773
2,900
0
1,376
7,448
2,478
164
3,927
3,273
0
7,253
L
Zhong Kui
KGtheWiz
Zhong Kui
9,385
1,013
0
4,027
9,362
6,941
667
5,102
4,111
30,714
0
W
4,613
1,419
0
1,300
9,786
9,592
504
3,343
6,028
15,010
0
L
Hercules
3,205
1,634
80
3,119
10,801
8,129
217
7,584
3,197
0
10,340
L
3,232
1,853
0
842
7,012
1,984
680
4,461
2,429
0
14,608
W
11,629
1,135
0
660
3,636
1,044
679
1,512
1,959
33,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,903
Gold Earned
22,169
93
Minions Killed
94
3
Camps Cleared
6
482,672
Distance Traveled
528,952
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,185
719
18
2
0
186,211
2
L
Zhong Kui
7,371
737
50
5
2
162,768
2
W
Kuzenbo
7,628
763
17
2
1
183,167
2
L
Hercules
6,208
621
14
1
1
169,023
1
L
Apollo
6,324
632
29
3
0
150,881
1
W
Zeus
7,356
736
59
6
5
159,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role